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Tehrainbowllama — MMD weighting from half tutorial

Published: 2013-05-06 00:01:51 +0000 UTC; Views: 23499; Favourites: 657; Downloads: 179
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Description i thought i may as well share one of my secrets to weighting with you! o3o i really hope this helps you!
anyways, this will basically split the time you rig/weight in half! XD
thank you for looking at this! have nice day! ♥
tell me what you think!
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Comments: 151

Tehrainbowllama In reply to ??? [2013-05-11 21:22:02 +0000 UTC]

sometimes when i use PMX editor or the japanese version, it doesn't work. but when i use the english version, it usually works. ^^

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Angel20Devil In reply to Tehrainbowllama [2013-05-11 21:22:41 +0000 UTC]

but I have the english version ._.

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Tehrainbowllama In reply to Angel20Devil [2013-05-11 21:31:38 +0000 UTC]

oh dear. D:
i'm afraid i don't know whats wrong. o:
have you by chance selected anything other than the vertices?

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Angel20Devil In reply to Tehrainbowllama [2013-05-11 21:33:31 +0000 UTC]

hm, I don't think so, I rigged the left part of the model then selected the vertices & bones then tried the reverse thing and after that, the rigging I did before was gone ;O;

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Tehrainbowllama In reply to Angel20Devil [2013-05-11 21:41:36 +0000 UTC]

that's terrible. i'm very sorry. D: i don't know what to do. TT~TT

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Angel20Devil In reply to Tehrainbowllama [2013-05-11 21:42:54 +0000 UTC]

pmd hates me DX and I'm bad at rigging as it is :T
but it's ok ^^

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bekboo83 In reply to ??? [2013-05-11 02:26:09 +0000 UTC]

can you make a tutorial on how to make skirt physics smaller that doesnt also make the skirt smaller (i dont know why it makes the skirt smaller the skirt is not even selected, )

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Tehrainbowllama In reply to bekboo83 [2013-05-11 02:34:41 +0000 UTC]

well, have you selected the "p"(physics) button while changing the size without selecting the "v" (vertices) button? that might help.

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bekboo83 In reply to Tehrainbowllama [2013-05-11 07:33:16 +0000 UTC]

nope it still happens

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HannahTheWriter [2013-05-11 01:15:07 +0000 UTC]

jkanfdskndffvkvndv THAT'S SO CONVENIENT QAQ

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Len11999 In reply to ??? [2013-05-11 00:52:04 +0000 UTC]

THIS HELPED SO MUSH THX!

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Nidoru101 In reply to ??? [2013-05-10 23:42:02 +0000 UTC]

Ah, thank you! So, basically, reversing weight?

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Tehrainbowllama In reply to Nidoru101 [2013-05-10 23:44:35 +0000 UTC]

yup! ^^
well, more like copying it and mirroring it. XD

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ZigTheRapist In reply to ??? [2013-05-10 20:39:58 +0000 UTC]

asydgaifuagiufasiufgaiug i lovee youuu foreverr foor thiiss sannkyu sankyu SANKYU!!!!!!!!

*hugs you to the infinite*

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AleNor1 In reply to ??? [2013-05-10 10:09:37 +0000 UTC]

I'll try this out next time I'm rigging something!

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AlisaKeroro In reply to ??? [2013-05-07 11:40:05 +0000 UTC]

This one is REALLY helpful!
Thank you~

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OceanR1 In reply to ??? [2013-05-07 08:48:06 +0000 UTC]

thank you this helped

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BlAcK-BlADEn In reply to ??? [2013-05-06 21:56:36 +0000 UTC]

DAAAAAAANG yuno post this earlier? 8D

This is gonna make weighting magic!

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Tehrainbowllama In reply to BlAcK-BlADEn [2013-05-06 22:02:40 +0000 UTC]

yup!

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AmberSparkle [2013-05-06 18:57:41 +0000 UTC]

Does there happen to be anything for people with hair physic problems?

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Tehrainbowllama In reply to AmberSparkle [2013-05-06 20:53:52 +0000 UTC]

what do you mean? ouo
like in this tutorial, or my tutorials in general?

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AmberSparkle In reply to Tehrainbowllama [2013-05-06 21:27:03 +0000 UTC]

in general. Sorry for confusion xD
I just dont know how to do physics for hair xD

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Tehrainbowllama In reply to AmberSparkle [2013-05-06 21:38:50 +0000 UTC]

go to HELP> physical operation) so, you add your physic, (the bar that says "at place" you pick which bone to place your physic) then you check the bubble that says "dynamic", then, you go to the constraints tab, make a "joint" and place it at THE BONE THE PHYSIC IS ATTACHED TO. then so your physic doesnt fall off, there are 2 boxes: one that says body A and body B, for body A select the physic it is attached to: (ex: a hair physic attached to the head physic) for body B, it is another physic that is attached to it. (ex: a hair physic below the other hair physic) if there is nothing below it, body B should be "the physic you are added" itself. (hope this helped!)

