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Published: 2016-07-07 15:30:28 +0000 UTC; Views: 74414; Favourites: 159; Downloads: 0
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Welcome to ProjectComment 's Quick Comments!
If you would like quick feedback on something specific (e.g. a quick answer to a burning question) this is the place for you to do so!
To take part, please reply to this journal withβ¦
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Our members and admins will do our best to answer your questions, but we cannot guarantee answers. Answers may vary in length, depending on your questions.
Example Questions
- I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it. Help please!
- I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
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Comments: 6315
TigRaidoXXX In reply to ??? [2020-05-11 20:12:09 +0000 UTC]
Ok, I see And yeah, sometimes it's better to stop at some point than improving a thing forever (40 hours is a lot of work!) You can use the knowledge about past mistakes not to repeat them in your future works.
And congrats on being free from confinement (even if it means less time for art) We still stay grounded for a few more weeks xD
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2000DragonArmy In reply to ??? [2020-05-01 22:28:25 +0000 UTC]
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TigRaidoXXX In reply to 2000DragonArmy [2020-05-08 11:35:57 +0000 UTC]
Hi I never went to art school, but these look much like stuff people upload when they do quick sketches with raw lines. So I guess, to my untrained eyes these drawings match the task
And no, I don't think lines are all over the place. Images look balanced, interesting enough, but not overloaded with details.
The second one looks very damn good, with interesting changing of line weight, giving it some dynamics.
The first looks kinda more muffled and smooth, but you put more tension into the background, like using negative space?Β Also, I am not sure I like the feeble, disappearing lines on the first drawing. I can see you do this on purpose somehow, and maybe it actually works to show the big shadows as something more overwhelming than the contours and make the guy look like a vague shape of blacks and whites, buuut... personally I thought the thin lines on the hand were a bit annoying Maybe because I love hands and this part is something that draws my attention naturally, and also it's kinda placed in the focus area, and then it's out of focus itself... Not sure tho. But if we speak about lines, not just allΒ ink strokes, I like the lines on second image better.
Hope this feedback is useful in some way
And hope the assignment was a success in any case
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2000DragonArmy In reply to TigRaidoXXX [2020-05-12 17:28:10 +0000 UTC]
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TigRaidoXXX In reply to 2000DragonArmy [2020-05-13 07:36:43 +0000 UTC]
You're welcome! *I'm gonna be proud that my opinion matches a real art teacher's one xD*
And I hope you will get better with hands, hands are awesome
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DoctorNeuron In reply to ??? [2020-05-01 15:02:47 +0000 UTC]
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TigRaidoXXX In reply to DoctorNeuron [2020-05-02 10:10:33 +0000 UTC]
Hi
Hm. I think what you don't like about your wings now must be the feathers direction on the top of it. The feather tips at the bottom look more realistic, while top ones are basically just a bunch of tips sticking out more or less randomly, like you weren't sure what shape did they have (which, considering you're not professional, is understandable, wings aren't what we see much in everyday life to know intuitively )Β
Here's a good tutorial with wing shape. You can start with trying to place feather clumps in proper direction and outlining the feathers more accurately:
Hope this helps!
And professional or not, using a chance to study when we face a challenge in our drawing is what leads to improvement if you use this chance now, you'll enjoy drawing and your results more in the future
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GaleSnaill In reply to ??? [2020-04-27 19:17:08 +0000 UTC]
Β
Β
I've been trying to work more with colours lately, but I'm not sure if I've got it yet...Β
Something feels wrong about these pieces, but... I need a bit of help with identifying it.
I think it might be the colours, but, I need another set of eyes.
(Although, if something else looks a bit off, please tell me.)Β
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Reotoki In reply to GaleSnaill [2020-05-20 04:51:00 +0000 UTC]
The choices look great! I think theyβre really fun and unique. I think what youβre responding to is something that could push these forward. For example, one thing that could push your second drawing is maybe a dark vignette around the outside of the image and, possibly, a slight light pink glow around the character and they little βstepβ theyβre standing on. Personally, I also like to throw in some texture or overlay to help push my drawings more.
