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Published: 2014-02-19 02:55:08 +0000 UTC; Views: 5439; Favourites: 35; Downloads: 3
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Tyranids: The mentality of the Tyranid approach to warfare can be described with the phrase "quantity has a quality all its own". Like a foul cancer, these creatures travel the stars eating away at worlds and destroying planets; seeking only there own propagation and evolutionary advancement. Constantly changing, adapting, and growing, the Tyranids have defied those that would hope to halt their advancement to consume all life.Covenant: A mighty empire made up of several races united in a shared belief, the Covenant run on a cast system: Prophets, Elites, Brutes, Drones, Grunts, Jackals, Hunters, Engineers, etc. Their faith was so strong, that those that were non-compliant with their beliefs would often face a genocidal war in retaliation. One of the most powerful military force in the known Milky Way galaxy, the Covenant sought to activate the Halo Array, believing it would allow them to transcend mortality.
Now the Star Locusts will face off against the servants of the Winding Way. Can all the biological horrors of the Tyranids overcome the varied races and powerful weapons of the Covenant? Will the Empire and it's casts be consumed like so many enemies before them? Only time will tell, as we try to find out...
WHO! IS! DEADLIEST!
*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
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Comments: 185
ak47pwner In reply to ??? [2014-05-29 23:35:26 +0000 UTC]
"equal STARTING numbers"
--That changes radically as the days go by, and within a week the Tyranids should outnumber everyone greatly.
That 1k -1 ratio depends on who they are fighting. Orks have lesser ratios, some of them ore silly SM battles have that, Iyanden probably had less (billions of Eldar against tens or 100 of billions of Tyranids) and I think Shadowbrink was fairly even.
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TheStargateNerd In reply to ak47pwner [2014-05-30 14:46:37 +0000 UTC]
Yeah, I guess Starting is a pretty key word in that sentence. Derp.
(See, this is what I want from you. Not raving over fanboyism.)
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snip105 In reply to ??? [2014-02-19 20:32:00 +0000 UTC]
My money is on the Tyranids because of their enormous fleet that I think is the just spear tip that Humanity have encounter. Second heir Geanstellers and Lictors that can infiltrate enemy forces and eliminate officer and other important people. third The Tyranids is constantly evolving to withstand enemy weaponry. Fourth, the Tyranids are numberless force.
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rakaru In reply to snip105 [2014-03-06 22:06:06 +0000 UTC]
Fleet wise, the Tyranids may be bigger but the Covenant are better. Covenant ship's shields can take 488 missles with only a handful scratching the actually ship, and some can even take a 30 megaton explosion (that's 30 million tons of TNT). Second, any nid that got onto the base would be sensed by the motion sensor in each solders helmet, how would a sneak attack work when you are spotted before you could even attack? Third, how long does it take them to evolve? I mean, if this battle is stretching on into the decades the Covenant would just glass the planet. Fourth, essentially, so are the Covenant. I mean, yes, they would run out of solder eventually, but so would the Tyranids.
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TheStargateNerd In reply to rakaru [2014-05-29 23:57:46 +0000 UTC]
No, the Tyranids wouldn't run out of soldiers. The Tyranids reprocess their dead and the enemy dead, so they only get stronger the longer a conflict rages. They are essentially undefeatable in wars of attrition.
The Imperium of Man kind of fucked this up with the Octarius War, where they lured a Tyranid Hive Fleet against an Ork empire. They've been fighting for decades, with no sign of either race gaining the upper hand. Though after a while they realized that no matter who lost, the Imperium would be kind of fucked either way as both Orks and Tyranids only get stronger from warfare.
For the infiltration motion sensor thingie, look up the Deathleaper.
Finally, while glassing would be the way to cause permanent damage to a Hive Fleet (The Imperium does the same thing a lot of the time, because it's the only thing that works. And they have planets to spare anyway.) the OP mentions planet-side fights only. And from what I find out, the Covenant can't glass without their starships.
