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Published: 2013-11-17 11:40:37 +0000 UTC; Views: 2120; Favourites: 17; Downloads: 2
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Description
Just like the Zerg faced a similar foe in the Eldar, now the Protoss will face a similar foe in the Tyranids.Tyranids: The mentality of the Tyranid approach to warfare can be described with the phrase "quantity has a quality all its own". Like a foul cancer, these creatures travel the stars eating away at worlds and destroying planets; seeking only there own propagation and evolutionary advancement. Constantly changing, adapting, and growing, the Tyranids have defied those that would hope to halt their advancement to consume all life.
Protoss: The protoss are a sapient humanoid race native to Aiur. Their advanced technology complements and enhances their psionic mastery. Protoss culture is built around core philosophies that have been rigidly adhered to for over a millenium. As such, it is difficult for their society to adapt to changing circumstances. The main protoss cultural groups are the Khalai, who adhere to the communal Khala, and the Nerazim, who reject the Khala.
Now a battle will rage as forces face an enemy familiar to them, yet twisted and different all the same. Ravenous swarms and psychic elite will engage each other in a battle where only one can survive. Will it be the insectoid Tyranids or the psionic Protoss? There's only one way to find out if we want to learn...
WHO! IS! DEADLIEST!
*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
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Comments: 24
Jockey-1337 [2017-09-01 19:27:35 +0000 UTC]
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β *TYRANID STOMP AWARD*
FOR PITTING A SMALL BAND OF OPPOSITIONS AGAINST AN ENDLESS SWARM
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lt-4 [2016-04-17 05:18:31 +0000 UTC]
The Protoss are hopelessly outnumbered. A single Protoss warrior could lay waste to scads of Tyranids as Space Marines do it all the time but the numbers game means they could never win. Also Tyranids like the Swarmlord would massacre vast quantities of Protoss. A noble effort on the Protoss but ultimately ends in a stomp.
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Vojtapop [2015-09-10 14:52:43 +0000 UTC]
Oh...my...god...i would LOVE to see a space battle (i know there aren't space battles here but hear me out) between Golden armada, and ALL hive fleets, dayum that would be awesome.Β
And i think Nids would win because no matter what Protoss would use against them, there will come just more and more of never ending hordes of Tyranids.
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imabubble123 [2014-03-05 04:38:12 +0000 UTC]
ORCS!.... wait... no... no orcs huh? well i chose the tyranids... because maybe one day gorguts can ride one into battle... and for that to happen i need them alive.. so tyranids for the win!!!
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Darkseid666 [2014-01-13 14:50:09 +0000 UTC]
I doubt the protoss could muster the kind of bodies that would be necessary to push the initial tyranid attack back especially considering that even a small tyranid incursion could number in the trillions while a larger attack could be hundreds of times that size. It is extremly unlikely that any protoss held planet harbors anywhere near the number of soldiers to even hold the line much less initiate a counter attack
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TheOnlyEscapeIsDeath [2013-11-18 03:39:48 +0000 UTC]
I'm going to give this to the 'Nids. Why? Because there's one thing they have that the Zerg don't; the Shadow in the Warp. This could be it impossible at the absolute worst and more difficult at least for the Protoss to use their psychic powers, which would be a major pain for them. Then you have the Swarmlord getting involved and it's all downhill from there.
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Zande-147 [2013-11-17 21:33:02 +0000 UTC]
The protoss in the earlier stages have the quality advantages. Once they find the tyranids and figure out what they do, they will aim to burn as much biomass as they can in the areas surrounding the tyranids to prevent them from multiplying to unmanageable numbers. their experience fighting the zerg will really help them out here. SInce protoss are psychically attuned, the shadow in the warp won't cut them off from their powers but it will provide an endless and Β disturbing chatter. Once the tyranids start getting into huge numbers and a swarmlord they could win. Bt early on the protoss have a massive advantage and i don't see enough tyranids surviving past the initial onslaughts to make a comeback in the end.Β
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Voidlord1 In reply to Zande-147 [2014-07-18 12:16:09 +0000 UTC]
Parasite of Mortrex, counters the problems the nids would have, bassiacally a flying monster which jabs its tail into an enemy to infest them with ripper larva, which chew their way out...
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slayer1968 In reply to Zande-147 [2013-12-19 17:21:15 +0000 UTC]
Ok scratch the space thing due to rule of no space battles.
Protoss still win via Scorched Earth tactics,teleportation,being powerfull psykers,really advanced technology and being very smart in battle.
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Voidlord1 In reply to slayer1968 [2014-07-18 12:14:29 +0000 UTC]
Heh, nids would outnumber the protoss fromvthe get up and go.
