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Published: 2009-05-31 02:59:41 +0000 UTC; Views: 14780; Favourites: 82; Downloads: 13999
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Description
[link] - Part 1 : Identifying Bone Structure That Forms the Framework of the Body[link] - Part 2 : Identifying the Muscles That Shape the Body
[link] - Part 3 : Using What You Know About Bone and Muscle Structure to Shape Realistic Skin
Bone structure is a very important thing to learn when it comes to producing realistic human characters. Not only do bones shape and frame the body, but they also poke out toward the skin to create a lot of the ridges and bumps that you commonly see around elbows, knees, ankles and shins. Knowledge of the skeleton helps keep your poses are convincing and knowing how long bones are in comparison to other bones, and how bones twist and turn when parts of the body bend to keep your poses lifelike and flexible. Bones are the framework to which the muscles attach as well, so it helps to have a basic knowledge of the skeletal system before learning about muscles.
Some important bones to pay attention to:
Skull - The ridges in the skull are sometimes very close to the surface of the skin, with only a thin layer of muscle and skin cover. The shape of the skull is important to know because it greatly influences the shape of the face.
Spine - It is important to know how the spine bends and twists, to create dynamic poses. Itβs also important to know where other bones connect to the spine.
Pelvis - The pelvis comes very close to the surface of the skin at the top, and the angle of the hips and spine are the most defining features in dynamic poses. Stiff hips and spine make for a stiff pose.
Femur - The way the femur protrudes outward from the pelvis is responsible for the hips being wider than the pelvis. Utilizing this knowledge is what makes those comic book women so shapely!
Patella and Tibia - These bones also come close to the surface of the skin and create some of the most prominent ridges and dips in the lower portion of the leg.
Ribcage - Knowing the shape of the ribcage will greatly help improve the general shape and realism of the torso of your drawings or paintings.
Feet and Hands - Hands and feet seem to be the most difficult portions of the body to correctly draw.
Knowing where these bones are will help create more lifeline hands and feet.
Scapula - When drawing the rear-view of a character, the ridges of the spine and scapula define the back well.
*Special thanks to `Elandria for taking this lovely stock image for me to work with. Please see the image here: [link]
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Comments: 18
planetsalign [2009-07-03 16:52:10 +0000 UTC]
HI, great work, I'm curious to know which program you use to do this with?
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whimsi In reply to planetsalign [2009-07-03 16:54:04 +0000 UTC]
I just built it in photoshop. Photoshop is pretty much what I do everything in.
Thanks! I am glad to hear you enjoyed it.
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whimsi In reply to caddman [2009-06-01 01:17:15 +0000 UTC]
Thanks much. I am working on new versions, which are larger and with more detail. I didn't think people would be loving these as much as they turned out to
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citric-drn [2009-05-31 16:28:49 +0000 UTC]
Nice. A reminder of all the anatomy rules I always forget to follow
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whimsi In reply to citric-drn [2009-05-31 19:45:00 +0000 UTC]
We all forget to follow them XD I made these diagrams from my head, and I still don't follow them sometimes hehehe
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Miss-Heart [2009-05-31 10:23:39 +0000 UTC]
wow! i mean..wow. that's quite some anatomy here.my anime respects none of these rules xD
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whimsi In reply to Miss-Heart [2009-05-31 19:40:26 +0000 UTC]
That's fine! I am planning on doing an anime anatomy diagram that sort of compares the regular human anatomy to the anime anatomy. Really, anime characters have most of the same bones that the human ones have, they are just exaggerated.Bigger head with smaller jaw and bigger eyesockets. Smaller nasal entrances.
Smaller rib cage
Somewhat smaller pelvis
Bigger hips (the femurs jut out further from the connection to the pelvis)
Longer leg bones.
More petite and elongated fingers sometimes.
Of course each artists has their own formula for the exaggeration of the figures, but that's just a basic overview. Ones you know the basic structure of the bones and muscles, it's easy to exaggerate them anywhere you want! Most people have a basic knowledge of the skeleton even though they don't realize it XD
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Miss-Heart In reply to whimsi [2009-05-31 19:55:06 +0000 UTC]
good to hear that
so then if you're going to make an anime tut too,can't wait to see it xD C:
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mobawakid [2009-05-31 09:29:35 +0000 UTC]
nice work and good information , thanks for taking the time to do this work
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whimsi In reply to mobawakid [2009-05-31 19:45:47 +0000 UTC]
Thanks! I'll be making bigger versions of all of these... you're not the only one to ask! Wow, I didn't know that these would be so helpful XD
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catlikeacat [2009-05-31 03:08:14 +0000 UTC]
I wonder what the skeletals of my drawings would look like...
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whimsi In reply to catlikeacat [2009-05-31 03:12:05 +0000 UTC]
Would be a fun exercise to take one of your drawings and fill in the bones
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catlikeacat In reply to whimsi [2009-05-31 03:28:42 +0000 UTC]
Massive skulls and crushed rib cages... Sounds like some painful disease...
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whimsi In reply to catlikeacat [2009-05-31 03:34:29 +0000 UTC]
Hahaha, yeah! Maybe it would be too scary... the skull would have some scary eye sockets... like huge black holes. haha
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catlikeacat In reply to whimsi [2009-05-31 03:38:00 +0000 UTC]
My Cheshire Cat actually goes skeletal at points so, we'll see. [When I actually get time to work on that comic...]
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