And if you don't mind, I'd love to see a few sources on those 488 missiles and the motion sensor in each soldiers helmet.
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rakaru In reply to TheStargateNerd [2014-05-30 00:39:37 +0000 UTC]
Whoo, boy, you are coming in at the end of a very long debate XD
I have conceded that the Tyranid's wouldn't run out of numbers, but their forces would get mowed down much faster than they'd be able to pick em back up.
If you're referring to the part of the Deathleaper's history where he snuck(sneaked?) past security, that's not the same thing as motion sensors. Even the motion sensors that exist in 40K are very different from the ones in Halo.
I only brought up glassing in the 'this is an actual war' scenario, i.e. no rules just all out warfare amongst two factions.
The Archer Missiles is from Here and I have already admitted to being wrong about all the soldiers having motion sensors, only the Elites definitely do, Brutes and high ranking Grunts, Jackals, and Drones might.
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TheStargateNerd In reply to rakaru [2014-05-30 14:37:10 +0000 UTC]
Yes, I guess it was a bit silly of me to write a comment into the middle of a chain like that, but it was the first thing that caught my eye.
About the Deathleaper, I think it's fair to assume that security would entail things like motion detectors as well as a garrison, etc. Since Lictors are so sneaky, I'd think they would be able to make it past a motion detector, but I could be wrong as a lot of 40k fluff is infuriatingly vague at times.
I looked up Covenant ships myself, and they do have ridiculously powerful shields, aye.
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rakaru In reply to TheStargateNerd [2014-05-30 15:59:59 +0000 UTC]
Don't worry about it, I always enjoy a new challenge
The fluff is annoying with every show when having to deal with stuff like this. Lictors, including Deathleaper, would be a blip on Covenant motion sensors, they are entirely different from the detectors in 40K as they do not use things like heat or EM readings or any of the stuff that regular living beings emit, Halo doesn't really specify how their motion sensors work for the Covenant, the best we get is how the UNSC's motion sensors work and even then it only describes how they know a friendly is a friendly.
They really are. I guess its a perk of using Forerunner tech.
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TheStargateNerd In reply to rakaru [2014-05-30 17:41:50 +0000 UTC]
Imperial Auspexes do pretty much the same thing. "...used to detect motion, invisible gases and energy emissions across a wide band of the electromagnetic spectrum. This includes such emissions as heat, radiation and most forms of energy given off by vehicles and living troops."
And unlike Covenant troops, all Space Marines Do have them built into their suits . Not the Imperial Guard, though.
I'd love to compare the Covenant against Dark Age of Technology-era humanity. Unfortunately, next to nothing is known about them in the canon, making a good comparison kind of impossible.
Basically, the Imperium of Man is the second human interstellar empire. The first one outmatched the Imperium, so much it's ridiculous. This empire collapsed when the Age of Strife began, primarily because of the Men of Iron (Think Terminator 2 but on a galactic scale.) and Chaos.
Only stuff like that the Baneblade super-heavy tank was commonplace, and the Leman Russ was a tractor that now serves as a tank (Can't find a reliable source for that, however.)
The closest you could get is Great Crusade-era Imperium.
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rakaru In reply to TheStargateNerd [2014-05-30 18:13:09 +0000 UTC]
Yeah, I said the Covenant Sensors do not use heat, radiation, or most forms of energy given off by vehicles or living troops. Like I said before, the Halo-verse doesn't give a good idea on how the sensors work or what they're picking up, my best guess is it acts like a radar (this is going off the USNC's sensors can be messed with using a radar jammer) but I don't know if the Covenant's work the same way. Assuming my guess is right, unless the Deathleaper can somehow stop his body from sending back radio waves, the motion sensors will catch him.
A comparison between the Dark Age of Tech. humanity? Why compare them to the Covenant? Wouldn't a better comparison be against Prehistoric humanity from the Halo-verse?
by approx. 150,000 BC, humanity reached technology tier 1 in the Forerunner's tier system, meaning they could control gravitational forces, create fully sentient AI, create life, create planets, fabricate super-dense materials, and preform super-accurate faster-than-light travel. Like the Dark Age Empire of 40K, not much besides that is known about them, but they managed to fight against the Forerunners for 50 years as a last stand before they lost and all their tech destroyed.