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Rolneeq In reply to ??? [2013-05-06 14:22:10 +0000 UTC]

Yay, f*ck the rerigging other side, this tool is gonna to be amazing.

I love dat tool now.

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Tehrainbowllama In reply to Rolneeq [2013-05-06 20:57:05 +0000 UTC]

hehe!
i'm glad you like it! 8D

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Aisu-Aislinn In reply to ??? [2013-05-06 10:42:27 +0000 UTC]

OMIGOSH I NEVER KNEW THIS METHOD EXIST!!! THANK YOU!

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Tehrainbowllama In reply to Aisu-Aislinn [2013-05-06 20:55:43 +0000 UTC]

no problem!

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AwesomePal In reply to ??? [2013-05-06 09:22:40 +0000 UTC]

Awesome! thank you xD

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McChipy In reply to ??? [2013-05-06 08:30:02 +0000 UTC]

Sometimes it won't work for me and it only copies the red weighted polygons..

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Tehrainbowllama In reply to McChipy [2013-05-06 20:54:59 +0000 UTC]

oh my! o:
i'm sorry it won't really work for you!

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McChipy In reply to Tehrainbowllama [2013-05-06 20:58:04 +0000 UTC]

FFFFFF-

Not bad xD then I'll do it the difficult way..

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AwesomeSauceUnicorns In reply to ??? [2013-05-06 07:04:39 +0000 UTC]

Gwah, thank you so much!

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monobuni [2013-05-06 05:01:40 +0000 UTC]

Holy crap. I didn't know you can do that
Thank you for making this! >w<

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Tehrainbowllama In reply to monobuni [2013-05-06 20:56:16 +0000 UTC]

now you know!
no problem!

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ProgrammedPaints In reply to ??? [2013-05-06 04:02:32 +0000 UTC]

Where has this been my entire life.

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Tehrainbowllama In reply to ProgrammedPaints [2013-05-06 20:55:55 +0000 UTC]

well, its here now~ ^^

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ProgrammedPaints In reply to Tehrainbowllama [2013-05-10 17:52:07 +0000 UTC]

It's made my life so much easier.

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WildRose18 [2013-05-06 02:31:30 +0000 UTC]

holy crap, I wondered how that worked oAo

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Tehrainbowllama In reply to WildRose18 [2013-05-06 02:33:24 +0000 UTC]

well know you know!

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WildRose18 In reply to Tehrainbowllama [2013-05-06 02:42:03 +0000 UTC]

thanks so much for this ;u;

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ShibaruKokoro In reply to ??? [2013-05-06 02:19:21 +0000 UTC]

Great, now if PMD Editor would just work on this computer, I could use this wonderful piece of knowledge because I have a lot of models made in Metasequoia. 8D

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Tehrainbowllama In reply to ShibaruKokoro [2013-05-06 02:24:48 +0000 UTC]

great!

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MissingPixieSticks In reply to ??? [2013-05-06 01:36:57 +0000 UTC]

This is very helpful and should speed up my rigging time somewhat~

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Tehrainbowllama In reply to MissingPixieSticks [2013-05-06 01:55:13 +0000 UTC]

oh thank you! i'm happy i could help!

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SparkySama In reply to ??? [2013-05-06 01:20:55 +0000 UTC]

This helps lots!

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Tehrainbowllama In reply to SparkySama [2013-05-06 01:54:56 +0000 UTC]

good!

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A-Daiya In reply to ??? [2013-05-06 00:49:32 +0000 UTC]

Omg thank you so much!
I always wondered why I did it wrong XD;
I ended up highlighting the weighed bit and not the other way around OTL;

But this is very helpful so thank you~

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Tehrainbowllama In reply to A-Daiya [2013-05-06 00:50:48 +0000 UTC]

great! i'm glad i could help! ;w;

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xxSoulsealerxx [2013-05-06 00:10:44 +0000 UTC]

Thanks for sharing the knowledge. :b

Sometimes, the mirror weighting will not work properly if it is not symmetrical. It may leave "spikes".

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Tehrainbowllama In reply to xxSoulsealerxx [2013-05-06 00:14:51 +0000 UTC]

thanks! ^^
yup~

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