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Published: 2008-12-08 00:31:20 +0000 UTC; Views: 340497; Favourites: 11568; Downloads: 5361
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In my opinion, these are the most important factors in any character design: color, concept, shape, simplicity, cohesiveness, repeatability, personality and uniqueness.Color: Any design with colors all over the place creates too many places for the eye to look. Keep your color design very simple and zen. Looking at the colors shouldn't be jarring or confusing. This isn't to say only use one color, not at all, but try to make sure the ones you use are harmonious. Avoid mixing and matching different saturations of the same color or picking colors that clash with one another.
My rule of thumb: Stick to no more than three base colors and some value variations.
Concept: Your design should have inspiration, even if the inspiration is just your intended character's personality or an interesting object that represents them. Your character could be a bookworm, and that would impact her posture, her clothing, her hairstyle...pretty much everything about her! You can design clothing based on objects, elements, existing fashions or other things that relate to your character's personality.
My rule of thumb: Your whole design should radiate with one strong idea.
Shape: Every character should have a unique overall shape. Nothing is more boring than a lineup of characters with the same exact body type, height, stance, etc. There's so much that can be conveyed by body shape and posture, and it's really worth looking at pictures of people to learn to draw as many different types as possible.
My rule of thumb: You should be able to recognize your character as a silhouette only.
Simplicity: Even in designs with lot of detail, I think the best character and clothing designs need to be relatively simple in the breakdown. Posture and pose can usually be conveyed in a few lines, and clothing shouldn't have too many elements or pieces to avoid confusing the eye.
My rule of thumb: You should be able to convey your character's overall design in ten pen strokes or less.
Cohesiveness: This goes for every facet of the design (concept, color, shape, etc.) Try to repeat colors, shapes, designs, patterns and overall ideas across your figure. Even if it's something really small, like your character has bright blue eyes, try to repeat a variation of that blue somewhere on the figure - maybe even an accessory or a fringe. Try to use every color and shape more than once.
My rule of thumb: The bottom half of your design should look like it belongs to the top half.
Repeatability: When you design a character, make sure that drawing him/her over and over would not get tedious, or that it would even be possible. Draw him/her from several different angles. Don't include any laboriously detailed patterns or tattoos that would be impossible to draw the same way twice.
My rule of thumb: Drawing your character should be relatively easy.
Personality: Your character's face, stance, clothing choices, even their color scheme should reflect their personality. If you can't hint at their personality through one aspect, double your efforts on the others; for example, if you have to draw a depressed man as a brightly colored clown, make him really slouched, his expression REALLY sour, etc.
My rule of thumb: We should know your character the moment we look at him.
Uniqueness: Perhaps most important of all, your character should be unique in body type, face shape, facial features, posture, deformities, etc. Don't just use one design or shape for everything, even if you really, really like the way one particular thing looks. Hairstyle, accessories and clothing don't count for this category because those things can be changed; don't depend on them to differentiate your character from another! Your character is an individual, so do them a favor and make them look like one.
Things to vary on the face include jawline, eyebrows, eye shape and size, nose shape and size, cheekbone placement, lip and mouth shape, ear size and shape, overall placement of the features, hairline, forehead size, and unique features such as scars, piercings and tattoos.
Things to vary on the body include height, weight, posture, skin tone, shoulder width, muscle tone, butt size, arm/leg length and shape, missing limbs, breast size, shape and placement, neck length and torso-to-leg ratio.
For a good example of this, look at the show Avatar; it has characters that periodically change clothes and hair, or are dressed in practically identical clothes, yet you can still recognize them all as individuals.
My rule of thumb: You should still be able to recognize your character even if they were bald and naked.
Related content
Comments: 917
lolfan43 [2011-04-05 04:14:04 +0000 UTC]
thank you this will help me a lot and well this seems like really sound advice
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thegraykitsune In reply to ??? [2011-03-22 21:49:15 +0000 UTC]
THANKS!! but one question im like a book worm but still quite outgoing and popular & wear casual clothes so can charactes be different to there clothes?