Yeah, that sounds like a much batter competitor for Dark Age Humanity, though we have no examples of any kind of their tech lol
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TheStargateNerd In reply to rakaru [2014-05-30 19:03:14 +0000 UTC]
I'm not massively into Halo lore, so I didn't know humans were better a long time ago. Although now that you mention it, it sounds kind of familiar, so I've probably read it somewhere and then forgotten about it.
Is tier 1 at the top or the bottom of the scale?
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rakaru In reply to TheStargateNerd [2014-05-30 19:11:13 +0000 UTC]
Yeah, I don't think a lot of people know about the prehistoric humans unless they are really into Halo and such.
Tier 1 is the highest the Forerunner's have ever known, because they are Tier 1. Tier 0 is a thing, and its suspected that beings in their tier can travel to other galaxies, accelerate evolution of intelligent life, and using neural physics (basically using the energy of the universe to build). The only race that may have been a Tier 0 are Precursors, even the Forerunners looked up to the Precursors as gods.
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TheStargateNerd In reply to rakaru [2014-05-30 19:54:22 +0000 UTC]
I guess the 40k comparison to the Precursors would be the Old Ones, who were around until about 70 million years before humans developed on Earth.
They built the Webway (the final word in FTL travel, pretty much), as well as creating the Eldar and the Orks. They would probably be classed as tier 1 by the forerunners.
Though, the Old Ones were defeated by the Necrons. The Necrons could probably be a tier 0 race, if they wanted to create life rather than exterminate it.
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rakaru In reply to TheStargateNerd [2014-05-30 20:11:04 +0000 UTC]
I don't know much about the 40K lore, if you read through more of the posts that would become blatantly apparent ha.
I don't know if any race could be considered a Tier 0. This is from the Halopedia and is a small idea of what Tier 0 races are able to do:
"Drawing from an exotic neurophysical energy permeating the cosmos. The Precursors made their artifacts effectively indestructible, allowing them to exist for millions or potentially billions of years without decay. As such, evidence of the Precursors' mastery of neural physics remained in the galaxy after their disappearance, in the form of star roads and many other vast, effectively eternal structures. In a concept later echoed by the Forerunners in their philosophy of Living Time, the Precursors cherished the interaction of living beings with the universe, all individual experience adding to the totality of a transcendent universal wisdom. To record and retain these life-patterns for all of time, the Precursors created the Domain, a metaphysical, ever-changing library of the collective experiences of living things, stored in neural physics architecture within the Milky Way galaxy."
Are the Necrons able to create a metaphysical, ever changing building and store it in the neural physical architecture within the Milky Way? I'm going to be 100% honest here, I don't even know what half of that means. The star roads it mentions can link entire star systems together and can "change its mass at will."
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TheStargateNerd In reply to rakaru [2014-05-30 21:17:07 +0000 UTC]
Lol, the Precursors and Necrons seem kind of like polar opposites when it comes to philosophy. Precursors like life and create life and Necrons hate and exterminate it.
Necrons are made out of a metal called Necrodermis that doesn't decay and repairs damage almost immediately. It can apparently even reassemble itself even if it's reduced to it's component molecules. wat
If I understand what that library thingie does and how it works, it stores the experience of life for all living things. Since the Necrons are machines, it doesn't seem unreasonable that they could have some kind of primary databank that stores every Necrons data. But since they don't really care for other races I doubt it would record anything else, but they probably have the capability to make a device that is akin to the library. Can't find any true comparisons in the canon, though.
They don't have anything like Star Roads, at least not if their names are as literal as I think. They can however change the mass of objects at will. Their spaceships do it to achieve faster-than-light travel without using the Warp like the other races do.
