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Published: 2008-12-08 00:31:20 +0000 UTC; Views: 340512; Favourites: 11568; Downloads: 5361
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In my opinion, these are the most important factors in any character design: color, concept, shape, simplicity, cohesiveness, repeatability, personality and uniqueness.Color: Any design with colors all over the place creates too many places for the eye to look. Keep your color design very simple and zen. Looking at the colors shouldn't be jarring or confusing. This isn't to say only use one color, not at all, but try to make sure the ones you use are harmonious. Avoid mixing and matching different saturations of the same color or picking colors that clash with one another.
My rule of thumb: Stick to no more than three base colors and some value variations.
Concept: Your design should have inspiration, even if the inspiration is just your intended character's personality or an interesting object that represents them. Your character could be a bookworm, and that would impact her posture, her clothing, her hairstyle...pretty much everything about her! You can design clothing based on objects, elements, existing fashions or other things that relate to your character's personality.
My rule of thumb: Your whole design should radiate with one strong idea.
Shape: Every character should have a unique overall shape. Nothing is more boring than a lineup of characters with the same exact body type, height, stance, etc. There's so much that can be conveyed by body shape and posture, and it's really worth looking at pictures of people to learn to draw as many different types as possible.
My rule of thumb: You should be able to recognize your character as a silhouette only.
Simplicity: Even in designs with lot of detail, I think the best character and clothing designs need to be relatively simple in the breakdown. Posture and pose can usually be conveyed in a few lines, and clothing shouldn't have too many elements or pieces to avoid confusing the eye.
My rule of thumb: You should be able to convey your character's overall design in ten pen strokes or less.
Cohesiveness: This goes for every facet of the design (concept, color, shape, etc.) Try to repeat colors, shapes, designs, patterns and overall ideas across your figure. Even if it's something really small, like your character has bright blue eyes, try to repeat a variation of that blue somewhere on the figure - maybe even an accessory or a fringe. Try to use every color and shape more than once.
My rule of thumb: The bottom half of your design should look like it belongs to the top half.
Repeatability: When you design a character, make sure that drawing him/her over and over would not get tedious, or that it would even be possible. Draw him/her from several different angles. Don't include any laboriously detailed patterns or tattoos that would be impossible to draw the same way twice.
My rule of thumb: Drawing your character should be relatively easy.
Personality: Your character's face, stance, clothing choices, even their color scheme should reflect their personality. If you can't hint at their personality through one aspect, double your efforts on the others; for example, if you have to draw a depressed man as a brightly colored clown, make him really slouched, his expression REALLY sour, etc.
My rule of thumb: We should know your character the moment we look at him.
Uniqueness: Perhaps most important of all, your character should be unique in body type, face shape, facial features, posture, deformities, etc. Don't just use one design or shape for everything, even if you really, really like the way one particular thing looks. Hairstyle, accessories and clothing don't count for this category because those things can be changed; don't depend on them to differentiate your character from another! Your character is an individual, so do them a favor and make them look like one.
Things to vary on the face include jawline, eyebrows, eye shape and size, nose shape and size, cheekbone placement, lip and mouth shape, ear size and shape, overall placement of the features, hairline, forehead size, and unique features such as scars, piercings and tattoos.
Things to vary on the body include height, weight, posture, skin tone, shoulder width, muscle tone, butt size, arm/leg length and shape, missing limbs, breast size, shape and placement, neck length and torso-to-leg ratio.
For a good example of this, look at the show Avatar; it has characters that periodically change clothes and hair, or are dressed in practically identical clothes, yet you can still recognize them all as individuals.
My rule of thumb: You should still be able to recognize your character even if they were bald and naked.
Related content
Comments: 917
RocMegamanX In reply to ??? [2010-12-04 19:16:24 +0000 UTC]
I myself only watched my sister play VII, VIII, IX, X, XII, and am now watching her play XIII, so I'm not really a rabid fan. I haven't really played that many Final Fantasy games to tell you the truth. I HAVE played Chrono Trigger and Secret of Mana, though.
How would I tell if a character is "plastic and marketable" and how would I tell if a story is "shallow or rehashed"?
XIII doesn't look that bad.
I just give some games the benefit of the doubt. Kingdom Hearts is pretty good IMO.
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RoCueto In reply to RocMegamanX [2010-12-05 04:38:54 +0000 UTC]
I'll assume you're young yet, it's not an insult or anything but taste tends to come with experience. Liking KH is a good starting point to distinguish between a good story (Kingdom Hearts) and a shallow story that uses existentialist shit to cover the lack of an argument(KH2). Same as between good, well-developed characters (Glenn or Marle form Chrono Trigger) and cookie-cutter money-making characters who are obviously made to sell instead of being made to tell a story (like Cloud and Sephiroth or the whole organization XIII).
