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Published: 2012-10-18 10:28:31 +0000 UTC; Views: 873; Favourites: 5; Downloads: 21
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Description
A tech demo for my portfolio demonstrating shader programming. This is rendered in realtime with XNA using just a sphere and a complex HLSL shader.It features Johnatan "Lonesock" Dummer's cone stepping technique for displacement mapping, my own custom cloud animation effect and progressive city lighting, as well as some basic fresnel/normal mapped shading.
Track: Cosmic Visions by Big Giant Circles [link]
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Comments: 8
lookhappy [2012-11-07 16:56:07 +0000 UTC]
Amazing man! Do you make games and whatnot then?
Seriously impressive stuff
👍: 0 ⏩: 1
Retronator In reply to lookhappy [2012-11-07 17:13:28 +0000 UTC]
Yeah, I'm a game programmer first and foremost. See here, includes my commercial projects: [link]
And this big playlist on my YT channel: [link]
👍: 0 ⏩: 1
lookhappy In reply to Retronator [2012-11-07 18:17:07 +0000 UTC]
Ah awesome man! Your stuff looks great! Got to get my hands on Dream of Pixels when it comes out!
👍: 0 ⏩: 1