They've also mastered the ability to shift into other dimensions, sort of. Necron Deathmarks (which are basically snipers) do it to be essentially undetectable until their target is in range, at which point they just switch back to this dimension and kill their target.
So the Necrons might not be tier 0, but maybe a tier 0.5
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rakaru In reply to TheStargateNerd [2014-05-30 21:27:32 +0000 UTC]
Yeah, the Precursors stuff was just indestructible, it could survive millions and millions of years without decaying, I'd say that trumps being able to rebuild itself, but that's just me. Haha star roads are crazy sounding, I don't even want to attempt to describe them XD
I'd say Necrons are more like Forerunners, both seem like races that could put the hurt on anything and both seem (well Forerunners are) to be Tier 1 as the whole neural physics thing is a staple of Tier 0.
I wonder how a fight between Necrons and Forerunners would end, that would be amazing.
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TheStargateNerd In reply to rakaru [2014-05-30 22:03:49 +0000 UTC]
Necrodermis is essentially immune to decay (The Necrons have been hibernating for 60 million years and they're still holding together), but not invulnerable to other types of damage. If you shoot a Necron with an anti-tank weapon and cause damage severe enough to not being fixable by itself it will force a shutdown and phase the Necron out. So yeah, the Precursor material is probably superior,
A war between Forerunners and Necrons would probably be similar to the War in Heaven (The war against the Old Ones), but probably more drawn out. I think it hinges on if it's Necrons as they are in 40k or Necrons as they were back during the War in Heaven. There were a lot more of them active back then, and they still had a lot more C'tan...
(Crash course in Necron history: The Necrontyr (Necrons before they became Necrons) found the C'tan (Beings that are as old as the universe) feeding on stars. The Necrontyr started worshiping them and made bodies out of Necrodermis for them so they could be interacted with. The C'tan remade the Necrontyr into the Necrons, and then went to stomp the Old Ones. Along the way they realized that life energy is more delicious than stars are, and switched diet.)
...that were at full strength. In 40k they only have shards of the few C'tan that remained after the C'tan ran out of sufficient living beings to feed upon and turned on each other. They're kind of like Pokémon now, but more grimdark.
If it's 40k Necrons I think the Forerunners would win, but if it's War in Heaven-era Necrons I wouldn't be so sure.
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rakaru In reply to TheStargateNerd [2014-05-30 22:23:09 +0000 UTC]
I would be willing to beat on the Forerunners in either scenario (but, again I am a 40K noob so I might be wrong).
I was reading up on the abilities of the Forerunners and they sound way too overpowered to be beaten when at full strength (they lost to the Flood because they actually thought it would be a good idea to destroy all their weapons). Their armor could interface with networks and draw in information for the wearer, all their physical stats are doubled, they never needed to sleep and didn't experience any side effects, they could go years without outside interference (eating, drinking), it was locked in the event that the Forerunner would find themselves in a vacuum or on a planet with no atmosphere, the armor allows Warrior-Servants to glide (as opposed to walking), if two Forerunner's touched fingers they could exchanging enormous amounts of data, holding hands allowed them to have a conversation without talking, and commanders (like Ur-Didact) could are capable of simultaneously processing the collective sensory experience of thousands of individuals relayed through their armor on top of what their own, the armor amplified senses or could replace senses (Bitterness Of The Vanquished was blind for centuries but was able to see due to her armor), if the Forerunner experienced some traumatic event the armor could purge that memory out and if the wearer was made inside the suit could 'reset' their mind (this posses only minor risks), the armor could also collect all of the data from any Forerunner and if the Forerunner died and the others got the body back, they could analyze the data in a type of slow motion, and on top of all that it made them immune to diseases, as well as possessed shields much stronger than those of the Covenant or the UNSC.
And that's just their fucking armor! Can Necrons really compete against that?
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TheStargateNerd In reply to rakaru [2014-05-30 23:19:00 +0000 UTC]
I'd say yes. Since they're machines they can do more or less all of that innately (Trading information, interfacing, quick calculations and no need for sleep or nourishment, ever.)
