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Published: 2018-10-14 00:20:01 +0000 UTC; Views: 3459; Favourites: 54; Downloads: 0
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Description
The Warrior class is always named after Soldiers some well known for their heroics others forgotten in history but given their dues. These ships are 800,000 ton mass, these ships can roughly be described as extra-large frigates, often adding an additional capacity over frigates such as integral drone fighter support. Of course they are best used as hit and run vessels at the hundreds of thousands of kilometers range with their devastating particle weapons. Such heavy firepower and armor means they can be perfect for planetary invasions. After the Federation Communist conflict that lasted through out the last decade of the 21st century dedicated warships were slated for construction to bring an end to the re-purposed Colony ship fleet. Designed with cost cutting and extended service life upgrades in mind the Warrior is a modular vessel to the core. Construction of the Warrior Class uses many reverse engineered alien technologies and elements causing a large scale of political uproar over the cost of the 1000 ship order. None the less despite Parliament's debates construction moved forward as the ships were pre-purchased. Stopping construction would forcing the Earth Colonial government into a costly legal battle with Ryan Aerospace Engineering. Only 670 of the vessels were completed due to restrictions on the needed elements to power the gravimetric engines.The primary weapon is a fixed Northrop Grumman Series 54 Tesla cannon. A unique combination of a Casaba Howitzer and particle cannon using radioactive material to boost the damage vs the conventional turreted Particle cannons. CIWS consist of cannons between 30mm and 60mm cannons with rates of fire varying engines use a Maser system to protect their flanks. The main goal of the Warrior design was to reduce the need for ammunition supplies as such it features more energy based weapons for offense. This also means the ship uses a massive anti-matter reactor powering four massive sub light drives able to use basic newton physics to guide it through the void. It uses missiles and drone star fighters for cover. All aerospace fighters, drone star fighters and dropships are dedicated to the ships planetary invasion mission profile. The design over all design would feature an advanced suite of sensors LIDAR, RADAR, and electronic surveillance. To make up for the weak spots at the rear of the ships engines, massive shield generators are mounted to each engine. The mission profile would allow for a warship that would allow for a multipurpose vessels to lead into the 22nd century. The DDG-665 McCarthy is specialized for special forces support and counter intelligence. The maximum range of the Warrior is one of the longest with a jump range of 10000 light years before needing to drop out of a wormhole. Its floor layout built like a building to alleviate artificial gravity and make dealing with high G turns easier.
Armor is 3 meters of Tungsten Carbide composites
Plasma based Energy Shields
Length: 550meters
Width: 164 meters
Occupant capacity 2200
Crew Capacity 500
HandofManos
The Ryan Aerospace Warrior Class destroyer is the first of its kind in warships designed by humans. The primary and secondary weapons being standard particle cannons usually regulated to focusing the ship’s nose on a target the Warrior uses its three particle weapons in mounted turrets.
While costing twice as much as a Hue class frigate the Warrior is considered cost effective because it has shield destroying particle cannons that can fire independently of the ships vectored course. Its range is not as long as a Moscow class Cruiser’s main gun but Serkin shielding and armor technology are inept at countering Warrior Destroyer and Frigate strike groups. Combined with stealth materials and high output shielding Warriors are largely a Fleet commander’s ace in the hole. Not only are Warriors able to scout and ambush hostile targets they can engage for extended periods unlike most Corvette ships which must always disengage after making a strike. The destroy as an escort and deep strike vessel keeps a small force of marine in unison with the other Destroyer and Frigates in a strike group a full MEU strike force is able to be deployed within hours of any emergency call.
Length: 550meters
Width: 164 meters
Weapons
1x Hyper Series 54 Tesla cannon
2x Mjölnir twin barreled particle cannons
24x Snow class high maneuverable ship to ship missile launchers
24x 30mm and 60mm auto cannons
Weight 800,000 metric tons
Related content
Comments: 49
Viper2458 [2020-10-09 16:12:18 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 16:18:10 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 16:23:27 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 16:27:03 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 16:27:53 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 16:28:40 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 16:43:18 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 17:06:12 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 22:28:14 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 22:28:52 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 22:29:55 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 22:31:51 +0000 UTC]
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Viper2458 In reply to thormemeson [2020-10-09 22:35:37 +0000 UTC]
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thormemeson In reply to Viper2458 [2020-10-09 22:36:48 +0000 UTC]
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I-Am-Madbat [2018-12-01 23:30:28 +0000 UTC]
While I like the drawing and design, I really thought the technical details were a cool read. Northrop-Grumman cannons heh heh.
