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Published: 2016-07-07 15:30:28 +0000 UTC; Views: 74415; Favourites: 159; Downloads: 0
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Welcome to ProjectComment 's Quick Comments!
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Comments: 6315
GaleSnaill In reply to ??? [2019-09-14 20:05:02 +0000 UTC]
Many thanks, mate!
I'll try to work on the stiffness!
Cheers!
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K9Dragon In reply to GaleSnaill [2019-09-14 20:40:40 +0000 UTC]
no problem!! have a nice day/night!!
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TyphlosionprimeX In reply to ??? [2019-09-07 17:26:28 +0000 UTC]
Ok so I decided on this one cause it was the determined look I was going for. However I am still concerned about the face. Idk but I think something is off about it and can't make it out. any suggestions?
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TigRaidoXXX In reply to TyphlosionprimeX [2019-09-12 23:39:09 +0000 UTC]
Hi! I've checked the face by mirroring and noticed a couple of issues with nose shape and eye placement. I've tried to show on a picture and explain, but if you have questions feel free to ask hope this helps!
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TyphlosionprimeX In reply to TigRaidoXXX [2019-09-13 02:29:21 +0000 UTC]
I Knew something was off I will definitely practice this. Also Four Eye? What does that mean
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TigRaido In reply to TyphlosionprimeX [2019-09-13 04:37:28 +0000 UTC]
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TyphlosionprimeX In reply to TigRaido [2019-09-14 16:08:38 +0000 UTC]
Ok I see. Also I did notice there was some symmetemry issues on myrtnaster so I should go back and fix that
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Eye-of-Tichodroma In reply to ??? [2019-09-05 17:23:51 +0000 UTC]
This is a detail from a wacky yet very fun WIP I'm working on at the moment. Please ignore the not quite finished shadows etc. - what I would like to know is whether the person's posture looks realistic, and if not, what the problem is. Thank you!
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KoreOfEmAll In reply to Eye-of-Tichodroma [2019-09-14 21:56:25 +0000 UTC]
Hmm...
I think if you included the rest of this person (or at least his whole face), it would create more of an emotional atmosphere. Also maybe if it implied that he was beginning to throw his guitar aside, it would add more of a sense of anger.
Either way, it looks realistic. But it could use a little more of an emotional atmosphere.
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Eye-of-Tichodroma In reply to KoreOfEmAll [2019-09-15 11:53:26 +0000 UTC]
What I posted was just a snippet from a larger picture I wanted the viewer to focus on the posture and not get distracted by the rest of the image. I just posted the finished thing if you're interested:
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TigRaidoXXX In reply to Eye-of-Tichodroma [2019-09-05 21:12:52 +0000 UTC]
I think the pose in general looks good, except for the bottle hand, which is kinda strained being turned towards the camera like this. It seems that he's showing the bottle for the camera (unless that's what he really does ) Yet I imagine that this pose is meant to be badass, waving the bottle and grabbing the guitar neck. Then the palm and bottle ought to face right (picture's right, guy's left
), rather than front. Or, if facing front, the elbow should be further from his body. To remove this twist of the wrist that makes the gesture look static and calculated rather than dynamic. Try the pose yourself to feel how it's most natural to wave an object
The guitar hand is okay but it seems a bit like he's preparing to play, maybe a fist would give better impression of going wild than a carefully positioned hand. But this is up to you, it can work both ways I think.
Everything else - legs, shoulders, head - seems fine here.
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Eye-of-Tichodroma In reply to TigRaidoXXX [2019-09-06 10:47:24 +0000 UTC]
Thank you for your detailed answer! I'm mainly relieved that you see nothing wrong with the way the upper and lower body go together, that's what I was most worried about. I even tried to copy his pose with a guitar but my boobs got in the way, so I couldn't lean forward over the instrument the way he does still hope it looks realistic.
Thanks for mentioning the way the hands looked, I hadn't thought about this at all. I think I'll rotate his right hand a bit. In the original picture, he seems to use the bottle as a mock microphone but there's no reason for him to do that in the picture I'm creating.
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TigRaidoXXX In reply to Eye-of-Tichodroma [2019-09-08 10:33:23 +0000 UTC]
Yeah, trying out the pose is the best way even with different body type
I think the upper and lower body go together quite alright, nothing strikes me as off in this part.