In essence they're like walking suits armour, but without the fleshy bits and the inherent weaknesses that brings.
The only thing regular Necrons can't do is glide/float/fly. But there are specialized Necrons like Wraiths or Destroyers that can.
For weaponry, the Necrons almost exclusively use what's called Gauss weapons.
It fires a beam at the target and when it hits it dismantles the bonds between atoms near the hit area and pulls them back to the weapon, effectively making whatever it hits cease to exist.
Because of this even the basic Gauss flayer that every Necron Warrior wields can easily disable tanks with just a few hits, because it doesn't matter how thick the armour is or what it's made of.
There are more types of Gauss weapons than the standard flayer, but really the only difference is the rate of fire and how powerful the beam is, more power meaning more disintegration, of course.
The Imperium has tried to reverse engineer gauss weapons, but since they don't know how the weapon contains and generates the power needed to fire it usually ends up in explosions or vaporization of the weapon and the user. So Necrons can break the laws of physics as we know them.
Hence why the Tyranids flee from them and the Imperium blows up planets with Necrons on them.
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rakaru In reply to TheStargateNerd [2014-05-31 00:02:39 +0000 UTC]
They're machines? Well, that makes the fight a lot easier for the Forerunners. But I'll go over that later.
Oh, I forgot to mention, their suits also make them kind of telekinetic (which is how they can glide/float). Now, onto weapons!
The Forerunners use a type of ammo including hard light, accelerated beams of ionized particles, antimatter, or combinations thereof, as well as plasma and can you guess what this type of ammo does to a target? that's right! It pulls it apart at the molecular level and disintegrates it. They also make use of Pulse Grenades which drain energy from whatever is caught within them before collapsing (same end result as their hand held weapons), as well as numerous lasers and gravity-effecting tech. On top of all this Forerunner's make use of an army of machines, the Promethean Knights, which any high ranking Promethean, namely the Didact, can control. Promethean Knights can be killed, but Promethean Watchers can bring them back as well as protect them with Hard Light Shields (which is invulnerable even to the Forerunners weapons), and Promethean Crawlers can be conjured on site using nothing but the ground and air.
Now, the reason I said its easier for the Forerunners is because, with a wave of his hand, Didact took over an army of Promethean Knights and while you can argue that he was reasserting control, it still raises the question, would the Didact be able to overwrite whatever software the Necron's had?
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TheStargateNerd In reply to rakaru [2014-06-01 01:50:02 +0000 UTC]
Necrons use anti-gravity technology to achieve flight in their specialist units.
So the Forerunners and the Necrons have fairly similar weapons technology then.
I get a feeling Bungie might have taken some inspiration from 40k Though then again, most modern science fiction franchises probably have.
I don't think the Didact would be able to take control of Necrons. The reason is because they're not controlled by software or something like that like a regular robot is. The C'tan made it possible for the Necrontyr to transfer their souls from their living bodies into the new Necron bodies, so they get all the perks of being a machine but few if any of the disadvantages. As such you can't really hack them or overwrite their coding, etc.
And just to put it on the table, Necrons aren't powered by electricity, so they're immune to EMP effects and never need to recharge. They're powered by the Necrodermis, or something along those lines.
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rakaru In reply to TheStargateNerd [2014-06-01 02:27:25 +0000 UTC]
I don't know if Bungie took from 40K, from a logical stand point it seemed like the last frontier as far as weapons are concerned. I mean, the Forerunner's probably used regular ballistic weapons sometime in their past, than superheated plasma, where else could it go but to atomize targets? Ha.
I phrased that wrongly. The Promethean Knights were/are people (and other Forerunners) turned into machines and their soulwas turned into software (for lack of a better explanation). It still could be entirely possible for Didact to take control of the Necrons, but we'll just drop that since I can't back it up anymore than you could deny it.
I don't think Forerunner's make any use of EMP weapons, maybe the Pulse Grenade could be labeled as an EMP in some specific instances though it absorbs all forms of energy not specifically electricity.