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GaleSnaill In reply to Reotoki [2020-05-20 06:47:53 +0000 UTC]
Thanks for the advice! ^^
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Reotoki In reply to GaleSnaill [2020-05-20 09:22:59 +0000 UTC]
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FrancistheDragon In reply to GaleSnaill [2020-04-27 20:42:30 +0000 UTC]
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GaleSnaill In reply to FrancistheDragon [2020-04-27 20:52:32 +0000 UTC]
Thanks very much. ^^
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FrancistheDragon In reply to GaleSnaill [2020-04-28 07:10:35 +0000 UTC]
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LillenArte In reply to ??? [2020-04-27 07:39:34 +0000 UTC]
Can you tell what kind of clothes this girl is wearing and do you think her clothing distracts from the face?
Feel free to critique however you like. : )
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TigRaidoXXX In reply to LillenArte [2020-04-27 15:05:32 +0000 UTC]
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LillenArte In reply to TigRaidoXXX [2020-04-28 04:46:01 +0000 UTC]
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TigRaidoXXX In reply to LillenArte [2020-04-28 10:32:19 +0000 UTC]
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LillenArte In reply to TigRaidoXXX [2020-04-28 11:59:22 +0000 UTC]
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TigRaidoXXX In reply to LillenArte [2020-04-29 08:46:02 +0000 UTC]
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LillenArte In reply to TigRaidoXXX [2020-04-29 14:02:41 +0000 UTC]
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Bruce04 In reply to ??? [2020-04-27 02:37:28 +0000 UTC]
i hate having to ask for help but at the same time- i'm at a loss. I started making this comic series 2 years ago, but due to life being life i haven't had much occasion of working on it; so there's not a lot to read. That said, i put a lot of time and energy into the pages that are already there, and i've posted them in multiple groups, but they don't seem to get much attention. I want to make comics, i love making comics; but at the same time- if nobody's really giving it the time of day, what am i doing this for? I'm basically burning myself out for no reason. Am I doing something wrong or what?
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LillenArte In reply to Bruce04 [2020-04-27 08:10:16 +0000 UTC]
One of the most important thing as an indie comics creator is managing your time. People want regular and consistent updates. They don't want to wait months in between pages. If you're serious about this, I would post at least once a week. So you have to ask yourself how often have you been updating this comic?
The next thing I would focus on is marketing. Posting your comics to groups is not enough. You could have an amazing comic, but no one is going to know about it unless you get out there and tell them. Social media is the best tool for this. You have to give people a reason to want to read your comic. Give them sneak peaks to capture their interest. Make them love the characters. Show them the world you have created. If you comic is inspired by a particular anime, manga or cartoon, then try to capture the attention of people who also love that thing.
Branch out. Keep posting on DA but also try new platforms like tapas.io/ or www.webtoons.com/en/which might be better suited to your comic. Join a few comic / artist communities. Discord is a great place to interact. People will start to care about what you are doing, once they know who you are and what you're working on.
I think the last thing you could do to up your game is work on the quality of your art. I think you could benefit from practicing the various colored pencil techniques. youtu.be/LeYitWpA6ZU What kind of color pencils are you using? If you aren't using high quality supplies, then you will have a harder time making smooth blends. It might be time for you to upgrade your supplies. You can also buy various ink pens specifically for manga / comics.
Hang in there. It takes time to get the word out and to have enough pages for people to read. You likely just need to be more consistent and have more to show people. I have the exact same issue myself.
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Bruce04 In reply to LillenArte [2020-05-03 01:02:58 +0000 UTC]
thank you for the advice, it's very much appreciated.
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Hikari-Miyako In reply to ??? [2020-04-26 23:45:22 +0000 UTC]
Β i try to improve in protaying my character in semi realistic whitch are in a manga style. What do you think about the coloring? Is it enough for a portrait or should i detail even more the shadow one the face and hair? does someone has a quick way to draw shadows in this style?Β
thanks for your answers!
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LillenArte In reply to Hikari-Miyako [2020-04-27 08:17:34 +0000 UTC]
Skin is pretty tricky to paint so I recommend finding a reference. This can be a reference or a 3D model. Anything that gives you an idea of where the shadows should go and how dark they would be. I think you could make the shadows a little darker if you wanted. Also, if you want her to look realistic, then I would add her collarbone.
