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Pseudolonewolf — Protonculus Animation

Published: 2012-10-16 22:15:52 +0000 UTC; Views: 1270; Favourites: 20; Downloads: 13
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Description Another one! I'm seriously wondering whether to redo all of the monsters like this... though it seems a shame to waste the hundred or so pixelated sprites I've made over the last two years, on a whim! o_O
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Comments: 20

KrissiIstSoCool [2012-11-25 21:50:08 +0000 UTC]

its so fuckn cute *O*!!!!!!

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TheNeonXP [2012-10-17 16:47:14 +0000 UTC]

Personally, I prefer the pixel sprites that have already been done. It would just surely be an arduous and unnecessary process to redo all these sprites! From the screenshot, I'm rather fond of the existing pixellated style. Perhaps in another "version" of Miasmon, you could make the pixellated sprites move just like these ones, but in the art style they already are.
In the Pokemon Black and White, the Pokemon manage to be animated while retaining their old pixellated style.

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Pseudolonewolf In reply to TheNeonXP [2012-10-17 16:52:56 +0000 UTC]

I mentioned that I planned to do that originally - have animated pixelated animated sprites - in the description of the Gruul Animation and various comments, I think, but it's much more time consuming to do because I'd have to keep switching between programs to make sure things are just right (as Flash doesn't allow editing bitmaps), and I'd also need to have twice as many assets clogging up Flash's library (because each of the imported bitmaps would also need to be a MovieClip).

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Maniafig [2012-10-17 10:37:11 +0000 UTC]

Ooh, I like this one a lot too!

Hmm, the animated version looks much rounder, which looks nicer, I'd think!
I also like the flashing eyes, that's one of those interesting things you can't do with a static sprite, hmm.

If doing this actually motivates you to work on Miasmon, then I think it's good! It certainly would make playing the game much fresher!

AND MAYBE YOU SHOULD USE BOTH SPRITES AND ANIMATIONS YES YOU SHOULD

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WonderlandSunflower In reply to Maniafig [2012-10-17 12:31:20 +0000 UTC]

AND INCLUDE THE SPRITES IN SOME SORT OF ENCYCLOPEDIA OR SOMETHING!!1

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DepresiveNeko [2012-10-17 10:27:02 +0000 UTC]

this is soo lovely, realy great work

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DJEZC [2012-10-17 09:43:36 +0000 UTC]

Maybe you won't need to discard the pixelated sprites. Is it maybe possible to give the player a kind of Besitiary (a journal or diary, or something along those lines) in which we can review past enemies' strengths, weaknesses and attrbiutes? You can use the sprite as a visual in there, while using the animated ones in battle. Just an idea.

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Pseudolonewolf In reply to DJEZC [2012-10-17 09:47:32 +0000 UTC]

Someone already suggested something very much like that, apparently, but it wouldn't work because I haven't done pixel sprites of all the monsters yet, and I wouldn't want to have to do both the sprite AND the animation for the ones that have neither.

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DJEZC In reply to Pseudolonewolf [2012-10-17 11:34:18 +0000 UTC]

I understand. Thanks for reading my suggestion anyway.

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Madame-Meepers [2012-10-17 05:59:20 +0000 UTC]

It's not a waste! It's a reference to improvement I say!

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Nozdryova [2012-10-17 03:28:40 +0000 UTC]

it's amost as cute as the gruul.

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x-Wanderer-x [2012-10-17 00:33:41 +0000 UTC]

I really, really love the sort of pulsing thing going on with the eyes. These really are stunning, and I love how it just makes everything seem so alive and intriguing...

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Sabamenides [2012-10-16 23:50:56 +0000 UTC]

Both versions have their charm, in my opinion. What you could do, if you decide to use the animated sprites but don't want the pixelated ones to be wasted, is to use the latter in a "portable in-game encyclopedia" of sorts (you probably know what I'm referencing) and use the former in actual combat. That's twice the work though, would only make sense if said encyclopedia had a low-res color screen, and wouldn't make much sense effort-wise unless you have all or almost all of the sprites done in pixelated form already. A hundred sprites seems like a lot of work to throw away just like that, though.

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Pseudolonewolf In reply to Sabamenides [2012-10-17 08:32:09 +0000 UTC]

It is a shame to have no use for the sprites, but I've at least learned a lot from them and can use them as bases for these animated models (for the two I've done so far, I traced the sprites).
I wouldn't want to include both though because doing a sprite and doing an animated model are each challenging and time-consuming, and there are many monsters that have neither yet. I wouldn't want to have to spend like half a day making a sprite AND an animated model for each one of them.

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Marcusstratus [2012-10-16 23:23:38 +0000 UTC]

Well hey, they look great! the animations are nice and smooth and will it actually look much different when it's smaller?

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Pseudolonewolf In reply to Marcusstratus [2012-10-17 08:23:42 +0000 UTC]

These are the size they'll appear in the game, I think; everything in the game is pixelated, but scaled up to 300% so each pixel is actually 3 pixels wide. So this animated model won't be shrunk down or anything.

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Marcusstratus In reply to Pseudolonewolf [2012-10-17 12:58:00 +0000 UTC]

ahh I see... I think. Well are you able to rasterize the animated guys so that they look pixelated like the rest?

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themiragechild [2012-10-16 22:39:23 +0000 UTC]

This one is beautiful. Great job.

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CameraCore [2012-10-16 22:28:08 +0000 UTC]

Well it all whittles down to what the final style of your game would be.

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Loganius [2012-10-16 22:22:10 +0000 UTC]

While the pixel art definitely looks fantastic, these animations are pretty darn slick, and you seem to be doing them pretty easily. It may be a pain to redo all of those creatures, but it really does breathe new life into it.

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