How durable are Necrons? Forerunner's Combat Skin is extremely durable, MJOLNIR Mark V (which can survive atmospheric reentry) is ranked at a 2 out of 18, Forerunner's even have an armor known as the War Sphinx which has enough fire power to destroy an entire city, and this was only considered a medium Combat Skin. And this is worn over the Forerunner's personal armor which is worn on a daily basis, effectively meaning Forerunner's have two layers of armor under a shield which would be far stronger than the Covenants or the UNSC.
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snip105 In reply to rakaru [2014-03-07 07:25:35 +0000 UTC]
That you are wrong the Tyranids Hive Fleet are massive and the Tyranids evolve so fast to adapt to the environment and enemy weaponry. And if you manage to kill like 10 of the Tyranids so are there still a billion more to replace them for they are numberless. And if they get on board a one of the Covenant ship the it not in small numbers its in a wave that the covenant have to either die or evacuate the ship. and the Tyranids ship don't shut at ship they devour them.
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rakaru In reply to snip105 [2014-03-07 08:06:01 +0000 UTC]
It wouldn't matter. This post is kinda going against what ScarecrowsMainFan had said, but oh well. Say 1 Covenant CSO-Class SuperCarrier meets 1 Tyranid Hive Ship (That's the only name of a ship I could find) out in space, 1v1 to keep it simple:
Defensively: The Supercarrier has shield which can take an immense amount of damage before going down, 488 archer missiles and 3 MAC rounds or 1 nuke. Pyro-acid, bio-plasma spines, launch bays and giant claws will not equal the kinetic pressure of even 1 MAC round, which is a 600 ton slug flying at 30,000 meters a second which would give it 26671239 joules upon impact assuming the MAC gun was only 5m away, let alone three (which would be 80013717 J). Their shields would be more or less impenetrable for all but the longest fights.
Offensively: The Supercarrier is armed with seven Energy Projectors which are able to blow through dozens of centimeters of strengthen metal in seconds, I'd hate to see what it would do to armor that's only "stone like", and has an effective range of <100,000 KM. Thousands of Plasma Turrets which fire Plasma Torpedoes, the Plasma Turret fires superheated plasma that can boil through shields and the specially strengthened armor of the UNSC, again hate to see what it would do on anything less durable. Thousands of Plasma Later Turrets, which again burn through 45 cm Titanium-A in a single pulse. Against these weapons, bone plating isn't going to cut it.
Tyranids would never make it on the ship, their ship would have been fucked beyond recognition and all on board cooked, but, hey, lets say though could somehow get on the Supercarrier. Supercarriers are big enough to fight entire armies inside, as evidenced during the Battle of Reach, where the Supercarrier Long Night of Solace deployed many tens of thousands of troops to the surface of Reach, along with innumerable ground vehicles, weaponry, and towering cloaking spires capable of hiding entire armies from sight, radar, and sensory arrays. The nids are fucked at that point.
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snip105 In reply to rakaru [2014-03-07 13:19:12 +0000 UTC]
No mater hove much firepower the covenant have the Tyranids are numberless and whiteout fear just the hunger of all thing that it meet and you will never meet a single hive ship but but it fleet that is even bigger than the Covenant fleet put to gather.
img3.wikia.nocookie.net/__cb20…
And the Tyranids have creaters even bigger then the covenant scarab
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rakaru In reply to snip105 [2014-03-07 19:39:02 +0000 UTC]
I was just using that as an example, calm your tits. It doesn't matter if they feel fear, the Covenant's weapons on one ship will destroy their entire fleet, not to mention that one ship houses tens of hundreds Seraphs which are armed with: 2 Heavy Plasma Cannons, being a plasma weapon you know its going to burn whatever it hits, has a high rate of fire, and is fit for mid-to-long range. 4 Fuel Rod Cannons, which act very much like the Heavy Plasma Cannon but more powerful.
www.wallchan.com/images/sandbo…
Those are all Supercarriers, but the way.