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TyphlosionprimeX In reply to ??? [2019-09-05 16:55:21 +0000 UTC]
I had trouble getting the frills of Weiss's Sleeves correct. Also I don't know which shows her determined expression better the first one or second one. Any Insight or suggestions to fix this?
EDIT: I also feel like something is off about the face for some reason. I really don't want a rob liefeld situation in her face.
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Eye-of-Tichodroma In reply to TyphlosionprimeX [2019-09-05 17:52:31 +0000 UTC]
Both expressions make her look determined. I think you should let it depend on her personality which expression you use. The first makes her look stable and reliable, the second would be how someone who's quick to anger and has quite a temper expresses determination. Maybe someone else can comment on the sleeves
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3wyl In reply to ShineEternal [2019-09-04 19:51:53 +0000 UTC]
Hello!
If you would like an answer, please include a specific question. Example questions are:
- I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it?
- I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
- I don’t think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
On the other hand, if you'd like more general feedback, you may be more interested in submitting to our gallery (requires constructive commenting) or our favourites (no comments required).
Let me know if you have any questions! I'm happy to help.
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RubiNORouGE In reply to ??? [2019-08-29 23:46:54 +0000 UTC]
Hi everyone! Again, I wanted some feedbacks.
This is a personal project that I am doing about the elements, this is the air. It's my favorite, for now, and I wanted a general critics: anatomy, lights, shadows, and others. I already have the Water and Earth, but I want to fix some parts before I show here.
Anyway, I already thank you all!
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Eye-of-Tichodroma In reply to RubiNORouGE [2019-09-05 17:13:11 +0000 UTC]
Lighting and anatomy look good to me but her garment is very blurry. Even if it's supposed to me made of clouds and thus have a "soft" look, a cloud that's in focus still has details and texture, especially seen up close, and thus shouldn't look blurry.
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RubiNORouGE In reply to Eye-of-Tichodroma [2019-09-20 18:28:24 +0000 UTC]
Huum, I see... Makes sense... I will fix it! Thank you very much for your feedback! And sorry for the late in answer!
Thanks again!!
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Oxclovia In reply to ??? [2019-08-26 14:20:17 +0000 UTC]
I've been thinking about setting up a portfolio lately and I want to know something. Are these drawings good enough to put in a portfolio? (For an industry job in say, illustration or 2D digital art).
Mature Content
More examples here
If not, what specific things look like they need the most work? (anatomy, perspective, texture, etc.)
Thanks!
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Eye-of-Tichodroma In reply to Oxclovia [2019-09-05 17:21:17 +0000 UTC]
I think a potential problem could be that they're in different styles. The first looks more cartoonish, the second could be an illustration for a fantasy book. I don't do visual art professionally but from what I know, the standard advice for most, especially artistic, jobs today is to specialize. So a portfolio that includes different styles might make you seem like someone who's good at many things but not specialized in any of them and in terms of work it's better to be the best at one thing rather than second best at 2 things. I'd advise you to think about which kind of project you'd like to get hired for, which style you'd most like to work in, then make a portfolio that focuses on that specific style, genre or topic.
Apart from that I mean you have nothing to lose by creating a portfolio? You never know what might happen. From the way you describe it, it doesn't sound like you depend upon earning money through your art right away, so creating one without pressure might help you focus, identify your strengths, plan for the future.
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Oxclovia In reply to Eye-of-Tichodroma [2019-09-05 18:12:20 +0000 UTC]
Thank you so much for the advice! I didn't really think of specialising like that before, but that's definitely something to keep in mind.
I was actually kinda starting work on a portfolio when I posted the original comment, but I just wanted some second opinions on my chances of landing a job in the industry right now. I suppose the only way to find out for sure is to start applying.
Thanks again!
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Eye-of-Tichodroma In reply to Oxclovia [2019-09-06 10:50:38 +0000 UTC]
You're welcome. Maybe someone else here could comment better on what your chances are, I'm not much help on that because my taste in art seems to be pretty out of touch with what tends to be successful... but I'm glad if you found my advice helpful anyway.