In the end there is also personal preference, some people like to read/play characters they can identify with or admire, some only want characters to look at and whom are so empty they can go around shipping and fanfic-ing them.
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RocMegamanX In reply to RoCueto [2010-12-05 07:38:30 +0000 UTC]
But I'm in my 20s. I just haven't played that many Square games.
I haven't played Final Fantasy IV and VI and the "true" versions(not the ones on SNES) are probably hard to find. Also, the GBA has low audio quality, so THAT'S right out.
Also, what type of argument do you mean in terms of KH2? I needed elaboration.
Also, what are the warning signs of "Uh-oh, this character is only made as a marketing tool, so it's an empty character"? You didn't elaborate on what makes a character empty. You only gave examples. Granted, Sephiroth is basically Norman Bates with a long sword, but what makes him "empty"?
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RoCueto In reply to RocMegamanX [2010-12-08 04:05:01 +0000 UTC]
KH2's argument is weaker than KH1's because while it involves a lot of existentialist shit that is not backed up, a lot of characters who just come out of nowhere into the main conflict and a lot of plot-holes and what's called "deus ex machina". Changing things to fit the story right away instead of letting them develop.
In contrast, KH1 explained to us the "heartless" event, why and how it worked and all characters concious of it interacted openly with the event and the rest of the characters who knew about it. The characters who didn't know, took a time, based on their personality, to cope and understand, they didn't just magically know everything and acted like a bunch of monsters out of nowhere was an everyday thing.
There were two climaxes along the story and the characters change at each of these on addition with developing from beach boy and squires to heroes along the game.
KH1 may be much more common argument-wise than KH2, but it's better composed, and that makes it's story better.
On characters; characters meant to fill a role tend to be good, while open-ended characters without definite traits and mutable personalities are made to be used on many different stories and media, wich often includes a lot of merchandise, that is a marketing tool.
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RocMegamanX In reply to RoCueto [2010-12-08 05:54:59 +0000 UTC]
What 'roles' do you mean? Roles as in "hero", "mentor", "damsel", "rival", "antagonist"? Or do you mean the different 'roles'?
How would someone like Cloud Strife from FFVII or Balthier from FFXII not have "definite traits" or "mutable personalities"? I kinda like Balthier and his suave, swashbuckling personality. Granted, characters like Squall tend to be way too bland or emotionless in terms of personality, which I will grant you, and Tidus is kind of a wuss.
If you want, do you want to just continue this over notes? It's probably too late, but is that OK?
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RoCueto In reply to RocMegamanX [2010-12-09 04:41:56 +0000 UTC]
Those you mention are archetypes, not roles. A role is what the character's meant to do. Ex. Timon & Pumba are meant to help Simba cope with his father's death. However they aren't of the "mentor" archetype as Rafiki and Zazu, they are "fools" and yet take the role of teaching.
Balthier does have definite traits and his personality is inmutable (a mutable personality I meant as something bad), he's equally cool-minded when he's in control, when they're running away, when Fran gets hurt, when his father goes bonkers and even when being jealous at Al Cid flirting with Ashe. Blathier is a good character because his actions, his arguments and his goals are coherent and fit a role in FF12's storyline.
Vaan, however, just like Squall and Cloud, has a weak, mutable personality that changes continuously, supported by a "silent hero" archetype. This is meant to help the player make believe he's in the lead role as the vagueness of the character allows the player to imprint his thoughts and values on it. These, however, are bad character traits when trying to tell a story.
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thundercake In reply to ??? [2010-08-30 22:12:30 +0000 UTC]
don't get me started on Square Enix...Nomura whyyyy
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RoCueto In reply to thundercake [2010-08-31 04:12:34 +0000 UTC]
No ammount of belts, zippers and glam hair will ever be as iconic as the blue robe and pointy yellow hat, or the red pimp-hat and cape, or the white and red hoody cloak, Nomura's crap is forgettable at best.
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thundercake In reply to RoCueto [2010-11-15 18:02:36 +0000 UTC]
I know this comment is old but, agreed, so much, omg. Nomura, whyyyyy
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RoCueto In reply to thundercake [2010-11-15 22:01:38 +0000 UTC]
I know, it's why FF9 is my fave, and the rest dissapoint me hard
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triplecatch202 In reply to ??? [2010-08-24 03:35:25 +0000 UTC]
This is SO incredibly useful, you have no idea:iconicantbeliveitplz: I love the way you organized it, makes it super easy to read through!
At the unique section, I was actually thinking of Avatar while i read it
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Kasami-Kat In reply to ??? [2010-08-19 18:25:44 +0000 UTC]
Thank you! This I will definitely keep this in mind when I create a character. c:
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Cady-Bug In reply to ??? [2010-08-16 08:12:50 +0000 UTC]
This is so helpful : ) Thanks!
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RadioactiveLunchbox In reply to ??? [2010-08-14 15:30:40 +0000 UTC]
This is a really good help for everyone! It's easily to understand and very well written.
