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#battle #monitor #starship
Published: 2015-03-31 21:11:55 +0000 UTC; Views: 1833; Favourites: 25; Downloads: 0
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Description
One of the mainstay warships of the Space Defense Force, the Stronghold class battle monitor is a fast, powerfully armed warship. like many monitor designs, the stronghold class is not built for high FTL speed or endurance, tough in terms of FTL speed, the stronghold class is better than a lot of smaller monitors. The stronghold class is designed for good endurance in friendly territory, reflecting the warships predominantly defensive role. The Stronghold class is armed with heavy lance gun weapons, having three quarters the main lance gun firepower of a full sized battleship, and even capable of outgunning some battlecruisers in terms of lance firepower. However its primary disadvantage is a lack of VLS tubes, which limits the warships flexibility, as it lacks the cruise missile carrying capacity or the anti fighter missile capacity of the more well rounded cruiser designs. Though in general the stronghold is not capable of taking a battleship in one on one combat, strongholds only have the manpower requirement of a heavy cruiser, and they don't cost substantially more to build. As a result, usually four strongholds are deployed in an element, giving monitor squadrons a high numerical advantage which allows them to outnumber and overwhelm battleships and battlecruisers. However, unlike battleships or cruisers, these ships don't have as many anti fighter weapons, coupled with side armor only as strong as most cruisers, they are not as resistant to fighter attacks, however the monitors toughness makes the stronghold class less vulnerable than smaller classes of monitor to fighter attacks.Related content
Comments: 17
Tinselfire [2019-03-12 09:50:03 +0000 UTC]
That is one curious monitor concept - found it an interesting read how drastically different this type of vessel has to be from marine monitors to perform similar missions in space.
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Ryuukei8569 In reply to Tinselfire [2019-03-13 13:45:26 +0000 UTC]
Well this monitor type is not an exact match to real monitors in terms of role. The smaller defense monitor is closer to real monitors in terms of role. Battle monitors are generally bigger, cruiser sized vessels.
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Ryuukei8569 In reply to Cman1O1 [2018-06-02 18:48:57 +0000 UTC]
No. Battle monitors are cruiser sized vessels that exchange speed for protection and missile firepower for large caliber guns.
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Cman1O1 In reply to Ryuukei8569 [2018-06-02 20:05:55 +0000 UTC]
Oh so their like Defense ships? I need to start drawing more kinds of Space Ships now. I got the ideas of Ships looking like boats.
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Ryuukei8569 In reply to Cman1O1 [2018-06-10 00:32:50 +0000 UTC]
Yeah, in terms of role they do act something like coastal defense monitors, however being somewhat larger and having a better operational range. But their role is primarily territorial defense.
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Cman1O1 In reply to Ryuukei8569 [2018-06-10 00:49:42 +0000 UTC]
Hope they can Deal with Dalek Saucers. Dalek Saucers are meant to be at least quick moving assault ships. Even carrying their own aircraft which is small. Dalek Saucers are belt on Metalert which is their metal of space travel.
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Ryuukei8569 In reply to Cman1O1 [2018-06-10 00:57:38 +0000 UTC]
I have absolutely no clue how any of my ships compare to anything from Dr. Who, I've never paid much attention to that series. I have some idea of how they might compare to say, Star Wars, Star Trek or Warhammer 40k ships, but even in all three of those cases, they are maddeningly inconsistent, so there is no way to be sure.
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Cman1O1 In reply to Ryuukei8569 [2018-06-10 01:29:37 +0000 UTC]
In my sort of "Cannon" they are able Land and can carry some troops. They also carry Fighter Pods and Hoverbouts which are discs that Daleks drive on in fighter battles. Fighter Pods are their more one squad attack craft maned by four Daleks. Honestly the Dalek part of cannon is confusing and I dislike how they are portrayed recently. In the Dalek Empire cannon the Dalek saucers are called "Motherships." Daleks don't nesscerry waste their invasions on beaming down all of their forces. They might as well use different strategies such as bombing. Really confusing to the main series...
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BaseDeltaZero [2015-06-23 02:18:10 +0000 UTC]
Well god damn, that's an acceleration. (Admittedly, it can only vaporize *small* planets by smacking into them after five minutes, but still) Just how fast does it fire its shells!? And I'm guessing from the L/60 they're self-propelled? And the crew size...
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Ryuukei8569 In reply to BaseDeltaZero [2015-06-23 02:42:23 +0000 UTC]
Well, the ships kinda cheat by using a sublight warp field to achieve that kind of acceleration. Though admittedly it is actually quite slow compared to star trek ships, which seem to be able to reach half the speed of light within seconds. Well when the plot calls for it anyway. And as for the shells, well for one, all L/60 stands for is barrel length. In this case the barrel is 60 calibers long. But yeah, the projectiles actually do have guidance thrusters on them, so they are guided, which allows the guns to achieve far greater distances that what is capable with unguided rounds. And for the speed, again, they cheat by using a miniature warp drive which allows projectiles to achieve speeds if 5.12 c. But mind you that warp drives do nothing to add to the kinetic energy of the projectile, all they really do is give it a longer range. The base speed of the projectiles, before adding in the effect of the warp drive is about 3000 km/s. But there are a couple of other caveats about the weapon system, that will be explained when I get around to creating a reference sheet for lance guns.