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thormemeson In reply to I-Am-Madbat [2018-12-02 00:19:42 +0000 UTC]
Well they are a really innovative defense contractor the FA18 countless drones and even the B2 are all their works.
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I-Am-Madbat In reply to thormemeson [2018-12-02 01:09:04 +0000 UTC]
It makes sense. I'd do that as well, but Northrop-Grumman and all the rest died with Old Earth 4000 years in the past. I'll need to make up new giant interstellar corporations and some logo's That might be fun.
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thormemeson In reply to I-Am-Madbat [2018-12-02 01:28:59 +0000 UTC]
Well the Earth Colonial federation is formed in the 2070s
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lordmep [2018-10-14 13:13:02 +0000 UTC]
The vertical view reminds me of... I forget the name of the ship class. It was the Forward Onto Dawn from Halo 2.
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thormemeson In reply to lordmep [2018-10-14 22:58:45 +0000 UTC]
yeah I am trying to get away from that
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AngelisGoodwen [2018-10-14 12:33:44 +0000 UTC]
It's a very nice ship! But have you looked for any blind spots in it's design?
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thormemeson In reply to AngelisGoodwen [2018-10-14 19:25:06 +0000 UTC]
You mean the rear landing deck?
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AngelisGoodwen In reply to thormemeson [2018-10-14 19:33:30 +0000 UTC]
I'm more talking about the blind spots the four large engines create.
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thormemeson In reply to AngelisGoodwen [2018-10-14 19:37:30 +0000 UTC]
Oh those are covered by microwave weapons.
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AngelisGoodwen In reply to thormemeson [2018-10-14 20:25:49 +0000 UTC]
Oh. Well it was a a little hard to see that, sorry.
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thormemeson In reply to AngelisGoodwen [2018-10-14 20:59:07 +0000 UTC]
Its becaust the image is scaled 4pixels is a meter so you won't get much detail the best you can see is the housing units at the sides. I mean you can see the 60mm cannons and particle turrets.
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I-Am-Madbat In reply to thormemeson [2018-12-01 23:54:24 +0000 UTC]
Scale is why I haven't yet done any drawings of some of my ships. At 1 pixel per meter I'd be doing illustrations over 5000x5000. At that scale the point defense guns would be 3x3 pixel blots for each turret.
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thormemeson In reply to I-Am-Madbat [2018-12-02 00:21:47 +0000 UTC]
Well this thing is 550meters long its lucky to fit on the screen
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I-Am-Madbat In reply to thormemeson [2018-12-02 01:05:37 +0000 UTC]
That's bigger than the Seawise Giant. But I figure any interstellar ship is going to have to be pretty big to accommodate the fuel you'd need to get from here to there. The current theoretical ration for the improved Alcubierre drive is 1 ton of fuel converted to energy per 4 tons total of spacecraft. 500m is about the size I'm using for destroyers, the smallest interstellar combat ships (Frigates and corvettes are in-system only and carried by carriers for interstellar use). Dreadnoughts like The Czar are about 5km long, and not too many are built. The Soulrider is 12km long and there were only 5 completed with two under construction when the program was dropped due to cost. The Czar will need 5000x5000 px working area plus border to get some surface detail. The Soulrider will be ridiculous to draw. I figure it's DWT would be at least 60 billion metric tons.
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thormemeson In reply to I-Am-Madbat [2018-12-02 02:39:40 +0000 UTC]
Well these guys are less thirsty than the colony ships turned warships and no longer need solar panels to boost fuel efficiency or cool them down. None the less it only has a maximum load of people at 800 and rarely holds that many unless its some kind of planetary landing operation. I have a 4km long warship that is meant to serve more as a port than warship but its got a decent set of offensive weapons added on.
