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roboprez — Platformer Engine

Published: 2009-02-01 00:20:47 +0000 UTC; Views: 2017; Favourites: 16; Downloads: 60
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Description Instructions. (also in game)
LEFT and RIGHT to move, UP to jump, 1 to zoom out, 2 to zoom in, if you fall off the edge you shall respawn, 3 and 4 to change movement engine see EDIT ver3, DOWN to use doors.

EDIT - VER_4 - I don't think I can remember the whole change log for this but the major thing is I have a character drawn by !!!!!!! (He thinks that the running animation is crap but don't worry, We'll find a way ). There is also a MASSIVE Overhaul to the platform script that makes it much better. There is also a door to a room so you can have another environment. Please tell me if there are other changes so I can add them, It's just been so long since I updated.

EDIT - VER_3 - In this update there is now FULL PLATFORMS!!, sometimes they are a bit funny but that's just bad object placement (I can also make rooms!). You now have a new movement engine with acceleration! but you can go back to the old one by using 3 and 4 as toggle buttons. There are doors that take you to another part. There are more platforms and I think that's it in this update. I had to change about 50% of my 150 line script because of some mistake

Ahh yes I finally got this "Platform" thing under my belt. I have made this as a customise engine so if for some reason I give you the work file...no chance in hell You would be able to make a game quite easily!
Now there are several things I need to do but I think the most important of which is to make full platforms that your player reacts to whatever way he touches it. DONE!!!!
I'm probably going to get Johnnoz to draw/animate a character for me.
Some thing only slightly off topic is that I've been using the pixel tools plugin to make my preview images but in CS4 it keeps on having output errors but it still works. The problem being that I have to enable it when I want to use it and remember to disable it when I'm done. VERY ANNOYING!
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Comments: 28

iflashlord [2010-06-08 20:49:49 +0000 UTC]

very good...

👍: 0 ⏩: 1

roboprez In reply to iflashlord [2010-06-09 08:09:27 +0000 UTC]

thanks

👍: 0 ⏩: 1

iflashlord In reply to roboprez [2010-06-09 08:30:02 +0000 UTC]

if create this engine in AS3 have better performance...
you're welcome

👍: 0 ⏩: 1

roboprez In reply to iflashlord [2010-06-09 09:00:48 +0000 UTC]

I know but the code is very messy and buggy I'd want to start from scratch

👍: 0 ⏩: 1

iflashlord In reply to roboprez [2010-06-09 11:53:39 +0000 UTC]

ok ,
and this form of engine is very good...
i like this...

be successful.

👍: 0 ⏩: 0

Connorses [2009-11-22 03:32:47 +0000 UTC]

Coolness! Only one little problem - He couldn't jump half the default height if his life depended on it. XD

👍: 0 ⏩: 0

thesense [2009-07-03 17:44:28 +0000 UTC]

great work! absolutly love it! i would like to learn to make a game like that.
any chance to get a peek on the flash file or Actionscipt please?

👍: 0 ⏩: 1

roboprez In reply to thesense [2009-07-04 00:59:35 +0000 UTC]

Err my code is really messy
[link] this is a much better thing to base it on (I didn't use it though)

👍: 0 ⏩: 0

KokujinKumi [2009-05-25 09:37:29 +0000 UTC]

Interesting. It was kinda slow at the start, but stopped lagging. I don't see the difference between the two engines.

👍: 0 ⏩: 1

roboprez In reply to KokujinKumi [2009-05-25 09:41:21 +0000 UTC]

You are talking about that thread on NG right?
I don't know why it's laggy at the start, probably something with spawing all the clips.

👍: 0 ⏩: 0

scottapotamas [2009-02-01 06:48:45 +0000 UTC]

This froze my mac... (or maybe its the 'soon to be replaced motherboard' attacking my free time!!!)

👍: 0 ⏩: 2

BlockJuice In reply to scottapotamas [2009-03-25 02:59:25 +0000 UTC]

it didn't freeze mine...

👍: 0 ⏩: 0

roboprez In reply to scottapotamas [2009-02-02 05:57:53 +0000 UTC]

Well that's just because it's too awesome for your Mac!
Actually on second thoughts nothing can be too awesome for a Mac.

👍: 0 ⏩: 1

scottapotamas In reply to roboprez [2009-02-02 07:15:37 +0000 UTC]

Im sure its the motherboard... Its dying, but its not going to leave without a fight!!!

I'm ordering a new one tonight... With new processor and RAM, so it will be an even more awesome mac!!!

👍: 0 ⏩: 1

roboprez In reply to scottapotamas [2009-02-02 09:12:28 +0000 UTC]

Are you going to put a mac sticker on that to make it 'legit'?

👍: 0 ⏩: 1

scottapotamas In reply to roboprez [2009-02-04 08:16:23 +0000 UTC]

...

I discovered the secret message... Not very secret if you ask me.

P.S. If I zoom out fully and get as high as possible and jump off, there is a block that I fall through...

👍: 0 ⏩: 1

roboprez In reply to scottapotamas [2009-02-05 06:03:01 +0000 UTC]

Yeah that happens but I figure, in a real game you wouldn't be allowed to zoom ALL the way out

👍: 0 ⏩: 0

Dark-One-of-Newlyn [2009-02-01 02:42:26 +0000 UTC]

Not bad.

👍: 0 ⏩: 1

roboprez In reply to Dark-One-of-Newlyn [2009-02-01 03:51:21 +0000 UTC]

Thanks man

👍: 0 ⏩: 0

fighterlegend [2009-02-01 02:08:35 +0000 UTC]

This is actually pretty cool! How did you make the zoom in and out function? It would be great for my game!

👍: 0 ⏩: 1

roboprez In reply to fighterlegend [2009-02-01 03:50:41 +0000 UTC]

With the v-cam, you make it so when you click a button the scale goes up/down

if(Key.isDown(49)){
_xscale += 1
_yscale += 1
}
if(Key.isDown(50)){
_xscale -= 1
_yscale -= 1
}

👍: 0 ⏩: 1

fighterlegend In reply to roboprez [2009-02-01 04:29:08 +0000 UTC]

Ah, thanks! This would be very helpful.

👍: 0 ⏩: 2

roboprez In reply to fighterlegend [2009-02-03 07:36:34 +0000 UTC]

hey what do you think of the acceleration in the new version? would it be good in a platformer or not?

👍: 0 ⏩: 1

fighterlegend In reply to roboprez [2009-02-05 23:31:38 +0000 UTC]

Well, it's actually a bit glitchy when the player goes off the edge of a land mass. But it would be cool!

👍: 0 ⏩: 1

roboprez In reply to fighterlegend [2009-02-09 05:39:38 +0000 UTC]

Yeah, in the version I haven't uploaded that's fixed but there are now some more glitches that I need to fix

👍: 0 ⏩: 1

Connorses In reply to roboprez [2009-11-22 03:38:22 +0000 UTC]

It seems like he takes kind of a long time to slow down... but thats just me. And has anyone else noticed the guy looks kind of like a lemming?

👍: 0 ⏩: 1

roboprez In reply to Connorses [2009-11-22 06:25:24 +0000 UTC]

Hmm now that you mention it he does look a bit like a lemming XD

👍: 0 ⏩: 0

roboprez In reply to fighterlegend [2009-02-02 05:58:36 +0000 UTC]

welcome

👍: 0 ⏩: 0