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RawArt3d — Setting up a shot

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Published: 2014-12-13 15:10:25 +0000 UTC; Views: 3509; Favourites: 47; Downloads: 0
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Description I have had a few questions from non-CG people as to how I set up my shots and make my images. So here is my general process. (Though usually I have a rough sketch already worked out before i begin)
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Comments: 29

JmcArtmod [2016-03-13 00:26:33 +0000 UTC]

Wow ok! DAZ really help for this nice camera shot, Never ahd the chance to use DAZ. I don'T do a lot of ''Scene'' more a creature/sci-fi character. I think I will give a try to DAZ. Looks like poses and basemesh are included or you made them ?

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RawArt3d In reply to JmcArtmod [2016-03-13 11:31:53 +0000 UTC]

The base mesh comes with the program. I think there are some poses that come with it as well, I dont remember, but I usually make my own.
You should play, it is alot of fun...and very addictive.

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JmcArtmod In reply to RawArt3d [2016-03-13 11:46:03 +0000 UTC]

I'll do my research about it! I suppose it is not free?

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RawArt3d In reply to JmcArtmod [2016-03-13 12:53:57 +0000 UTC]

the software is free

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Pendraia [2015-02-28 23:49:35 +0000 UTC]

Thanks for the tutorial...

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RawArt3d In reply to Pendraia [2015-02-28 23:58:28 +0000 UTC]

NP 

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joachim-hagen [2014-12-15 12:44:47 +0000 UTC]

Thanks for the tutorial. Do you use IDL for your renders?

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RawArt3d In reply to joachim-hagen [2014-12-15 14:05:08 +0000 UTC]

"IDL"?  (I am not tech savvy with all the acronyms out there)
I render my shots in DAZ Studio with the 3delight renderer

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joachim-hagen In reply to RawArt3d [2014-12-16 08:45:31 +0000 UTC]

IDL is Indirect Lighting, a feature available since Poser 8. I guess DAZ Studio may have it too. In the end, you answered my question indirectly: that most of the effect has been achieved in postwork.

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harrylr [2014-12-14 22:09:15 +0000 UTC]

This is great - thank you for sharing.

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RawArt3d In reply to harrylr [2014-12-15 00:29:15 +0000 UTC]

  np

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noritos [2014-12-14 16:52:21 +0000 UTC]

BRAVO!!

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RawArt3d In reply to noritos [2014-12-14 19:15:53 +0000 UTC]

thanx

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NeilV [2014-12-14 16:32:48 +0000 UTC]

Great tutorial

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RawArt3d In reply to NeilV [2014-12-14 19:15:46 +0000 UTC]

thanx

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UnkleMarkus [2014-12-14 00:36:40 +0000 UTC]

Thank You for this, very useful.

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RawArt3d In reply to UnkleMarkus [2014-12-14 12:08:24 +0000 UTC]

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Ippotamus [2014-12-13 23:02:36 +0000 UTC]

You make it sound so easy! 

Great peak behind the scenes at what is done.

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RawArt3d In reply to Ippotamus [2014-12-14 00:30:45 +0000 UTC]

hah...yeah, this is the simplified version.
With each step there is alot of thought and trial and error....and many things get changed along the way.

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Catweazle01 [2014-12-13 19:54:32 +0000 UTC]

cool!
very well done.
I am surpriced about 2 things:
a) your gen2female is blank. My blank-version has a skin.
b) your athmospheric cameras work. Since DAZ 4.7 some of mine don't work any more

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RawArt3d In reply to Catweazle01 [2014-12-13 20:17:25 +0000 UTC]

thanx

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SickleYield [2014-12-13 17:34:43 +0000 UTC]

Fun and instructive!  Thank you for sharing.

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RawArt3d In reply to SickleYield [2014-12-13 20:17:18 +0000 UTC]

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21Ajani [2014-12-13 16:44:16 +0000 UTC]

That's my workflow but I never know what I'm going to make when I open Daz, also I don't always Photoshop until days or months later. Thanks for sharing

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RawArt3d In reply to 21Ajani [2014-12-13 20:17:09 +0000 UTC]

yeah...alot of things tend to change as the project progresses. Thats why my sketches beforehand are usually just for general ideas and layout.

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phoenixbird [2014-12-13 15:49:07 +0000 UTC]

Great!

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RawArt3d In reply to phoenixbird [2014-12-13 15:51:26 +0000 UTC]

thanx

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ISIKOL [2014-12-13 15:16:54 +0000 UTC]

Very nice tutorial for beginners Rawn!

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RawArt3d In reply to ISIKOL [2014-12-13 15:18:23 +0000 UTC]

Thanx...I was asked by a couple people outside the CG world how it is all done.

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