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Published: 2011-06-27 14:32:07 +0000 UTC; Views: 4646; Favourites: 49; Downloads: 191
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Description
Here is the first spec sheet of this :[link]
As you can see, there is a blank on the arch texture, I will add something later.
I know I could use a unique tileable texture for the wooden pieces, but I prefer to put multiple little meshes on the same map. It's a beauty map so it doesn't really need to be optimized.
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Comments: 7
kim5555 [2011-07-06 12:01:40 +0000 UTC]
Thanks for this pictures...love it!
Greetz Kim aka Trull!
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Bezduch [2011-07-02 18:21:59 +0000 UTC]
Fantastic !
I would love to see those walls with tessellation !
👍: 0 ⏩: 1
Linolafett [2011-06-28 14:17:34 +0000 UTC]
awesome! cant understand how so can draw textures so incredebly good!
👍: 0 ⏩: 1
Texelion In reply to Linolafett [2011-06-28 19:21:41 +0000 UTC]
With a lot of patience ^^. I mean, the textures are based on the highpoly sculpting. Sometimes I need 1 day to sculpt a group of meshes ( the wooden beams for example ) and then another day ( sometimes 2 days ) to paint the diffuse with all the details.
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xocol4t4 [2011-06-27 15:41:16 +0000 UTC]
sweetass! especially the statue is really cool and stylized!
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