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snip105 In reply to rakaru [2014-03-07 21:08:14 +0000 UTC]
You are missing my point that Tyranids are attacking in mass and evolving it just mater of time till the Covenant gets overrun and devoured and the the big ship that was destroyd on he picture I shoved you is 5 km long
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rakaru In reply to snip105 [2014-03-07 21:43:39 +0000 UTC]
Oh, boy. First I have to fix something, I said each ship in the picture I showed you was a CSO-Class Supercarrier, only 1 was, the rest were CAS-Class Assault Carriers, they have the same weapons as the Supercarrer minus the energy projectors. Second, a CSO-Class Supercarrier is 28 km long and 11 km wide, Assault Carriers are 5 km along and 2 km wide. 1 Supercarrier could destroy a fleet of Tyranids, that's just the way it is.
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snip105 In reply to rakaru [2014-03-08 06:24:27 +0000 UTC]
If you think the Covenant can stop this you are dead wrong
wh40k.lexicanum.com/mediawiki/…
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rakaru In reply to snip105 [2014-03-08 07:30:15 +0000 UTC]
You you think the Tyranids can stop this, you're dead wrong.
img1.wikia.nocookie.net/__cb20…
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snip105 In reply to rakaru [2014-03-08 07:52:02 +0000 UTC]
Yes I Do
wh40k.lexicanum.com/mediawiki/…
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rakaru In reply to snip105 [2014-03-08 07:53:34 +0000 UTC]
Then you are wrong.
fc04.deviantart.net/fs70/f/201…
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snip105 In reply to rakaru [2014-03-08 07:55:35 +0000 UTC]
fc00.deviantart.net/fs71/i/201…
You have no ides how big they are compared to Space Marine
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rakaru In reply to snip105 [2014-03-08 08:10:09 +0000 UTC]
Space Marines average between 7' to 7'5", Elites average 7'4" to 8'6". If I recall correctly, the depicted Tyranids are a Warrior Prime (we'll go with Warrior height since the Prime's isn't listed) 7'10", A Termagant 4'3", and Lictor which stand at the same as a Warrior. A tall Elite would tower over the Warrior/Lictor. Brutes average 8'6" to 9'2", even the shortest Brute would tower over the Warrior or Lictor.
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snip105 In reply to rakaru [2014-03-08 08:55:33 +0000 UTC]
lathander1987.deviantart.com/a…
This is what the battle against Tyranids is and let me tell you it rarely end good
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rakaru In reply to snip105 [2014-03-08 09:09:07 +0000 UTC]
Those are humans with no shields using normal weapons. You're comparing apples to oranges.
fc04.deviantart.net/fs70/f/201…
This is what a battle against the Covenant is and let me tell you it rarely ever ends well.
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snip105 In reply to rakaru [2014-03-08 10:41:28 +0000 UTC]
Those are not ordinary soldier they are the Imperial Guard and they are the backbone of the humanities army, there are so many guardsmen that are joining and kill that there is no way to now how many there are of them. And that of their weaponry is lasgun, bolter, flamer, grenade launcher and I can keep going on but that is not the point the point is that the tyranids adapt to enemy weaponry and then overrun the enemy line and it just a mather of time till the Covenant run out of soldiers and their weapons wont work at all and they get overrun by tyranids and wiped out
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rakaru In reply to snip105 [2014-03-08 16:28:49 +0000 UTC]
The "backbone of the humanities army" doesn't have shit on an army that goes from world to world preaching their religion and killing any and all heretics to extinction. The Lasgun is not a plasma weapon, it is a laser weapon, and looks to be weaker than either the Particle Beam Rifle or the Beam Rifle. The Flamer isn't like any weapon in the Covenant's arsenal, and the plasma that any plasma weapon shots is many times hotter than your average flame. Is the Grenade Launcher supposed to be comparable to the Brute Shot? Hell, we'll say the Covenant can't use the Brute Shot, they still have the Concussion Rifle (plasma weapon) Fuel Rod Gun (plasma weapon) and Plasma Launcher (plasma weapon) you're still comparing apples to oranges. The only weapon that is slightly like a covenant weapon is the Bolter, but the Covenant do a better job with just kinetic weapons (The Spiker which can kill heavily armored foes within a single mag) and explosions (The Needler or Needle Rifle explode with more force). Like it said before, if we are giving the Tyranids time to evolve, then the Covenant get their ships back, and if the Covenants get their ships back, the Tyranids are FUCKED.
