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Ulysses-31 — Excavator Redux 3

Published: 2008-05-04 15:39:46 +0000 UTC; Views: 2666; Favourites: 12; Downloads: 305
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Description I first made this model a few years ago and forgot about it (it can be seen in my gallery). After attending an industry exhibition late last year it was recommended that I texture the model. Until now i'd avoided doing that, never having textured a vehicle before and thus lacking confidence but I eventually got around to it. Meh, it's OK I guess.
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Comments: 17

mavhn [2011-09-01 05:31:10 +0000 UTC]

nice man looks great with the textures.

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MeshWeaver [2010-05-14 21:55:09 +0000 UTC]

seriously, that is one awesome digger which program did you use for cleaning up the textures? they're awesome!

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Ulysses-31 In reply to MeshWeaver [2010-05-14 23:33:06 +0000 UTC]

Thanks ^_^. Not quite sure what you mean by "cleaning up". When texturing, I used a basic technique of using colour-range selections in photoshop and painting/filling regions to get a cracked/flaked paint effect, and then brushes to add things like scratches, dirt, and chips on exposed areas.

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MeshWeaver In reply to Ulysses-31 [2010-05-14 23:58:57 +0000 UTC]

Ah, Photoshop...I've actually never tried it, I've been sticking with GIMP - though I think both are relatively the same.

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SuperSergio [2010-03-04 23:04:27 +0000 UTC]

nice, though I think d-map shadow is too rough... IMHO

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Ulysses-31 In reply to SuperSergio [2010-03-04 23:22:55 +0000 UTC]

It's a ray-traced area shadow. The "area" is quite large compared to the excavator, so it looks a little strange, a bit like having the whole ceiling of a room illuminated.

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SuperSergio In reply to Ulysses-31 [2010-03-04 23:30:37 +0000 UTC]

mmm... if you've changed AL proportions, OR, if it's not far enough from the model--then it could come up with artifacts like this. Also... I don't know what's your software is, but most I know 3DMax and Maya the AL has both d-map based and RT shadows mode...

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SuperSergio In reply to SuperSergio [2010-03-04 23:05:03 +0000 UTC]

nice textures though, keep it up -)

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kayona-kim [2009-12-08 01:52:02 +0000 UTC]

it's simply gorgeous. Once I turn in my final I want to go back to the model and make it nice and detailed like this

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3Fangs [2009-09-09 10:21:14 +0000 UTC]

It looks so different with the textures...it's amazing what they can do to give it even more depth...

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Mnemonica [2009-02-26 05:20:58 +0000 UTC]

Random passerby here. I don't know much about 3D modeling, but this looks like excellent work. It looks like a model right out of a CG movie or game.

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drdearth [2008-09-28 12:46:37 +0000 UTC]

Great work, man

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german01 [2008-08-23 19:28:23 +0000 UTC]

Good job
Nice textures!

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Wissemann [2008-08-11 04:44:47 +0000 UTC]

Congrats for this making it into 3dWorld mag mate!
Should animate it in action!

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VitaminZinc [2008-05-05 16:04:56 +0000 UTC]

That's really impressive. Good job.

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petkobre [2008-05-04 21:04:55 +0000 UTC]

amazing details! it looks really nice with texture, how many moto-hours it have?

btw, sorry for my bad english :$

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Ulysses-31 In reply to petkobre [2008-05-04 23:28:26 +0000 UTC]

Your English is fine, don't worry about it. If by "moto-hours" you mean how much usage this digger has seen, that's hard to say. When I first attempted a texture, it looked far too corroded to the point where it would be only good for scrap. Little by little I kept on removing scratches and rust until it looked worn mostly in the arm section, with the body mostly clean as it is with diggers that are still in use.

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