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Somethingguy912 — You're SPECIAL (FO4): Medics

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Published: 2018-10-20 16:15:14 +0000 UTC; Views: 2334; Favourites: 30; Downloads: 0
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Description Alright, finally, here it is, about roughly 8 days late from my intended time to upload it, having to reconcile not having internet abruptly as well as moving out and settling into my new place, on top of the typical drama of trying to end a old lease. But here we go, the Medics of the respective lore of both Fallout:Equestria and Project Horizons, in Fallout 4 Style! Like with the other ones, I'm not going to delve into how I decided that their special attributes are going to be, as I have a link to my original right here  www.deviantart.com/somethinggu… that already explains it. Like with my FO4 version of the Saboteurs, the perks are taking into account a character that is at level 65, with 12 of those perk points added into the inherent special to give you roughly 40 SPECIAL attributes, and because these are side characters and not the main characters, they are considerably lower than the protagonists at 75 or even the tanks. And of course, the vector mentions, since I'm still using those in spite of me wanting desperately not to. The Velvet Remedy vector was made by Zacatron94 and the Morning Glory vector was made by DotRook , a vector that I used ironically enough for the older version of You're SPECIAL of the medics! Unfortunately there wasn't that many good vectors other than the ones by Vector-Brony that I feel personally overused as a sample. Anyway, with all that technical babble out of the way, the specifics of the perks.

STRENGTH

Armorer

Velvet Remedy & Morning Glory - Already out of the get both sides are evenly balanced on the strength perk, one that both aren't going to focus on really. Although, a medic does need to be protected, and both are in tune with their respective armors, Velvet Remedy's zebra armor and Morning Glory's Enclave armor.

PERCEPTION

Night Person

Velvet Remedy - Velvet Remedy's desire to leave the vault and her transition into being a 'enslaved' parlor singer gave her a lot of opportunity to be in tune with the night, both with the isolation of the vault and how her seductive ways work charms during the night with her singing voice. This requires the Far Harbor DLC to get, so if you don't have it, Velvet's armorer ability was Level 4.

Locksmith

Velvet Remedy - Velvet has a very naive experience of picking locks, only vying to pick locked medical cabinets or bathroom sink cleaners for any syringe or stimpak to help her friends in need.

Morning Glory - While also not very well in tune with it, Morning Glory does have some chops when it comes to experience, in fact, she and P-21 would come at odds with lockpicking of all things, on top of a number of other things. Still, Morning Glory is only primarily interested in food and medical supplies that are locked away, not memory orbs or weapons.

Awareness

Velvet Remedy - As with literally any other person on this list, being out there in the wasteland will give you some amount of experience with it, as with Velvet, having been outside of the vault/stable considerably longer than Littlepip! (if only for 2 days), Velvet knows to keep her friends close, and enemies closer.

Morning Glory -Even Though Morning Glory is a bit naive when it comes to the wasteland, she has technically been in it all of her life, even if it's been up in the skies from a spectator's perspective. I would say she would be more in tune because of the dangers presented towards her, whereas Velvet had to go into the wasteland with cold feet. This requires the nuka world dlc to get, so if you don't have it, Morning Glory gets one star in Pickpocket.

Rifleman

Velvet Remedy - Velvet Remedy's non-automatic zebra rifle is her bread and butter of combat, even if she would rather not. 

Morning Glory - While Morning Glory likes her energy weapons considerably more than bullets and chambers, Morning Glory has considerably more experience with her being previously a part of the Enclave as well as being experienced with a multitude of energy weapons.

ENDURANCE

Chem Resistant

Morning Glory - Morning Glory only has the slightest amount of resistance to Med-X, what with her wings being mostly incapacitated during her travels, as well as her being a experienced medic herself.

Lifegiver

Velvet Remedy - Velvet Remedy is the hardier of the two medics here, both being in a tangle with Raider Slavers as well as being at the crossfire along with her love interest Calamity.

Morning Glory - Morning Glory is considerably more frail than Velvet, but can still take a bite of damage what with her noticeable injuries before and after her exile from the Enclave.