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snip105 In reply to rakaru [2014-03-08 16:56:09 +0000 UTC]
The Tyranids are constantly evolving and reproducing and since no one now where they come from or how big their fleet are then there just mater of time till the Covenant are tired and out of fuel and energy and then devoured
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rakaru In reply to snip105 [2014-03-08 17:02:30 +0000 UTC]
Dude, the Covenant fought a war for 27 years, that war survived the Covenant breaking in half, and the Covenant just kept having more and more troops. Shut up about that whole "they would evolve" shit. If you are going to give hundreds of years for the Covenant to run out of troops and fuel than you have to realize, any one capital covenant ship would DESTROY any Tyranid Fleet on the ground or in the sky.
In a single battle, 1 million vs 1 million, Covenant would win.
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Cultureghost In reply to ??? [2014-02-19 06:54:37 +0000 UTC]
I'd say the covenant have this. Their heavy armor like scarabs and super hunters are more than capable of countering any forces the tyranids have.
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TheOnlyEscapeIsDeath In reply to Cultureghost [2014-02-19 08:26:24 +0000 UTC]
Seriously? A Hierophant is capable of stepping on a Scarab.
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Cultureghost In reply to TheOnlyEscapeIsDeath [2014-02-22 04:42:13 +0000 UTC]
Both statistics from official websites of each respective series.
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Cultureghost In reply to TheOnlyEscapeIsDeath [2014-02-22 04:40:16 +0000 UTC]
Actually, the hierophant stands at 13.45 meters, while the scarab stands at 30. Not to mention that the scarab has a mass of 3494 metrics tons, while the hierophant weighs a mere 51.
So yah, the whole "stepping on" theory is bullshit.
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TheOnlyEscapeIsDeath In reply to Cultureghost [2014-02-22 04:42:45 +0000 UTC]
What's your source for that? Hierophants are made to go toe-to-toe with Imperial Titans.
static3.wikia.nocookie.net/__c…
And that isn't even the biggest they have!
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Cultureghost In reply to TheOnlyEscapeIsDeath [2014-02-22 04:52:53 +0000 UTC]
Really? Try reading other people's comments. I got those statistics from THE OFFICIAL WEBSITES OF EACH SERIES.
The tyranids better have something bigger because the scarab could crush a hierophant under its foot. It's two times taller and over 2000 times heavier, most of which is muscle. Not to mention the scarabs focus cannon easily outguns any bio weapon the tyranids have.
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ak47pwner In reply to Cultureghost [2014-02-23 02:14:19 +0000 UTC]
Ilovemygirlsomuch deliberately blocked me because he could not handle my argument, which is backed by sources. Its cowardly of him to do so, but I can certainly help aid third parties!
IA 4 pg 81 puts typical Hierophant height at 13-15m. Ilovemygirls is spouting bullshit, and you should totally ask him to provide sources.
He already got kicked from a debate group this week because he deleted his threads whenever he was losing (which occurred a lot).
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Cultureghost In reply to ak47pwner [2014-02-23 21:20:05 +0000 UTC]
Indeed. Seems this isn't the first time he's tried something like this.
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ak47pwner In reply to Cultureghost [2014-02-23 22:52:39 +0000 UTC]
Yes he is. Take what he says with a grain of salt.
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ak47pwner In reply to TheOnlyEscapeIsDeath [2014-02-19 23:05:08 +0000 UTC]
Not really....1.bp.blogspot.com/-Q0ywdqSD7Po…
Don't think people realize how small comparably most 40k titans are. The Hierophant is only 15m. Scarab is 38-50m
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