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Published: 2014-06-12 15:49:37 +0000 UTC; Views: 782; Favourites: 10; Downloads: 0
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Description
I've been a bit silent cus of exams. Have some of my favourite recent textures that I can reveal without spoiling my biggest current loveRelated content
Comments: 12
igoraherne [2015-07-10 01:15:46 +0000 UTC]
toxkillfraex, may I use the texture in my game?
I will credit you if it comes out!
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toxkillfraex In reply to igoraherne [2015-07-10 18:00:39 +0000 UTC]
sure you can!
but give me a ding when it happens
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Weesabi [2014-11-20 00:43:29 +0000 UTC]
Hey dude, can you give me some advice on how to draw dirt like that! Ive been looking and looking and cant seem to find any form of methods on how to draw dirt like that. Care to give a hand? ;_;
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toxkillfraex In reply to Weesabi [2014-11-20 12:02:21 +0000 UTC]
I'm not sure how much I can help you but lets give it a shot.
I started with something of a cloud with brown colours and added more darkness and lightness with a chalky brush. Then I added in some dark cracks with a simple round brush and made the edges around that darker and lighter with a chalky brush again. I also added thin lightness lines after all the dark and light bits were added. If you don't like your colours at this point or want more contrast levels and colour balance is your friend (I tend to have the best results with levels).
Then I added more darkness in the cracks with a thin brush and splattered some lightness with a chalk brush. I added in the pebbles making sure they dropped some shadow and had highlights. After this point the majority of my layer additions are colour splattering of various hues (red, green, blue purple anything goes really just layer styles and opacity make them mesh and finish it of.
I make allot of use of layer opacity to get the contrasts not too overboard and allot of my lightness layers have linear dodge as a layer effect on them. Overlay, multiply and colour dodge are nice additions on the colour splatter layers when they just don't seem to want to match. The difference between dark and light colours usually is a case of saturation being higher with the dark colours and the hue slightly differing in one way or another.
Also throughout the process I made use of the offset filter on every layer to make sure the whole thing would tiles (yes it is as tedious to do as it sounds, but it's the only way to make it tileable).
I have literally no clue how helpful this is going to be, but atm it's the best I can do as a run down of what I sort of did.
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Weesabi In reply to toxkillfraex [2014-11-20 23:13:19 +0000 UTC]
What program is used if i may know? I usually use Gimp for my textures
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toxkillfraex In reply to Weesabi [2014-11-21 18:36:56 +0000 UTC]
I use photoshop. Im not sure how well Gimp matches up to it though =/
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Weesabi In reply to toxkillfraex [2014-11-21 21:51:50 +0000 UTC]
Darn. -n- Someday i'll get Photoshop... someday
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toxkillfraex In reply to Weesabi [2014-11-22 12:48:21 +0000 UTC]
yeah I can't really change that, but good luck with your efforts either way.
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toxkillfraex In reply to TichShowers [2014-06-12 18:23:36 +0000 UTC]
O_O I think it's too big for that xD
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