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Hikari-Miyako In reply to LillenArte [2020-04-27 23:36:05 +0000 UTC]
yes, i used a 3D model as ref for this one but i think i smoothen a little bit to much the shadow π and yes, you're right, i totally forgot the collarbone! now you said that, it seem obvious for me x) thank you for the advice, i'll try to work with them on the next piece^^
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KyloDraws In reply to ??? [2020-04-26 22:12:28 +0000 UTC]
I've been trying to improve my art and develop a better sense of my own style. Do the colors look good? Is the pose too stiff? Does the anatomy make sense? How much have I improved since 2017, and how can I improve more?
(Thank you in advance!)
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LillenArte In reply to KyloDraws [2020-04-27 08:23:15 +0000 UTC]
Anatomy wise, I think her legs look proportionally too small, since they are about the same thickness as the arm. I would make the whole lower half bigger. You can use yourself as a guide. Maybe the arm could be slightly thinner? It really depends on the body type you are going for.
This is kind of a style thing but your lineart is so light I'm having a hard time seeing it, which is a shame because I'm sure it's lovely. I would consider either 1. making the lineart more visible 2. adding shadows (which might help?) or 3. forget the lineart entirely and focus on adopting a lineless art style.
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Hikari-Miyako In reply to KyloDraws [2020-04-26 23:41:39 +0000 UTC]
hey! i think you improved a lot since 2017^^ but maybe the colors are now to bright and it's difficult to see the shadow, or you could make the line darker too for the anatomy, i really like the pose and the proportions are good! the arm could be a little bit thinner but everything else is quite good!
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KyloDraws In reply to Hikari-Miyako [2020-04-26 23:56:18 +0000 UTC]
Thank you for the advice! ^^
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Sky-doggo In reply to ??? [2020-04-23 03:10:43 +0000 UTC]
He looks too long, I dont really know how to fix that.
Any tips on perspective?
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ExplosionMare In reply to Sky-doggo [2020-04-27 01:09:22 +0000 UTC]
Try curving his neck lines so his neck is similar in size to the rest of his body. You could also draw his hind legs so he looks like heβs in a stance rather than just standing up.
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Sky-doggo In reply to ExplosionMare [2020-04-27 04:15:13 +0000 UTC]
Thanks, I'll keep this in mind
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ExplosionMare In reply to ??? [2020-04-20 14:11:45 +0000 UTC]
People have said that the shading in the hair looks weird. I brightened the image a bit but that didnβt seem to help. Does anyone have any suggestions? I can do anything with the hair since I have the unshaded version saved.
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TigRaidoXXX In reply to ExplosionMare [2020-04-21 08:39:26 +0000 UTC]
Hi
The question you ask is actually interesting, when you dig deeper into it. What makes shading believable and good-looking...
With shading (in your case it's highlights you're talking about, shades are darker than the main tone and it could be nice to add some shades too, actually) the main point is to show the shapes and volumes of your objects. Even on cartoony images the objects still have to look volumous, then they look "right" to our eye.
Your first mistake is that highlights go over the lineart as well as object - lineart is not part of the object fully, it's just a border to show where one part of the object separates from another, so it shouldn't be shaded same way as you do object. It looks better being single color (yes, there are artists who use multi-color lineart to their advantage, but it should be done on purpose, when you know what effect you aim for).
Your working layers should go in order: background - main colors - shadows/highlights - lineart. Lineart always on top and not affected by changes on other layers.
Second important thing is to follow the light direction. Does it come from the front? Or right, or top? You have some shadows on pony's body make me think that the light comes somewhere from the front and/or top, and mostly highlights and shadows match it, but one on the butt (did you mean shadow from the tail?) doesn't make much sense. Sometimes there's an urge to add shadows on every part, but it's better to leave something without shadow than putting one that doesn't match light direction, cause that will definitely stick out as odd.
