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Tehrainbowllama β€” MMD weighting from half tutorial

Published: 2013-05-06 00:01:51 +0000 UTC; Views: 23499; Favourites: 657; Downloads: 179
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Description i thought i may as well share one of my secrets to weighting with you! o3o i really hope this helps you!
anyways, this will basically split the time you rig/weight in half! XD
thank you for looking at this! have nice day! β™₯
tell me what you think!
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Comments: 151

YuukineKA [2023-01-30 16:41:29 +0000 UTC]

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Elricgurl [2022-02-11 05:29:04 +0000 UTC]

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Ellegishis [2021-03-27 20:36:14 +0000 UTC]

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JE135 [2018-09-17 23:24:55 +0000 UTC]

for anyone using pmx its {edit - weight - mirror vertex}

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MarKreations In reply to JE135 [2019-12-28 23:59:03 +0000 UTC]

How do I mirror the bones and the weight all at once?

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Umariiyo [2018-09-16 05:10:02 +0000 UTC]

ily <3<3 u just saved me soo much timeee

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StarStorm12345 [2018-09-15 14:20:13 +0000 UTC]

So idk if this is relevant but I have this weird hair glitch thats happened where when I laod the model in MMD it moves fine except this one little part from the buns.. and someone in the comments of the hair I used said the buns r weighted to the wrong bone but idk how to fix it?Β 

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LocianDarlenKnight [2018-07-15 16:33:17 +0000 UTC]

i'm having a weird problem here.
for some reason i can't highlight the thing i want to rig/weight.
do you know what i did wrong?

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RiaRiiRii [2018-07-01 12:51:06 +0000 UTC]

Not work for my PMX version ;;

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NeatPaperStacks [2018-04-08 19:43:22 +0000 UTC]

T H A N K Y O U

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SteamKitten000 [2017-11-08 20:06:16 +0000 UTC]

This just saved my life and so much time thank you so much.

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Ihutai [2017-08-19 10:53:11 +0000 UTC]

Hi, I know this is very old but I have a question, does the same go for PMX editor? When I attempt doing there is no "Weight from half"

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Soniri-Chan In reply to Ihutai [2017-09-22 16:22:10 +0000 UTC]

You have to go in the Pmx View: EDIT (E) ---> Weight Related (W) ---> From Mirror Image setting Weight (N) the selection Vertex.

Note: You have to mark the part wich you want to be rigged or else its Mirrored xD

Hope that helps you if you didn't found out yet

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Ihutai In reply to Soniri-Chan [2017-10-19 04:49:58 +0000 UTC]

Ah, thanks alot!!!!Β 

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Soniri-Chan In reply to Ihutai [2017-10-19 16:06:49 +0000 UTC]

glad, I could help you

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Ihutai In reply to Soniri-Chan [2017-10-22 09:50:39 +0000 UTC]

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MooJoongSoo [2017-05-24 23:18:07 +0000 UTC]

not work in my pmde :'v what can I do?

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Darknessmagician [2017-05-03 12:02:30 +0000 UTC]

This help me a lot! Thank you very much :3

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siletrea [2016-11-19 07:01:21 +0000 UTC]

after doing this the weighing...diddent mirror correctly at all...and deformed the head and actually destroyed the facials...I was JUST trying to copy over the eye bones so facials would be easier!

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paprika1423 [2016-06-07 01:52:08 +0000 UTC]

hey how Do I mirror weights from Pigtails

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ChakkyCharizard [2015-11-11 23:08:45 +0000 UTC]

Instead of weighting the right vertices to the right bones, it weighted the right vertices to the left bones :/

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Furreo [2015-11-02 05:28:05 +0000 UTC]

Tehrainbowllama can you halp me with a pmx model...?

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TheMMDBro [2015-07-05 01:43:54 +0000 UTC]

You do not know how muchΒ frustrationΒ and rage-quitting you just saved me from! Thanks for the tutorial!

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Tehrainbowllama In reply to TheMMDBro [2015-07-05 19:15:28 +0000 UTC]

Thank you so much! I am so happy that I could help!

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TheMMDBro In reply to Tehrainbowllama [2015-07-05 19:39:51 +0000 UTC]

No problem1

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Admin-Creta [2015-05-02 13:08:20 +0000 UTC]

DO you know how to weight hair so that it will stick to the model's head?

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Tehrainbowllama In reply to Admin-Creta [2015-05-02 17:12:26 +0000 UTC]

A simple solution to this would be to attach the hair's head bone to the model's head bone by assigning the model's head bone as the hair bone's "parent bone".