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I-Am-Madbat In reply to thormemeson [2018-12-04 04:35:34 +0000 UTC]
Yeah I keep my big ones on the rare end as well. Those are my commant cruisers and command carriers. Basically interstellar mobile bases.
I figure a lot of ships will get converted to and from various military uses in any realistic scenario. So a lot of things like freighters, cargo ships colony ships and prospector craft would be converted in a crisis as fast as possible. That's pretty much the basis I use behind the Merchant Militia in place of Merchant Marines. Since they may be the only vessels on site in a crisis, they are reasonably armed and at least somewhat trained.
I'm trying (as much as my limited # of braincells will allow) to stick to feasible physics and designs, so I did figure out the internal volume and tonnage for the Soulrider when I had it at 8Km long. The numbers were ridiculous. That big bugger could easily hold several divisions plus all their resupply and support, and have a number of craft in protected ports to rival the La Guardia or JFK airports. I'm pretty sure that it's upgraded size of 12 km would allow you to stuff the contents of Manhattan Island inside of it's cargo/crew area. I'm thinking that it's main lasers (multi-spectral x-ray) would fire in the 10's of terrawatts. A 1mm beam focus would probably create a fusion reaction in whatever it hit. It would certainly turn a 1 meter by 5km area to plasma instantly with a shot lasting no more than a millisecond. I don't think I want to do all that math over again so I'm just guessing the tonnage will be roughly 60 billion tons. I had the old version at 37 billion I think. (I scrapped all that stuff with the manuscript)
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thormemeson In reply to I-Am-Madbat [2018-12-04 21:13:27 +0000 UTC]
Yeah these ships can get pretty massive like in Starwars they get out of hand sometimes. I mean hell my Kiev can hold ships of Frigate and corvette sized ships. All of these ships can be cramped due to the armor and supplies to function. Ships like this can defy most of our laws of physics thanks to Unhexquadium.
My colony ships ended up addind a few guns in place of a dropship
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I-Am-Madbat In reply to thormemeson [2018-12-05 00:10:43 +0000 UTC]
I like that design. Do you have a front view? specs? My designs look quite a bit like that. I don't know what you're using your rings for, mine are the actual Alcubierre drives for interstellar travel. And yes, pretty much every ship in my 'verse is crammed to the nuts and cramped. every square cm counts. Most are also loaded with armor. A grain of kitty litter at 25%C is beyond a hazard. Not to mention particle and electromagnetic radiation shielding. Each requires different materials.
Are you using frigates and corvettes the same way I am? I made a distinction based on interstellar capability. A destroyer is the smallest interstellar capable warship (not including scouts and couriers). Frigates and corvettes are carried when deployed in interstellar missions. Otherwise they are usually based in orbit. I might put in a Long Range Frigate (or LRF) that would be responsible for in system interplanetary patrol use.
In mine I'm pretty much drawing the line at the 12 km mark. The Soulrider is one of those 'HOLY SHIT!" ships. Anything else that size is either a pure freighter hauling antimatter fuel, a space station/city habitat, or a colony ship. Like real life, most governments would have gone through a 'lets build stupid big!" phase, then thought better of it as they started to bankrupt their economies. The next biggest ship I have is the Illyrican fleet admirals flagship 'The Czar', at 5km. The Illyrican government has no official plans to outdo their allies and build a 13km ship.
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thormemeson In reply to I-Am-Madbat [2018-12-05 03:15:25 +0000 UTC]
My ships that don't have albruce drive rings or jump drives are either heavy attack craft, Corvettez or dropships. some Vettes have KT drives. The block1 Moscow cruiser is a colony ship with combat armor and guns. Humans have few allies that build their own fleets and qulluarians prefer to focus economic gains instead of warships.
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I-Am-Madbat In reply to thormemeson [2018-12-05 04:13:27 +0000 UTC]
Pretty much all of mine are variants on the Alcubierre drive for FTL travel, or matter/antimatter plasma fusion drives for regular travel in system. Basically the rear end is a radioactive hell when they are in use so drives and reactors are behind shadow shields at some distance behind crew/cargo areas. I'm not using anything like a reactionless drive as they are now thought to be unworkable.