As for crew size, yeah its very small, mainly because the Akurians rely very heavily on automation. Lets face it, no one except superman is going to be manually loading a 365 metric ton, 200 cm shell. But the maintenance crew consists of mainly robots, which is directed by the crew. Only reason I haven't listed them, is because the robots come with the ship.
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BaseDeltaZero In reply to Ryuukei8569 [2015-06-23 17:53:03 +0000 UTC]
Well, the ships kinda cheat by using a sublight warp field to achieve that kind of acceleration. Though admittedly it is actually quite slow compared to star trek ships, which seem to be able to reach half the speed of light within seconds. Well when the plot calls for it anyway.
True... trek speeds are... well, let's just go with 'ill-defined'.
Huh... you're exactly right. I was somehow under the impression that the L/60 indicated cartridge length, but in retrospect, that was kinda stupid?
Also, your shells have a kinetic yield of ~400 megatons.
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Ryuukei8569 In reply to BaseDeltaZero [2015-06-23 19:51:18 +0000 UTC]
A lot of sci fi ships have very ill defined properties. Problem with star trek was the writers would just change things as the plot demands. They really didnt care to keep things consistent. But one franchise that has very ill defines warships, is warhammer 40k. Games workshop cannot even be bothered to give a set dimension for their ships, let alone coming up with other details, like how strong their weapons are supposed to be. And then there is star wars, and the how powerful their weapons are supposed to be, vs the effects we actually see in the movies. But admittedly, a lot of sci fi's are bad for that one.
Yeah a 60 caliber length projectile would be far too large for the ammunition handling system, the projectile for this particular gun however, is about 6.75 calibers in length, or 13.5 meters. But one thing worth noting, is that there are a few properties about lance guns and their functions that differs from their raw energy output. But yeah, in terms of straight kinetic energy its about 400 megatons, though granted I usually dont use that measurement very much. Though if they are ever used in the orbital bombardment role, that's basically the effect they will have. Though Akurians rarely use main caliber guns for orbital bombardment anyway, plus planetary energy shielding in my setting is very common, and even this gun caliber wont scratch the surface on a planetary shield system.
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BaseDeltaZero In reply to Ryuukei8569 [2015-06-25 05:56:29 +0000 UTC]
"But one franchise that has very ill defines warships, is warhammer 40k. Games workshop cannot even be bothered to give a set dimension for their ships, let alone coming up with other details, like how strong their weapons are supposed to be."
40k has ill-defined everything. I think it's a bit of a feature, at least for the writers.
"And then there is star wars, and the how powerful their weapons are supposed to be, vs the effects we actually see in the movies."
There's definitely a bit that does fit... Fighter lasers blasting huge plumes of vaporized metal off the death star, ISD point defense guns making asteroids go 'poof', etc, even the whole chase between Obi-Wan and Jango Fett...
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Ryuukei8569 In reply to BaseDeltaZero [2015-06-27 19:22:54 +0000 UTC]
Yeah, but after seeing what some sources Like ICS have said about star wars weapons firepower doesn't stack up. Like fighter weapons being in the kiloton firepower rating and Main turbolasers being in the tripe digit gigaton rating. Now granted, I am not here to argue against turbolasers being gigaton level, honestly, this setting built something like the death star, so the society ought to be capable of weapons power levels in this range, nor do I argue that the movies don't provide evidence of this. Simply put, it is unrealistic to expect the SFX team of star wars to depict a gigaton or even a megaton or kiloton directed energy weapon accurately. Simply put, we don't know what such a weapon would look like when it is fired. Nor can we accurately determine the firepower of star wars weapons based upon 1970's level of SFX. I mean, hollywood cant even get the effects for modern bombs right, let alone the effects for a sci fi weapon,where there is no real world equivalent.
However what dosn't stack up is the difference in weapons magnitude. They are too far apart. If a star wars ship is meant to resist gigaton level firepower, then using kiloton level ordinance against them is like trying to kill a Yamato class battleship with a BB gun. And yet fighters can inflict significant damage to capital ships with their laser cannons. Now honestly, even that is pretty silly, given that even in world war 2, the heaviest fighter cannons, usually 20 mm autocannons, where pretty worthless against surface ships. But either way, the difference in firepower cannot be that distant. Somewhere along the line several of these stated firepower ratings are wrong.
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miha9000 [2015-04-06 11:06:37 +0000 UTC]
added to Sketches and concepts in Sci-fi Archives sci-fi-archives.deviantart.com…
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