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KaikenKamiura In reply to ??? [2010-08-11 04:06:12 +0000 UTC]
This'll help me work on my OC drawings a LOT better. Sweet job.
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cam-pbab In reply to ??? [2010-08-10 00:50:06 +0000 UTC]
thank you!^^ I'm trying to work on a simple, neat design for some characters and this will surely help a lot!
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belarin In reply to ??? [2010-08-07 13:18:26 +0000 UTC]
Thanks, this was really helpful! I'll keep this in mind when I design new characters
Although something odd I noticed was that one particular character of mine(when I drew everyone identical) I kept inadvertantly giving a shorter face to match her cheerful outlook. Even my subconcious says 'no!' to lack of variation!
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JoLeeJones [2010-07-30 04:36:50 +0000 UTC]
Oh and i have a question
What do you mean by " Concept " ?
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JoLeeJones In reply to ??? [2010-07-30 03:00:00 +0000 UTC]
all this might be hard to sum up a first but im going to try best and use your tips
oh and by the way thanks for the great tips!
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anime-gamer-gal-13 In reply to ??? [2010-07-25 07:11:30 +0000 UTC]
thaaaank you!!!! :hugs:
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tala2lakota In reply to ??? [2010-07-18 03:17:57 +0000 UTC]
I agree all the way. XD
FAV!
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icemelonjelly In reply to ??? [2010-07-14 16:54:11 +0000 UTC]
this is very useful, I wouldn't of thought of anything you said in that way
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Wolfy-T [2010-07-01 22:05:31 +0000 UTC]
Super tips! I'll be sure to share this with others!
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Sidorra In reply to ??? [2010-06-26 13:37:10 +0000 UTC]
One of the best tutorials out here!!
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BOTASU-Orichumo [2010-06-20 17:55:33 +0000 UTC]
wow, that is an amazing tutorial, i can't explain how great it is in english so i want to do that in spanish,
‘‘‘Esta bien chingon!!!
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thundercake In reply to BOTASU-Orichumo [2010-06-21 20:16:13 +0000 UTC]
jaja estoy felΓz que lo te gustΓ³!
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MindSpringFF [2010-06-08 03:29:23 +0000 UTC]
Wow! Thank you so much for this! It's sure to help
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Bouncymouse [2010-06-04 07:34:09 +0000 UTC]
Great tutorial. Sometimes it's nice to see an artist's character come to life through a more illustrative approach, but I think this works really well, if not better, because it gives the important points without influencing the users overall outcome. It's more a groundwork than handing a design over on a plate, which is far more inspiring.
Awesome
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Gekkeiju-chan [2010-05-28 23:59:06 +0000 UTC]
Very intriguing ideas, which now that I think about it, make perfect sense. Time to pull out those characters whose stories never got finished. Thanks for the inspiration!
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atomiccatz In reply to ??? [2010-05-26 21:48:33 +0000 UTC]
Thanks for this wonderful lesson! I now know more about the world of character designing than i ever did before.
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applehat208 In reply to ??? [2010-05-25 21:52:56 +0000 UTC]
This was very informative and helpful, especially about keeping the design simple. I usually go over board in the costume department
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MESeele In reply to ??? [2010-05-20 10:27:17 +0000 UTC]
Ah, just what I needed. Concise yet informative. Thanks a lot!
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Kylzaron26 In reply to ??? [2010-05-15 00:49:46 +0000 UTC]
TY! Your rule of thumbs are extremely helpful!
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Sizab In reply to ??? [2010-05-06 23:19:14 +0000 UTC]
I've been taking these tips heart every time I draw something, and I really feel it's changed things for better. Thanks for making this! :3
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Mapledryad In reply to ??? [2010-05-03 21:25:47 +0000 UTC]
Wow this is awesome ^^ I'm pretty good with most of these but lacking in other places...
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PsychoticTurtle In reply to ??? [2010-04-25 14:58:00 +0000 UTC]
This is a fantastic guide! Thanks. c:
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shazinaprem In reply to ??? [2010-04-14 18:33:21 +0000 UTC]
Thank you all for this. This was very helpful. So I will "beherz" what you say and draw a FC in the Sonic-Universe or elsewhere.
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loginithenotsogreat In reply to ??? [2010-04-11 16:19:28 +0000 UTC]
This is really going to help me make my characters. I was worried they'd be too... normal? IDK.
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LilyBlossomRising In reply to ??? [2010-04-03 05:30:50 +0000 UTC]
thank you very much for posting this, i really appreciate it
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Winged-Seahorse In reply to ??? [2010-03-31 01:16:33 +0000 UTC]
thanx this is helpful - btw as in Avatar do you mean the movie or the last airbender
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thundercake In reply to Winged-Seahorse [2010-03-31 14:36:41 +0000 UTC]
this was written before I knew about the James Cameron movie
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