Warships would be prohibitively expensive in any scenario. I read an economics report talking (humorously) about Star Wars, and the empire going bankrupt after building (never mind loosing) two mega projects that were completely ego driven. I figure interstellar economics might well be driven by economic predictions, as the further away from any given economic center you are the more out of date the information on that system will be. While this makes forecasting very problematic, A.I. economic software and information gathering services will be very big businesses in themselves. Fortunes may well be made or lost based on whether or not a given economic forecast was accurate or not. It actually sounds a bit funny if you think about it. Huge financial institutions and investment brokerages will in essence be making decisions based on high tech fortune telling. ("Fetch me my space wizard, I wish to make an investment!")
Block 1 Moscow cruiser, that has a cool ring to it.
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thormemeson In reply to I-Am-Madbat [2018-12-05 06:30:04 +0000 UTC]
Well Block is usually a name to a military upgrade. AIs may screw us in the end so beware using them. As for the Empire well shit they did own everything so well I guess that off set the losses.
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I-Am-Madbat In reply to thormemeson [2018-12-05 06:56:11 +0000 UTC]
Whelp, the Empire would have no shortage of material, or slaves. Even so, those death stars would have cost the GDP's of several solar systems to run every month, never mind the construction costs. Hell, now I know why they use those weird ration packs you see in The Force Awakens. If you didn't feed everyone with those, you'd need 10,000 cooks at least.
I'm taking a different take on A.I.s The ones in the 5 Stars Alliance are in between being property and being persons. They are very aware they are in an experimental state of limited rights, and patience will reward them with full status as a distinct society. As it is now, they are not allowed to be abused if they are a type 3 or a type 4 A.I. (Having full consciousness) and people like Sarah Morgan Visherly publicaly campaign for a continued increase in rights. The prevailing thought being that proper treatment and investigation of civil issues now will avoid problems for both groups, and end up with a mutually beneficial arrangement. Sarah believes that A.I. will very shortly have their own society whether people want it or not, and that preparations need to be made now to ease everyone into that. The Galactic Union (which the 5 Stars Alliance broke away from) does not use a lot of type 3 or 4 A.I.s as they do become very problematic. The G.U. does not recognize them as being concious entities deserving of rights.
That reminds me of L3 in Solo. She was a riot. (and she caused one, but I digress)
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thormemeson In reply to I-Am-Madbat [2018-12-05 18:50:31 +0000 UTC]
Well they do have droids but yeah. My AIs well they are not very likely to be self aware or contemplate their rights on average.
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I-Am-Madbat In reply to thormemeson [2018-12-05 21:46:17 +0000 UTC]
I have 4 classifications of A.I. Types 1 and 2 are not self aware, types 3 and 4 are. Types 3 and 4 are found in large institutions, or government/military installations and ships. Those are not generally available to civilians.
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thormemeson In reply to I-Am-Madbat [2018-12-05 22:54:51 +0000 UTC]
I have Argo a true ai but there is little it does beyond social planning.
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I-Am-Madbat In reply to thormemeson [2018-12-06 00:48:27 +0000 UTC]
IQ of 1000....plans weddings?
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thormemeson In reply to I-Am-Madbat [2018-12-06 01:02:57 +0000 UTC]
More like controlling population incentives education control and forecasting employment options to ensure a smooth transition from generation to generation.
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I-Am-Madbat In reply to thormemeson [2018-12-06 08:37:59 +0000 UTC]
Well, there goes my business plan.
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AngelisGoodwen In reply to thormemeson [2018-10-14 22:54:49 +0000 UTC]
Fair enough. I run into a similar problem on my ships....
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thormemeson In reply to AngelisGoodwen [2018-10-14 23:06:24 +0000 UTC]
Its impossible to show ever inch of these things hell even these guns with 60mm shells are too small to see
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AngelisGoodwen In reply to thormemeson [2018-10-14 23:12:13 +0000 UTC]
Yeah, all of my ships at 1/200 scale and bigger I can show the Strike Cannons....
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