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SiathLinux — Blue Sports Car by-nc-nd

Published: 2010-12-09 11:46:18 +0000 UTC; Views: 1396; Favourites: 51; Downloads: 0
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Description Blue Sports Car

This is 'technically' unfinished - as it's high poly, and uses a lot of material settings...

There is an engine under it's hood - (very incomplete as well)...

I can't keep the file open very long as it's maxing my 3GB of DDR2 ram... renderings seems to want to shut my Blender down...

Anyway, someday when I have a better computer, I'll look into completing this... but that may be a while...

Randy
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Comments: 19

Gymnart [2010-12-13 17:55:33 +0000 UTC]

Nice!
Is the car body all from one cube or did you make all different parts and placed them together?

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SiathLinux In reply to Gymnart [2010-12-13 19:25:54 +0000 UTC]

Car body was all one cube - subdivided/extruded/etc... once I had the shape I 'cut out' the hood/doors/lights...
The body (and all of it's parts) are also 'solidified' with a solidifier setting of .05
Once that was applied - I the loop, cut, and slide (x2) all of the sides (surface above/ side all the way around/ surface below) in order that the seams would line up smoother.

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viper9x [2010-12-13 02:45:33 +0000 UTC]

the paint material is excellent and the wheel modelling is great, not too sure on the body so far, but as its not complete yet I cannot judge it just yet

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SiathLinux In reply to viper9x [2010-12-13 03:00:41 +0000 UTC]

The body is done - the rims and tires (with the brakes/calipers/etc) are done... it's the engine and interior that wasn't finished...

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Second-Perfection [2010-12-09 18:12:09 +0000 UTC]

Good work so far. If you want I can try to render it on my new computer -- How big is the .blend?

I think, another thing you can do is render the image in parts, rather than as one whole image.

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SiathLinux In reply to Second-Perfection [2010-12-10 01:30:15 +0000 UTC]

The file (according to my file browser) is only 71.54MB - however when open...

Ve:3034831 | Fa:3143327 | Ob:0-196 | Mem:352.11M(0.10M)

And according to my system monitor - both CPU's ramp up to 100% and memory also ramps up to to 100% usage (which is 3GB physical ram + 2GB swap).

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Second-Perfection In reply to SiathLinux [2010-12-10 03:38:17 +0000 UTC]

Wow! The vertices and face doesn't look that big from the render you uploaded.

My machine has an Intel Dual core and 6 GB of RAM, so it might be able to handle it. The key word is might, though. 3 million vertices and faces is pretty extreme.

I think there is a Blender script that breaks large renders down into more manageable pieces.

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SiathLinux In reply to Second-Perfection [2010-12-10 11:12:11 +0000 UTC]

It's the subsurface subdivide... it makes things so smooth, while adding up the verts/faces very quickly.

There is a network rendering tool - I just don't have things set up on the other computers in order to use it.

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Second-Perfection In reply to SiathLinux [2010-12-11 23:37:22 +0000 UTC]

Did you think about using NURBS?

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SiathLinux In reply to Second-Perfection [2010-12-12 03:27:49 +0000 UTC]

I never liked the way they worked...

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darkKiell [2010-12-09 15:33:43 +0000 UTC]

cool
- would no mats take less ram??_``~...

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SiathLinux In reply to darkKiell [2010-12-09 16:57:28 +0000 UTC]

Yeah - putty render - but the details don't show, nor does the reflections, or the depth of color, or much of anything...

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darkKiell In reply to SiathLinux [2010-12-09 22:27:32 +0000 UTC]

well, alrite - to work on tho

^^_``~...

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SiathLinux In reply to darkKiell [2010-12-10 01:30:52 +0000 UTC]

Eventually...

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darkKiell In reply to SiathLinux [2010-12-11 19:20:32 +0000 UTC]

- one without mats just to work on ..maybe_``~...

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SiathLinux In reply to darkKiell [2010-12-11 22:02:20 +0000 UTC]

I just need to use less verts and faces in my models... (but it makes it SOOOO SMOOOOTH)

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darkKiell In reply to SiathLinux [2010-12-12 20:32:15 +0000 UTC]

- yes , i have singl core celern 512ram - alright then_``~...

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rohtie [2010-12-09 11:50:36 +0000 UTC]

Nice shaders!

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SiathLinux In reply to rohtie [2010-12-09 13:58:46 +0000 UTC]

Thank you - the paint on the car has 5 layers....

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