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Published: 2007-04-11 00:38:20 +0000 UTC; Views: 16654; Favourites: 218; Downloads: 442
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Description
I finally got around to doing a perspective tutorial. Any and all comments are welcome. If you find errors, please let me know.Related content
Comments: 22
rufus-rag-and-bone [2008-10-04 07:50:57 +0000 UTC]
in the three point perspective section theres no third point marked in on the sinister building ...
but its okay -it didn't effect my learning ....
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timeslider In reply to rufus-rag-and-bone [2008-10-04 23:51:17 +0000 UTC]
That's because it's so high up it would be off the page if it was a normal page. Your lines don't have to converge exactly the to 3rd point just as long as there's a hint of it in there people will get the gist.
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The-Reploidst [2008-05-17 01:55:46 +0000 UTC]
There is one thing I wish to ask. That is, how do you place where you would put lines for boxes, and what would you recommend as a tip for making a character a giant?
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timeslider In reply to The-Reploidst [2008-05-19 00:08:23 +0000 UTC]
Experiment with the position of the lines for the box. As for the giant, put the vanishing point low.
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cie-cie [2008-03-02 05:49:19 +0000 UTC]
Thanks a lot! It's really nice and simple tutorial.... Before, a perspective things really makes me got headache
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timeslider In reply to SmashR [2007-12-03 15:11:17 +0000 UTC]
You're welcome. I'm glad you like.
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Tengu-MT [2007-12-01 12:49:14 +0000 UTC]
Its great and easy to understand, although I'm still looking for a tut where it shows you how to draw humans in perspective
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Shadow-Spyro [2007-11-20 12:32:01 +0000 UTC]
This'll come in very handy for my perspective practise. ^^
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timeslider In reply to Shadow-Spyro [2007-11-20 15:45:32 +0000 UTC]
Thank you, I'm glad it helps.
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JM2-art [2007-08-08 16:48:10 +0000 UTC]
Simple and easy to use, beginners will enjoy!
Maybe a re-make with proper and cleaner lines will simplify this further.
All in all, great work.
~JM2
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timeslider In reply to JM2-art [2007-08-08 18:16:49 +0000 UTC]
Thanks. I have better artwork for a new one, but I don't know when I'll have a chance to work on it. My computer at the house broke.
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Katuko [2007-05-30 21:19:30 +0000 UTC]
THANK YOU. This made thngs so much clearer. I have one question though. When would you know to use one, two, or three point perspectives?
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timeslider In reply to Katuko [2007-05-31 23:54:58 +0000 UTC]
I'm happy to hear this made things clearer!
Hmmm. It all depends on what you're trying to do. Personally, I use one and two point the most. For dynamic shots, I use three point perspective or break some of the rules of one and two point to add "wanted" distortion to make things more extreme.
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Pereyga In reply to timeslider [2011-08-30 21:49:13 +0000 UTC]
so it's up to you to decide how much points you want to use?
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InfamousD05 [2007-04-11 02:05:32 +0000 UTC]
I really need to get into practicing this. Thanks for sharing
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