Lead Belly

Velvet Remedy - Morning Glory has ample supplies from the Enclave to be able to get running water, so of course Velvet would have to rely on less than suitable fluids to survive, and her being in the wasteland a bit longer gave herself some more tolerance for dirty water.

Toughness

Velvet Remedy & Morning Glory - Again, both sides are at a odds when it comes to toughness, even if Velvet can take more hits than Morning Glory. Velvet has scraped more bullet fire, while Morning Glory is considerably more melee oriented in terms of damage.

CHARISMA

Wasteland Whisperer

Velvet Remedy - Velvet's stunning charisma, both by her voice and her looks, almost make her completely amicable to the fauna of the wasteland. While she can't convince a deathclaw not to tear her group limb by limb, she can result to most non-violent solutions with most animals ugly or no.

Inspirational

Velvet Remedy - Littlepip and Calamity are both swooned by Velvet for roughly the same reasons that they will fight limb for limb to keep her safe, to their own detriment.

Local Leader

Morning Glory - While you may think that Velvet Remedy would be in tune with this, Morning Glory is actually a good mediator for the moral righteousness of P-21 against Blackjack's 'do better' policy, finding a bridge between the two.

Animal Friend

Velvet Remedy - Seeing that Velvet Remedy has her loyal pet Phoenix Philamena on her side, it is no doubt that Velvet has a way with being amicable to animal kind. Almost straight up refusing to kill animals that are attacking her entourage, Velvet is nearly a pony hippie in that regard.

Attack Dog

Velvet Remedy - Now that I mentioned Philamena, it only makes sense that Velvet has the means to use her aberrant radiation to distract and overwhelm her enemies.

Lady Killer

Velvet Remedy - The Absolute silver tongue of seduction, Velvet Remedy can seduce Littlepip to do things for her with the vain promise of reciprocation for her love of her, without even needing to promise it. She can also seduce some of her enemies too to drop their guard for the sneak attack.

Morning Glory - While Morning Glory isn't going to sex her way out of situation, she does have a way with motivating Blackjack's hand in some of her doings, although with much reticence.

Cap Collector

Morning Glory - All a bit too concerned with her fascination for technology, Morning Glory is cap hungry to get the newest model Energy Rifle or schematic to nerd out over.

INTELLIGENCE

Robotics Expert

Morning Glory - Energy and Plasma weapons easily disintegrate robots with ease, but with Morning Glory's egghead brain, she can also disable them with simple tampering and/or make them passive.

Science!

Morning Glory - Morning Glory's fetish for energy weapons almost matches Blackjack's fetish for guns. Sights, optics, grips, pieces, calibrators, and the like, Morning Glory is anatomically researched into the inner workings of anything plasma or energy.

Scrapper

Morning Glory - Morning Glory is a bad cook, but her cooking is surprisingly helpful to Blackjack as she starts to become more cyborg as the story progresses. Scrap metal, gems, and the like are all thrown in a stew with careless ease by Morning Glory, and they taste like a Souffle to Blackjack. This requires the Far Harbor DLC to get, so if you don't have it, Morning Glory gets Three Stars in Robotics Expert.

Hacker

Morning Glory - while P-21 is usually the guy to hack the terminals, Morning Glory occassionally delves into fucking around with them as well, even if it's for the completely innocuous.

Velvet Remedy - Well, I mean...she DID open the Stable Door, right? That does require SOME amount of technical know-how? But apart from that, Velvet is completely naive to the practice.

Gun Nut

Velvet Remedy - Velvet like her weapons actually shooting bullets rather than weird orbs of plasma, so of course she would know how to use them more often. She also has a shotgun that is infrequently used in personal standoffs.

Morning Glory - I mean, Morning Glory's desire is for energy weapons, but even that requires some theoretical knowledge in gunplay and gunwork, even if the notion of gunpowder seems alien to her, even disgusting.