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Admin-Creta In reply to Tehrainbowllama [2015-05-02 21:17:51 +0000 UTC]

it won't work for me for some reason... I have lpmx editor v 2.0 and shift+ won't work to select bones...

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Tehrainbowllama In reply to Admin-Creta [2015-05-03 04:02:53 +0000 UTC]

Here's a tutorial on attaching things: www.deviantart.com/art/MMD-PMD… .
Have you tried selecting the bones with the "box tool" by selecting them with your mouse?

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Admin-Creta In reply to Tehrainbowllama [2015-05-03 16:06:58 +0000 UTC]

No, and I gave up with the hair and chose another hair that actually sticks to the head when I move the head... Unfortunately, the mouth only has a few facials, so it can't sing when I put it to dances.... *cries*

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Tehrainbowllama In reply to Admin-Creta [2015-05-03 20:12:18 +0000 UTC]

Oh, no! I'm so sorry about that. ):

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Admin-Creta In reply to Tehrainbowllama [2015-05-03 21:24:04 +0000 UTC]

its ok!

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icequeeniselsa [2015-03-04 16:04:10 +0000 UTC]

mmd v926 don't have that option!

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namae-no-nai-uta In reply to icequeeniselsa [2015-03-13 16:43:00 +0000 UTC]

MMD wouldn't, anyway. You need to use PMDe or PMXe.

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icequeeniselsa In reply to namae-no-nai-uta [2015-03-14 09:58:47 +0000 UTC]

ok thanks! so we need PMD editor? well that doesn't work on my laptop at all!

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namae-no-nai-uta In reply to icequeeniselsa [2015-03-14 22:07:24 +0000 UTC]

You may need to poke around at different versions of the program. My last computer would only run the English PMDe (version 6.- uh.... can't remember the number. 6.3, maybe? or 6.4? Anyway, I digress), and refused to run anything else. You may also need to update your direct x or .net framework or even both in order to run PMDe (or better yet, PMXe, of which there are also English versions).

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ikesharp [2015-02-25 12:44:40 +0000 UTC]

this will help considerably

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lore-mx [2014-10-11 17:09:18 +0000 UTC]

Oh, very helpful. This worked great for mirroring the weight on a mirrored mesh. Thank you oh so very much.

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renzo-senpai [2014-08-18 07:35:35 +0000 UTC]

What about the bone for the other side?

Does this half weighting automatically set the coordinates to the other half (in this case right side) of the bones too? or do I need manually place the bones first?

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Tehrainbowllama In reply to renzo-senpai [2014-08-18 15:07:48 +0000 UTC]

You need to weigh one side of the bones, and then, using this method, mirror the weighting from that one side you just rigged to the un-rigged side.

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renzo-senpai In reply to Tehrainbowllama [2014-08-18 20:59:17 +0000 UTC]

No, I meant the bones. Foe example: If the un-rigged (side) bones are unorganized, using this method would the un-rigged side's bones would be automatically placed too (likeΒ Right Arm: 0 0 0Β to Right Arm: -2 6 -1 following the left side) or not?

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Tehrainbowllama In reply to renzo-senpai [2014-08-18 21:50:45 +0000 UTC]

Oh, okay, sorry. Well, there is a method to mirroring the bones on a model. I featured it in a tutorial of mine here: tehrainbowllama.deviantart.com… .

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renzo-senpai In reply to Tehrainbowllama [2014-08-19 03:27:15 +0000 UTC]

Oh, Thank you very much And don't worry about it, I wasn't mad. I just had a hard time explaining the question

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Tehrainbowllama In reply to renzo-senpai [2014-08-19 14:55:44 +0000 UTC]

Alright! No problem!

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Cyan-Th [2014-07-17 06:08:04 +0000 UTC]

You have no idea of how much you helped me '--

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dkt1031 [2014-07-13 18:58:24 +0000 UTC]

This'll be really helpful for later models. thanks!

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Tehrainbowllama In reply to dkt1031 [2014-07-13 20:12:22 +0000 UTC]

No problem!

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The-Horrible-Mu [2014-04-25 19:33:40 +0000 UTC]

Thank you.

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WeAreDrawing [2014-03-08 01:44:49 +0000 UTC]

I've got another problem which is very difficult to explain, but I'll try it anyway (in hope that someone will understand me):
I want to weight the pants. The part of the hips was made automatically but then I tried to weight the legs. I somehow clicked on them, marked all I wanted to an then tried to move, but it doesn't work. The pants are moving with the hips and not with the legs.. then I looked up, if I made it right and I did but I don't know.. anything isn't working..

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Tehrainbowllama In reply to WeAreDrawing [2014-03-08 04:45:44 +0000 UTC]

That's rather odd... are you sure that any mesh at all is rigged to the legs?

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