Billions of nids are common for an initial deployment
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slayer1968 In reply to Voidlord1 [2014-07-19 21:38:16 +0000 UTC]
The Protoss have always been outnumbered by the Zerg and recently the Terrans. Yet they are still a big player in the StarCraft verse. Numbers alone don't assure anything.
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Voidlord1 In reply to slayer1968 [2014-07-20 16:33:43 +0000 UTC]
Heh, oh yes they do, all our stragety and tactics are based on overwhelming numbers focused at one point, SWARM Tactics always work in the end, one tank operating on its own is as powerful as one tank on its own, two tanks operating together are as powerful as FOUR tanks operating on their own, and so on, 3/9, 4/16, 5/25, for one example, that is because if you have more numbers, you have more units to attack with, if your have a 1000 units and I have 2000 units, I could split them up into two groups of 1000 each, one group suppressing, while the other group flanks and attacks you.
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slayer1968 In reply to Voidlord1 [2014-07-20 20:39:50 +0000 UTC]
And what happens when half your army just got soul/mind-fucked? Or teleporting units pinning them down and doing severe damage? The Protoss are masters of keeping their enemy off balance and doing swift, lighning fast strikes with extreme precision and just as fast an escape, and in doing so crippling the enemy and leaving them baffled as to what just happened.
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Voidlord1 In reply to slayer1968 [2014-07-21 07:12:56 +0000 UTC]
Shadow in the warp, makes it alot harder for psykers to get off attacks on nids...
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slayer1968 In reply to Voidlord1 [2014-07-21 14:09:21 +0000 UTC]
Uhhh no. It only fucks with Astrotelepathy and Warp travel. Psionics =/= Psykers anyway.
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Voidlord1 In reply to slayer1968 [2014-07-21 16:51:42 +0000 UTC]
I know that, I was doing it for balance...
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slayer1968 In reply to Zande-147 [2013-12-19 17:17:56 +0000 UTC]
Also Zerg multiply faster than Nids and do not need Biomass so they get more time to combat this enemy.
Plus Zerg open very accurate Warp Rifts for very fast travel while Nids do not posses FTL aside from flinging themselves and standard sublight travel.
Protoss can just pump out Drone based fleets and troops to battle the enemy and weaken them before they get to a system.
And then they just let the nids land on the planet and blow it up from space.
It's a war of attrition and the Nids are loosing due to slow travel and need of Biomass for recreating.
The End.
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Drawbba-The-Hutt In reply to Zande-147 [2013-11-23 21:26:36 +0000 UTC]
So the best way for the Protoss to win is to Zerg Rush the Tyranids?
Woah...
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Zande-147 In reply to Drawbba-The-Hutt [2013-11-24 09:33:00 +0000 UTC]
zerg rush is sending hordes of cheap troops to drown the enemy in bodies. no matter how strong the enemy, if you throw enough canon fodder at it, it will lose eventually. So, thats not what the protoss are doing. Its for of a blitzkrieg on the nids to stop them from spreading Β
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DARTHTURDER12 [2013-11-17 20:57:19 +0000 UTC]
if they could fight the zerg for centuries they can beat the Tyranids.For the protoss!!!
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TheOnlyEscapeIsDeath In reply to DARTHTURDER12 [2013-11-18 03:37:42 +0000 UTC]
Then why haven't they destroyed the Zerg?
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DARTHTURDER12 In reply to TheOnlyEscapeIsDeath [2013-11-18 19:48:29 +0000 UTC]
technical difficulties
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gonzo22 [2013-11-17 19:53:55 +0000 UTC]
so what advantages would each of the fighters over another and who would win
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ScarecrowsMainFan In reply to gonzo22 [2014-01-30 07:36:49 +0000 UTC]
Tyranids have better: Elites and Victory Gains. When the Leader is the Hive Tyrant, he takes the Adaptive Creativity, Audacity, and Leadership X-Factors. When the Leader is the Swarmlord, he takes the Adaptive Creativity, Tactics, Strategy, Intuition, Audacity, Psychological Warfare, and Leadership X-Factors. The Tyranids take the Morale, Espionage, Discipline, Army Intimidation, and Reinforcement Rate X-Factors.
Protoss have better: Recon, Infantry, Heroes, Cavalry, Armor, Air Combat, Misc. Air, Support, Defense, and Additional Info. When the Leader is against the Hive Tyrant, he takes the Tactics, Strategy, and Intuition X-Factors. The Protoss takes the Logistics X-Factor.
They Tie In: Tassadar of the Protoss and the Hive Tyrant tie in Psychological Warfare.
Conclusion: While the Tyranids do take many of the X-Factors, on a unit to unit basis, the Protoss crush the Tyranids. Ultimately, the Protoss will win.
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