Medic

Morning Glory - Morning Glory possesses the practical and theoretical application of healing her comrades, being a medic volunteer on the ground for the Enclave, she has the most experience in the field compared to Velvet Remedy.

Velvet Remedy - while Velvet Remedy is exemplary in terms of resuscitating her teammates, she only wields a theoretical understanding of the field, never actually doing any work before her leave of the stable.

VANS

Velvet Remedy - Most vault or stable dwellers who leave the vault are inevitably going to have this handy perk, from Littlepip to Blackjack and the like to find their away around a unknown world.

AGILITY

Moving Target

Morning Glory - Seeing as Morning Glory is the one with the wings here, she almost instantly has a better advantage of dodging incoming fire compared to Velvet's little horn, even if she couldn't use one of her wings for sometime.

Action Boy

Velvet Remedy and Morning Glory - Again, both are equally in need of their action points, Velvet Remedy with her horn and Morning Glory with her Flying strafes.

Sneak

Velvet Remedy - While not nearly as clever as Littlepip in terms of being sneaky, her small frame and unassuming stature make her a bit harder to detect, even if you hate to see her leave!

Commando

Morning Glory - Energy Weapons and Plasma Weapons have one thing that being a Rifleman doesn't: Automatic fire. Morning Glory is able to fire a volley of shots in succession, and able to even delete cover with how plasma has it's tendencies towards erosion.

Velvet Remedy - While Velvet clearly doesn't have the ability to fire her weapons in quick succession, she can at least pull the trigger a bit faster, both in shotgun and rifle.

LUCK

Idiot Savant

Morning Glory - While Morning Glory is book smarts, she isn't street smarts. She doesn't catch much strange lingo, and is a bit of a doofus when it comes to casual conversation, but of course even that gives her a step up in some ways.

Mysterious Stranger

Velvet Remedy - You might think this is a strange one, considering that Velvet isn't predictable, but you have to consider that Philamena is TECHNICALLY her mysterious stranger in her time of need, and seeing that a Phoenix always revives constantly, there is ample opportunity for her pet to be a guardian angel.

Bloody Mess

Morning Glory - Plasma and energy weapons often lead to gooey messes, and Morning Glory is best known leaving a trail of those in her wake. Not the conventional blood and guts splatters, only pure gel and goo.

Scrounger

Morning Glory - Like with her desire to scrap tech out of her own fascination of it, she also likes to scrounge for random shit to make her disgusting foods that Blackjack enjoys for whatever reason.

Velvet Remedy - Velvet Remedy's interest with scrounging is more in line with her stimpaks and ammos, so she isn't nearly as interested in it as Morning Glory.

Fortune Finder

Velvet Remedy - Maybe because of her dashing good looks, maybe some just drop their wallets for her to pick up, it's up to debate, but money always seems to come by Velvet's way, in spite of her disinterest of it.

And that's it! I hope I didn't disappoint with you with my lagging upload rate. I still got plenty of other things I got to upload on here, but this was the doozy of the bunch of the projects I had to delay.
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Comments: 4

StarlessNight22 [2018-10-21 09:46:56 +0000 UTC]

Nice job on this one too. 
I was thinking, shouldn't characters who have just left their Stables instead (and in a way also Glory, to some extent) have lower levels than the ones who were born or have spent most of their lives in the Wasteland, considering they have less experience with it? Just an observation. 

PS: you mixed up Pyrelight with Philomena (Celestia's pet phoenix) in Animal Friend, Attack Dog and Mysterious Stranger

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Somethingguy912 In reply to StarlessNight22 [2018-10-21 12:15:10 +0000 UTC]

Also thanks for pointing out that, my bad. I wasn't exactly there all the way when I did this

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Somethingguy912 In reply to StarlessNight22 [2018-10-21 12:14:22 +0000 UTC]

I had to reduce the levels of the side characters of the respective stories as I had less to work with compared to littlepip or blackjack

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StarlessNight22 In reply to Somethingguy912 [2018-10-21 12:15:37 +0000 UTC]

Ah yeah, that's true

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