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antoinette721 In reply to ??? [2011-03-03 01:24:10 +0000 UTC]
These are great tips. Especially the naked one. I never thought about that.
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MCYK606 [2011-02-27 00:08:32 +0000 UTC]
Great tip. I wish I was an artist so my OC info would be more like your tip and not a bunch of random info. Now I am going to use this and improve my oc info.
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ddyana [2011-02-21 20:23:43 +0000 UTC]
i think this are very helpful tips, all of them. for me, this kind of things are all you need to make a likeable and realistic character
good job!
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peacemakerwarfreak [2011-02-05 17:36:55 +0000 UTC]
This is just the tutorial that I was looking for! Thanks! XD
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Pug-Randomosity [2011-02-04 23:48:44 +0000 UTC]
Do you think my character is origanal?
[link]
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lolfan43 In reply to UnassumingLocalLady [2011-04-05 04:33:01 +0000 UTC]
how did you find my profile i don't have anything worth looking at?
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lolfan43 In reply to UnassumingLocalLady [2011-04-05 22:20:44 +0000 UTC]
so how did a link from you to me appear
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Scara161 In reply to ??? [2011-01-15 22:11:46 +0000 UTC]
Very, very helpful. I've been stuck on a few characters for a while, and this just gave me some new Ideas.
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DanHoweDeviant In reply to ??? [2011-01-04 16:15:57 +0000 UTC]
I'm doing a research project on how to Design a car with character, and this is wonderfully helpful. Even though 'character design' and 'a design with character' can be quite apart, almost all of these tips can be applied to designing a car.
NICE!
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chaos-bringer23 In reply to ??? [2010-12-30 05:52:32 +0000 UTC]
Very helpful, makes me think! Thank you ~
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SamoanVampCatt In reply to ??? [2010-12-29 12:43:57 +0000 UTC]
how this is realllly helpfull
great tips
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Sugar-Kat In reply to ??? [2010-12-26 02:55:56 +0000 UTC]
I thought this was good and inspiring thanks~
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punker--rocker In reply to ??? [2010-12-17 06:00:14 +0000 UTC]
I think this is the best tutorial on this subject I have seen, and since making recognizable, unique characters is pretty much my biggest issue at this point, your tips are super helpful. Thanks for sharing!
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StardustThief In reply to ??? [2010-12-04 04:48:07 +0000 UTC]
The last one is sooooo hard sometimes...but I agree, it is to me the most important when it comes to physical design of a character. Actually I say the same thing as your rule of thumb does! XD Although I also add up that they should be recognizable when they are "colored" in grayscale/ black and white. Some people depend too much on the colors...
...not that I ace character design of course! XD I came looking for tips actually, but I agree in each and every one I read.
Thanks!
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RocMegamanX In reply to ??? [2010-12-02 20:00:14 +0000 UTC]
I have a question: When you mention color, does that also include skin color?
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thundercake In reply to RocMegamanX [2010-12-02 22:31:13 +0000 UTC]
Yeah, I generally try to harmonize the body colors (skin tone, eye color and hair color) with the clothes they wear. Most of my characters trend towards either warm or cool, and their clothes reflect that, but a direct contrast can be really interesting (like blue hair on an otherwise warm-cast design). If it's incorporated elsewhere in the design I find it balances it out and avoids drawing the eye to only one place.
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RocMegamanX In reply to thundercake [2010-12-03 20:35:35 +0000 UTC]
Oh, and about that "ten pen strokes or less" thing, how is it possible to draw all those details in ten pen strokes or less?
Eyes, nose, chin, hair, etc.
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thundercake In reply to RocMegamanX [2010-12-04 00:43:06 +0000 UTC]
My goal is usually to prioritize the most important and distinct details / shapes rather than hit 10 pen strokes exactly, so I probably should have phrased it differently.
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MissMoonBeam [2010-11-20 08:47:45 +0000 UTC]
These are great tips. I think everyone should check this out, whether they agree with it or not, because it really is enlightening. ^^
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OCEANSCENTED In reply to ??? [2010-11-16 07:01:33 +0000 UTC]
Man oh man, thank you so much for mentioning simplicity.