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DiukaFlet In reply to ??? [2019-08-25 02:08:26 +0000 UTC]
I have a question. Is there any way to make my art more looks like an "anime 90s" manually using only Autodesk SketchBook? 😌
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TigRaidoXXX In reply to DiukaFlet [2019-09-02 06:35:21 +0000 UTC]
Greetings
Maybe it could help if you showed some drawings example and some anime examples, ones that you want to follow (cause there was all sorts of stuff in 90s, from Hellsing to Utena and to Cowboy Bebop ), so that it could be possible to discuss those in comparison?
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HeiwaMegami In reply to ??? [2019-08-25 01:33:30 +0000 UTC]
I am pretty new to doing pieces using ink, and I could use some advice.
Do the pieces overall look okay, and how could I improve the shading?
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TigRaidoXXX In reply to HeiwaMegami [2019-09-02 06:31:44 +0000 UTC]
Hi
The pieces are not bad The face anatomy is a tiny bit sloppy but overall alright. I think you draw too small ears, and the guy's face looks like it was made to be turned upward, yet it lacks the 3D shape in eyes, nose and mouth, only the jaw shows it. Still, the proportions and placement of elements is fine.
I also like the drawing style here, the images could look good as a book illustration.
As for your shading question - I can see that you worked on showing half-shades, like tone on the face, not just deeper shadows, and on varying values to show that different elements have different colors. This looks nice.
What could be improved is the accuracy of the hair hatching and overall of the lines, at least in some areas. Lineart on the girl looks neat, but the guy's contours are a bit sloppy too.
Also, to create really outstanding shading with ink you should keep in mind that hatching can follow the 3D shapes of your objects to show volumes. It can also be used to show textures - you're using the same so-called cross-hatching on every surface, but you can also use curly lines, curves, or even dots and swirly shapes to create different textures. If you want to continue studying ink as a medium, you can find some tutorial on that, like this one for example (it's not an ideal one but it highlights some ideas ) thevirtualinstructor.com/hatch…
With traditional drawings it's also important how you make the digital presentation of your work. To make images look better, you should pay attention to how your scans/photos look. Use good light conditions if you make a photo, and make sure to balance brightness and contrast too make white background look white, and blackest areas of your drawing look black.
Hope this advice helps!
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artistothello In reply to ??? [2019-08-24 19:02:35 +0000 UTC]
i'm making a series called the imagimons that's like yo kai watch, lilo and stitch, and peep and the great wide world combined: four magical children-like creatures exploring the reality world where ever the wind may take them not knowing they are chosen to be the reality world's new heroes and protectors against a galactic overlord with a wish for galactic conquest and helping other magical creatures like themselves find their one true place in the reality world.
and i'm trying to think of a list episodes for a first season, any ideas? and if you guys got any question i'm willing to answer them
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KoreOfEmAll In reply to artistothello [2019-09-14 21:58:13 +0000 UTC]
Hmm...
first off, i think you should look at the designs. If you add shadows to their bodies (like on the lower right, adding shadow to the lower part of the wings to show which direction they're facing), it would help with their image. (Hint: think of where the light is shining from)
Also, I think making their designs correlate to their personalities and/or powers would be good too.
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artistothello In reply to KoreOfEmAll [2019-09-14 22:09:54 +0000 UTC]
how's that gonna help me with my series? :/
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KoreOfEmAll In reply to artistothello [2019-09-14 22:12:46 +0000 UTC]
...are you writing it without pictures?
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artistothello In reply to KoreOfEmAll [2019-09-14 22:23:04 +0000 UTC]
yeah, the shows what characters i'm using for my series
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KoreOfEmAll In reply to artistothello [2019-09-14 22:28:43 +0000 UTC]
Oh. I'm sorry. I thought you were going for visuals. (that assumption was stupid on my part)
Well, I think I know one thing that can help your series.
I've looked at a certain digimon fanfiction that adds in visuals when a new digimon pops up. Maybe if you do the same with those guys, your series will be much easier to picture.
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artistothello In reply to KoreOfEmAll [2019-09-14 22:40:36 +0000 UTC]
do you have a link to that fanfict by any chances
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KoreOfEmAll In reply to artistothello [2019-09-15 00:23:45 +0000 UTC]
Hmm... it should be in my recent activity. Give me a second...
here we go.
Digimon Dark Worlds | Chapter 1Taeka meets Dracomon | Chapter 1
6 months later...
