HOME | DD

Published: 2014-02-02 10:33:56 +0000 UTC; Views: 3409; Favourites: 23; Downloads: 6
Redirect to original
Description
Arachnids: The Arachnid's monstrous appearance belies their cunning; for these are no mere beasts. They are conquerors bent on destroying all other species with an army of engineered evolutionary horrors. Many times have the forces of man been besieged by these creatures, and they are not always victorious. Whether bursting from the ground with some great leviathan-esque horror, or managing to sneak right past our defenses only to burst from within our own ranks, these creatures are as tricky as they are deadly.Zerg: A race of arthropods working under a a hive mind, the Zerg Swarm strive for genetic perfection by assimilating "worthy" races into their own, creating numerous strains of Zerg. The Swarm have no need for technology, choosing instead to assimilate other species' traits by directed mutation in order to match such technology. Multiplying faster then most any other race in existence, Zerg have crushed many armies under the power of sheer numbers alone. Under the rule of their Queen of Blades, Sarah Kerrigan, the Zerg have grown into a fierce, nearly unstoppable force of destruction.
Now these two burrowing insectoid horrors are going to duke it out. Both are adaptable, both are crafty, but only one can be declared the winner. Will it be the Arachnids with their spiders, control bugs and slave races? Or will it be the Zerg, with their Broodlings, Zerglings, and Infected Slaves? Only time will tell as they unleash hell on each other all to answer the question...
WHO! IS! DEADLIEST!
*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
Related content
Comments: 21
LezzyMania [2023-07-30 02:25:16 +0000 UTC]
👍: 0 ⏩: 0
KaijuAlpha1point0 [2016-06-08 11:50:18 +0000 UTC]
The Zerg win this.
One: The Zerg outnumber the Arachnids to the point it's not even funny anymore.
Two: The Zerg were created by the Xel'Naga to be a species capable of survival and adaptation.
Three: The Zerg have many different variations, including the Primal Zerg.
👍: 1 ⏩: 1
theFallenSENTIENT18 In reply to KaijuAlpha1point0 [2018-01-22 18:23:54 +0000 UTC]
You forgotten the part which they can infect their own arachnids as well
👍: 1 ⏩: 1
Jonathanms72 [2015-07-05 07:44:16 +0000 UTC]
Zerg. I would actually give arachnid warriors the edge over zerglings, but other than that the zerg win just about every category.
👍: 1 ⏩: 0
tremedar [2015-05-13 05:15:07 +0000 UTC]
The Zerg would annihilate the arachnids without a doubt. With swarmling variant zerglings, the zerg would just melt all arachnid ground forces like they never existed, hatch a few thousand swarmlings, turn them all into banelings and that's that for the arachnids on the ground.
As for air power, a mass of mutalisks would win that fight easy.....for that matter the zerg could control the entire surface of a planet on just mutalisks, send banelings into the tunnels to dissolve anything that doesn't come out. The arachnids just don't have effective counters for all the tools the zerg possess, zerg have numerous ways to just crush them. Pick anything the zerg have, it'll probably beat anything arachnids have.
👍: 0 ⏩: 0
Dragonjek [2015-04-15 20:43:03 +0000 UTC]
I have to support the Zerg here. They have more variety, more experience... and anything nice the Arachnids have, the Zerg will soon take for themselves.
Also, the Zerg have either the Overmind or the Queen of Blades. Flip a coin: heads they win, tails you lose.
👍: 0 ⏩: 0
lapdragon [2014-03-09 12:56:41 +0000 UTC]
Zande's got the same thought that I do... on a per-battle basis, it would be a close call each time, but I think the zerg would come out on top if really pushed - the Archanid leadership may be telepaths, but the Zerg basically have complete tactical knowledge of any battlefield through their queens (remember infestation?).
In the long term, I think the Zerg would probably throw a few battles to get their hands on "new blood" for assimilation into the swarm, and then use the new units in the war - if you thought a zergling was bad, how about a zergling-warrior hybrid, or an Plasma Guardian? With the Zerg's adaptability, tenacity, and capacity for long-term planning, I would give the overall war to the Zerg handily. Remember we're talking about a species that has been waging a non-stop war for it's entire millenia-long existence purely for the point of becoming the most capable species in the galaxy. They're basically the insectiod version of the Borg, without all of the oppression and drama.