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attikachu [2010-11-14 23:37:16 +0000 UTC]
Okay, I love you. XD Oh my God is this gonna come in handy in the future.
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FreckleOnMyPalm [2010-11-11 18:52:17 +0000 UTC]
Some pretty good tips, especially for people starting out. All of these tips have exceptions when they should, nay need to be broken but as a general rule of thumb this is a good set and something I think a lot of people should learn
Kudos!
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darthaardvark In reply to ??? [2010-10-25 03:50:39 +0000 UTC]
thank goodness all my characters are bald and naked anyway
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Vanbrosia In reply to ??? [2010-10-10 06:20:52 +0000 UTC]
This is very helpful, thanks so much!
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lerris3 In reply to ??? [2010-10-03 00:02:12 +0000 UTC]
thanks for these tips! very helpful!
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eskinvandel In reply to ??? [2010-09-24 15:21:05 +0000 UTC]
[link]
This guideline is amazingly put together. Helped me a lot to think of some of my characters in this aspect.
Thanks.
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tidal-flower500 In reply to ??? [2010-09-16 03:46:08 +0000 UTC]
This is really helpful and well put-together!
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ChaoticAngel09 In reply to ??? [2010-09-11 04:50:57 +0000 UTC]
OMIGOSH. I LOVE YOU SO MUCH RIGHT NOW. lol Sorry about that. I like making original charachters myself.
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MESeele In reply to ??? [2010-09-07 06:47:00 +0000 UTC]
This is a fantastic summary of what to keep in mind when designing a character. I have this thumbtacked onto my wall above my desk
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jay-doubleyou-see In reply to ??? [2010-09-04 02:34:57 +0000 UTC]
Great tips, being able to recognize a character by their silhouette is a rule I strongly try to adhere to.
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anakareninart In reply to ??? [2010-09-01 03:41:34 +0000 UTC]
Thank you so much!! this is very helpful! right now I'm designing a character, and this information is helping me to improve!!
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RoCueto In reply to ??? [2010-08-30 20:14:14 +0000 UTC]
I've read almost the exact same from Bob Kane and Jack Kirby.
They only designed Batman and Spiderman, mind you, don't know if you've read about them
Seriously this should be etched on the arms of every character designer, I'm particularily sick of the ridiculous designs from (and inspired by) Square-enix. I can't believe how they can make their characters so horridly plain with so much useless details, specially after looking at Amano's much simpler and better looking designs.
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RocMegamanX In reply to RoCueto [2010-12-03 20:39:36 +0000 UTC]
I'm not sure why Amano's art is so praised. Granted, I haven't played any of the first six FF games.
And apparently he was inspired by Western Comic book heroes....I looked at his concept sketches. I don't see the influence.
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RoCueto In reply to RocMegamanX [2010-12-04 04:50:38 +0000 UTC]
Amano is praised because he could make iconic characters with a few brush strokes, characters that were burnt into your memory but still stayed ethereal and fantastic unlike the over-adorned crap or cookie-cutter grim they produce nowadays.
And if you haven't played FF1, FF4 and FF6, you haven't really played Final Fantasy, the closest you've ever been was FF9.
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RocMegamanX In reply to RoCueto [2010-12-04 08:05:29 +0000 UTC]
How are the other Final Fantasy games NOT Final Fantasy games? Because of the character designer?
Maybe Amano's style is personal preference, I don't know.
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RoCueto In reply to RocMegamanX [2010-12-04 09:00:35 +0000 UTC]
Not because of the character designers but because of the watering down of the escence of Final Fantasy in favour of plastic and marketable characters and shallow, reharshed storylines.
In case you're a rabid FFVII fan, this conversation is over. Otherwise, play FF6 and FF4, they are sincerely great games and you'll love the characters and the storylines much more than any others'. And it's not a matter of preference, they're just better built, better directed and better executed than the 3D games.
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