Third thing I could point out, that goes closer to your question - the highlights purpose is to show the shapes. Your lineart makes her hair look like thick curly strands. That have thicker rounded middle part and thinner at the ends, where one strand ends and another begins. Your highlights should highlight these thicker areas of each strand, not wrap around the whole hair area. Here I've tried to show it a little. It's not perfect but maybe it gives the idea. Also remember that objects can leave shadow on those that are farther from the light. For example her horn won't let light fall on the hair right behind it, if light comes from the front. Such little things can be noticeable even if a person doesn't see right away what bothers them in an image
Β
I hope this gives you some direction where to move from here Shadows are an interesting thing, once you start to ask yourself what they mean and how they are created
P.S. Just noticed one more little mistake - you have put shadow over the eye that goes over the white highlight dot. In life it's not possible to have a shaded highlight You have to either alter the shape of shadow, or shape of highlight, so that they don't intersect, or you can put a clear highlight on top of a shaded area - that could work too. But shaded highlight just can't be possible
In life, if an eye is shaded, we see just the iris (green color) and pupil (black) in the area where light doesn't reach. And highlight shows where light reaches the eye. Butt in cartoons people often avoid it by drawing fully lit eye even on half-shaded face. See what works better for you
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ExplosionMare In reply to TigRaidoXXX [2020-04-22 02:49:34 +0000 UTC]
Thanks so much! Art classes donβt teach a lot about shading so I always get confused. Iβll definitely take your suggestions into consideration.
(And since everyone has pointed it out, the reason for the eye thing is cause I made a small gradient in it and I was proud of it. I tried to get rid of the darkness but it was difficult to do so I left it. Iβm kinda embarrassed by it now)
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TigRaidoXXX In reply to ExplosionMare [2020-04-22 08:25:23 +0000 UTC]
Yeah I heard people complain about art teachers not being of much use But maybe yours will get to shading later.
Keep learning from different sources then. Tutorials and videos from artists who inspire you can be of much help too. I'm glad if this explanation gives you some new perspective It is tricky at first, to think of 3D shapes of everything, but eventually you will feel this intuitively, if you keep learning about art and observing the world
Aw well, while studying and experimenting you will sometimes try things that won't work well, it's okay The idea of shading an eye is not bad too (in realistic drawings eyes are shaded indeed), but perhaps you will have to figure out how to make it work
But art is a constant search
P.S. Oh I only just noticed that the image goes for your userpic!
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ExplosionMare In reply to TigRaidoXXX [2020-04-22 21:55:03 +0000 UTC]
I considered taking one of my pony figures and shining a light on it. Iβm not sure if itβll be 100% accurate but it could help start me with some ideas.
Thanks again for your help, I appreciate it, especially since itβs about something Iβm struggling with!
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TigRaidoXXX In reply to ExplosionMare [2020-04-22 22:27:32 +0000 UTC]
Yes that's a good idea with a figurine! You can try And you're welcome
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FrancistheDragon In reply to Neriririe [2020-04-18 17:58:23 +0000 UTC]
This is really cute! The only thing that I think you could improve is the slightly irregular lineart. While it adds a cool messy effect to the hair (depending on if this was what you were going for) it is a bit weird around the ears. Perhaps you could make those lines a bit thinner, but other than that it looks great!
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Neriririe In reply to FrancistheDragon [2020-04-18 23:54:20 +0000 UTC]
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FrancistheDragon In reply to Neriririe [2020-04-19 06:23:43 +0000 UTC]
That really depends. I personally like using a consistent brush size for all linework except for details (eyes, wrinkles etc.) but I have also tried using a larger brush for the outer lines, which gives the artwork more of a cartoony look. Perhaps you can experiment around with lineart next time you make something so you can find something that suits you. As this artwork is a chibi I'd have probably gone for the thin lines on the inside, but a slightly thicker line on the outside, since you also used a certain colouring and shading style. But it is still your choice. And no prob! ^^
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mysubconsciousmind In reply to ??? [2020-04-14 05:03:05 +0000 UTC]
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LillenArte In reply to mysubconsciousmind [2020-04-27 08:33:40 +0000 UTC]
Well it's a magical holy light so I don't think it can look 'realistic'. You could make it more believable, but for something like this I don't think it necessarily needs to be.
The first thing making it unrealistic is the scene around it. The ground is never perfectly straight and green. So I would add blades of grass, rocks, dirt, a sky, etc. Then I would make the light from the magical star effect the world around it. It should light everything up in front of it. Everything behind it would be darker, including the wooden cross symbol thing.
Design wise, you have a lot going on. I would consider removing one of the flairs. You only really need the big central one. The other one is only distracting the viewer away from your focus. Also, I would consider making the moon smaller, and not a part of the symbol because it's somewhat hidden behind it.
I'm not Christian so maybe I'm ignorant but I wouldn't know this was representative of Easter. I thought this was just religious artwork in general. So maybe you could work on the theme, by indicating the time of year or more symbolism. It really depends on the type of Easter you are going for.
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