👍: 1 ⏩: 0
Zande-147 [2014-02-11 19:51:03 +0000 UTC]
Zerg are better in most areas, but what really favors the Zerg is that the brain bugs can be pretty easily hunted down and killed. Zerg aren't afraid of sending masses of units to their deaths. Kerrigan herself might lead the charge to find these brain bugs.
The Zerg get some nice gains from this one, most notably plasma bugs
👍: 0 ⏩: 0
M60-Carnifex [2014-02-04 05:33:04 +0000 UTC]
I call a draw. If both sides are able to push out as many warriors as the other than it's just going to be a vicious cycle. The arachnids have size and the zerg are tyranid knock offs (so you'd figure they can get overwhelming). that's my verdict right now.
👍: 0 ⏩: 1
Wertheren In reply to M60-Carnifex [2014-05-12 18:52:05 +0000 UTC]
don't forget zerg will take things from the outer side as time goes on and any new mutations on the arachnids side if the zerg doesn't already have they will then take it
👍: 0 ⏩: 1
M60-Carnifex In reply to Wertheren [2014-05-12 20:35:56 +0000 UTC]
don't forget about those mortar bugs, the ones that can shoot down space craft.
👍: 0 ⏩: 1
Wertheren In reply to M60-Carnifex [2014-05-18 13:10:40 +0000 UTC]
i cant rember what they are called but in the mission were we had to take back char the zerg had these antai air turret kinda things but they took out space craft but hey zerg take one out and wala they have a plasma firing zerg XD
👍: 0 ⏩: 0
nick37845 [2014-02-03 00:44:59 +0000 UTC]
I'd go with Zerg, more versitle fighting force that can cover a broader spectrum of battle fields. Good match up though.
👍: 0 ⏩: 0
gonzo22 [2014-02-02 19:32:24 +0000 UTC]
so what advantages do you think these fighters over each other scarecrow and who do you think would win?
👍: 0 ⏩: 1
ScarecrowsMainFan In reply to gonzo22 [2014-02-14 03:26:49 +0000 UTC]
Arachnids have better: Elites. The Leader takes the Adaptive Creativity, Discipline, and Corruption X-Factors. The Arachnids take the Espionage X-Factor.
Zerg have better: EVERYTHING ELSE!
They Tie In: Reinforcement Rate X-Factor
Conclusion: Zerg MURDER the Arachnids
👍: 0 ⏩: 0
GoldenGuard [2014-02-02 12:36:52 +0000 UTC]
ohhh hard one, im going to assume armys not singular units
with the queen of blades kerrigan leading them I would say zerg would win hands down.
without her still zerg but would be harder
Arachnids have varying types like the zerg however due to the larger selection of units with impressive abilitys the zerg would win
breakdown
AIR:
Zerg - mutalisk (glaves that bounce to other units hitting air and ground targets), Corruptors (dedicated anti air unit - uses projectile parasite spores as well as can cover opponents in acid increasing the ammount of damage the afflicted unit takes), Brood Lord (long range anti ground unit - sends little units in a kamakazi style attack to its target even after these units eat away at their target), viper (support unit no attacking ability but has a amazing pulling power pulling anything that isnt bolted down into danger plasma bugs and tankers beware), overseer (detection unit - anything burrowed it knows about) .... and assuming complete zerg army including units from starcraft 1 SCOURGE (mass kamakazi explosions anyone?)