“Byeeee, mom! I’m gonna go to the park!” A young girl named Taeka shouts at her mom, whilst standing next to the open front door.
“Wait, honey, did you do your chores yet? Have you cleaned your room like I said?” Her mom calls from the kitchen. “Yeah mom, I totally did! I’m going now!” Taeka’s little sister Lily quickly walks over to her.
“Taeka, wait, can I play with you too in a little bit? I’ll play when I’m done doing something important!” Lily asks.
“Oh? What is it?” Taeka asks.
“It’s a secret~” Lily teases.
“Oh, really? I bet it has something to do with flowers...”
“You’ll see...” Lily teases again, lightly pushing Taeka out the door. “Now come out, go out and have fun!”
“Haha, ok, I’ll see you later. Bye mom!” Taeka shouts.
“Wait, Taeka, I don&
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artistothello In reply to KoreOfEmAll [2019-09-15 01:25:53 +0000 UTC]
interesting, btw i'm just trying to think of a list episodes for the first season the imagimons, if you got any ideas my all ears and if you got any question i'm willing to answer them
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KoreOfEmAll In reply to artistothello [2019-09-15 01:59:13 +0000 UTC]
Hmm...
well, I have two ideas for the series.
#1: Add on an extra main imagimon. You said there were four main ones, right? Well, many franchises, such as Kamen Rider, Digimon, and Super Sentai, have main characters who are added later in the series. I think that would be cool if you did one too.
#2: Keep the villains various. Some shows have all their minor villains based on a central theme, which makes them predictable. Like all the monsters in Kamen Rider Fourze are based off of constellations, many Yo-Kai are based on mythical creatures in Japanese mythology, and the Devas from Digimon Tamers were all based on the Chinese Zodiac. If you keep your villains from having such a central motif, it will make the series much more interesting.
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artistothello In reply to KoreOfEmAll [2019-09-15 04:35:38 +0000 UTC]
i like what your going, i'll keep them in mind
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Eye-of-Tichodroma In reply to artistothello [2019-09-05 17:42:58 +0000 UTC]
Why don't you just see where your characters take you? This is your creative project after all, and episodes based on the main characters' personalities and development are always interesting. This is a technique I learned from a fiction writer: Try to imagine one of your characters in detail, imagine stepping into their world and actually talking to them. Close your eyes, imagine going up to a door and knocking, the character opens the door, invites you into their room - imagine what the room looks like if your "inner eye" has good sight - offers you something to drink and starts a conversation with you. See what kind of stories they tell you. Then take it from there.
(The idea is that you know more about your characters than you're consciously aware of and doing this lets you realize the extent of your knowledge about them)
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artistothello In reply to Eye-of-Tichodroma [2019-09-05 23:30:16 +0000 UTC]
wow that's really great advice
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Plentimental In reply to ??? [2019-08-24 14:26:48 +0000 UTC]
Hey, um, I've been thinking that my drawings shading seems a bit too.... standout-y. Would anyone have any tips?
Thanks
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DiukaFlet In reply to Plentimental [2019-08-25 02:19:05 +0000 UTC]
well ... i just know the basics, "where does the light come from?", "what will be shaded?" and "how big?" I learned a little about lights on practice. 😌
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GaleSnaill In reply to ??? [2019-08-24 01:07:44 +0000 UTC]
I have a feeling something is wrong with the colours, but I'm not 100% sure what's wrong with them.
So, I feel like I need another person to have a look...
If anything else looks odd, feel free to tell me.
Cheers!
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DiukaFlet In reply to GaleSnaill [2019-08-25 02:24:09 +0000 UTC]
I think the outline colors and fill colors don't have a bit of harmony and some seem a bit saturated where they should have shading. 😊
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GaleSnaill In reply to DiukaFlet [2019-08-25 03:10:19 +0000 UTC]
Thanks for the feedback, I'll keep that in mind, next time.
Cheers!
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Plentimental In reply to GaleSnaill [2019-08-24 14:24:09 +0000 UTC]
HUH? I think that these have great colors! If you really wanted a critique, I think that the one on the far left's eyes stand out because of the contrast, but I honestly think these are really good :3
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GaleSnaill In reply to Plentimental [2019-08-24 16:37:57 +0000 UTC]
Thanks very much, mate!
Cheers!
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