Arachnids - hopper ( powerful jaw and razor sharp wings these bugs like to simply run into whatever they are attacking but apparently only flys short distances), Kamakaze ripplers ( one of the more dangerous bugs IMO , projectile spikes, aquatic, flight its a all round death dealer but apparently easy to kill due to little armor )
Air vs Air
zerg has superior air power with mutalisks and scourges, the single shots of the kamakaze rippler are nothing compared to the bouncing glave from the muta and sure run into the scourges your just helping an inexpensive unit blow up )
Air vs Ground
larger arachnid units are in trouble due to the viper but overall the hopper and ripplers can do just as good as a job as the warrior bugs making them versatile ... both are evenly good vs ground
Ground:
Zerg - ZERGLING (cheap 2 for the price of one unit that is very very fast and can and will bite and use its spikes against anything that it sees as a threat), Baneling (lookout massed units banelings explode on contact taking out any enemys near the explosion zone and as arachnids are almost completely melee this is going to mean problems, these units can also burrow and wait till a decent trap is set before revealing itself and going boom), Hydralisk ( great all round unit hydralisks house hundreds of armor piercing spines that can be fired in volleys at enemys meaning it can rip through arachnids without much problem and even hit air units effectively ... and although not used in the game it looks like it has some nasty spikes for hands meaning not worthless in close range), Roach (all those nukes these roaches have survived made them pretty deadly XD these guys spit acid and use axe like mandibles to attack targets as well as having the abillty to tunnel to targets of opportunity like brain bugs and attack), Swarm host ( mobile unit factorys... burrows down so it cannot be attacked and just sends unit after unit after unit shooting acid at targets untill they are all dead... goodluck for any arachnid attacking this thing ), infestor can immobilize units it desires as well as control singular units nomatter the size and although i wont count this as this is bug vs bug it can spawn infested humans to shoot targets), Queens (quickly... just projectiles and healing... so good unit to have in any army), Changeling (this thing will turn into a warrior bug and they may not be able to tell there is a wolf in bugs clothing that is spying on them... great for intel), ULTRALISK (big claws that will rip through scores of bugs and huge feet to step on their mangled remains, this thing has VERY heavy armor and is VERY large goodluck putting your mouth around one of these things)
Arachnids - Warrior bug ( resilient bug with powerful jaws capable of chopping men in half), jungle spiders ( I HATE HATE HATE spiders because they use tactics i like to use myself.... camping, dissable your opponent(webs), get a 1 hit kill (venom) ultimate deadly combo i dare you to think of a better one .... but these bugs also can take their targets to be "interrogated" by brain bugs), Tanker (these bugs have really turned the tables on those kids who used magnify glasses on ants when they were kids because these giant bugs BREAVE FKN FIRE!!! like a damn dragon ... nuff said), Plasma bug (although relatively inaccurate these bugs shoot plasma based weapons into space... the destructive power of them is quite impressive but could be easy to dodge its attacks as it is slow)
Ground vs Ground
warrior bugs are better at attacking things relatively the same size or a bit larger and slower then themselves the speed of zerglings could cause a bit of a issue although it would take a bit of zergling work to take a warrior down enough to kill it as for hydralisks god help them if warriors get close because it would be the perfect target for them but when it comes to roaches the acid may give the advantage needed to take those warriors down as well as any other acid spitting unit as for the tankers they would be great vs the hoards of zerglings but the ultralisks would be a great counter ripping that bug to shreds while ignoring the flames .... and as for those spiders... yea more of a solo act ... they would do their part but warriors in close range would be better
Ground vs Air
id see plasma bugs missing a bit too much to be of any use and hydralisks would be able to do some damage to the air units of the arachnids most likely forcing a few of them down to the ground but as previousally stated they could be just as effective as a warrior if that happens
Transport
Zerg - Overloads (kinda like starship trooper shuttles ... could be shot down but plasma bugs), Leviathan (large transport unit used also as a command ship - most likely going to be shot down as it is a big target for the plasma bugs
Arachnids - Transport bugs ( pretty much like a leviathan but with absolutely no offensive ability
Command unit
Zerg - Queen of blades ( come on she has psychic powers and powerful spike claws... walking death)
Arachnids - fat ass bug that couldnt do anything for iteself... yea give me the queen of blades anyday
👍: 0 ⏩: 1
DontAsk-LordMeric In reply to GoldenGuard [2014-03-17 20:10:03 +0000 UTC]
God bug... a huge bug planet size...
Suck on that queen of blades...
also the brain bug can blow you head off with his mental powers.
he would have the queen working for him in no time.
👍: 0 ⏩: 1
KaijuAlpha1point0 In reply to DontAsk-LordMeric [2016-06-08 11:52:17 +0000 UTC]
Unless the Zerg infect him. Also, the Queen of Blades is just a foot soldier. The real boss is the Overmind.
👍: 0 ⏩: 1
DontAsk-LordMeric In reply to KaijuAlpha1point0 [2016-06-09 01:22:07 +0000 UTC]
dang!!! o3ob
👍: 0 ⏩: 0
DragonTurtle2 [2014-02-02 10:41:21 +0000 UTC]
Oh lord... I love the arachnids so much, but I always knew this day would come, and who I could only seriously vote for!
we(we)are(are)the(the)SWARM!
👍: 0 ⏩: 0