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Published: 2012-02-12 18:56:25 +0000 UTC; Views: 12046; Favourites: 199; Downloads: 175
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Description
A closer look at the two Inner Space Marbanian armoured cars described here: [link]Related content
Comments: 22
retfarcimak [2015-09-23 01:49:32 +0000 UTC]
These are cool, except the fact that I can't tell which one's which, lol. Not even on the linked version.
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wingsofwrath In reply to retfarcimak [2015-09-23 19:18:47 +0000 UTC]
Well, in the other version they have numbers near them and numbers in the description.
Also, one of them, the MB-11, has the engine in the front and two wheel drive, while the MB-25 has the engine in the back and is 4X4.
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retfarcimak In reply to wingsofwrath [2015-09-23 20:44:33 +0000 UTC]
Ah, couldn't see the numbers, sorry.
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retfarcimak In reply to wingsofwrath [2015-09-24 21:53:15 +0000 UTC]
It's a cool concept. My only thought is, originally I thought the older one was actually the newer of the two, due to the closed turret. It seems... Unwise to leave the turret open to anyone who manages to sneak up behind the vehicle and get on top, like the M8 greyhound equivalent in heroes in generals which you can kill the gunner out of easily by climbing on top and shooting him.
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wingsofwrath In reply to retfarcimak [2015-09-25 01:55:07 +0000 UTC]
Well, depends what you're trying to do with the vehicle - for close in fighting you do need a closed turret, but if your aim is to scout, an open topped turret is much better, because it allows you a far greater range of vision - you can always just peek over the top with a pair of binoculars.
Also, let's not forget that the machinegun will eliminate a good quantity of burned gases inside the turret, so you either install oversized vents to keep your crew breathing or you take away the roof of the turret.
Why do you think that, even now, the turrets on the HMMWVs and MRAPs are open topped?
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retfarcimak In reply to wingsofwrath [2015-09-25 02:00:07 +0000 UTC]
I just found it safer to use a close top. In H & G, even with the long range fighting of the M8, I was able to sneak up behind it and kill the gunner with little to no effort. Same with the german scout car (forgot what it's called) and the russian BA-64, which the last one has a less-long range DP-28 LMG.
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wingsofwrath In reply to retfarcimak [2015-09-27 18:53:14 +0000 UTC]
*facepalm*
You did not just compare reality to a video game...
I've never played H&G and I don't intend to, because I don't approve of their "pay to win" gaming model, but let me tell you, as somebody who has been in the army since 2006 and in the reserve since 2009, the most realistic computer game out there (and that would be the ARMA series, btw) does not even begin to reconstruct what it actually feels like to be in the field, so don't you dare paint yourself as an expert on the basis of "having played a video game".
On the other hand, I can also tell you I have also been doing reenactment and I've shot pretty much everything from a black powder muskets and up to machine-guns, including, yes, the Dp-28 and Mg42, so I am intimately acquainted with the subject matter.
The German scout car you forgot is most likely a SdKfz 222, and that's off the top of my head, without having to look it up. It's armed with a 2cm autocannon and a 7.92X57 Mg34 and in real life would also have an anti-grenade screen on the top of the turret.
Also, am I right in supposing that, in the game, there are only two people in the scout car, one driver and one gunner, and that all the hatches are open, including the anti-grenade screens? Care to guess why that is? Let me tell you - it's so players would have a chance to disable the car either by sniping the crew or by throwing a grenade inside, instead of dying pointlessly, getting frustrated and robbing the game company of their profits when they finally give up.
Well, in real life, there would have been three people in that car, because there's also a commander/radioman which keeps a constant 360 degree watch around the vehicle and informs the gunner what's going on. The hatches and anti-grenade screens would be down, so there would have been no sniping the driver or throwing a grenade inside and, unless he was a total idiot or really overconfident, the commander would have seen you approach long before you got anywhere near the vehicle and either told the gunner to take you out or shot you himself with his Mp38/40, that's assuming that the vehicle was alone and not followed by infantry as it is normal.
Β Sure, you could still have taken some of the crew down if you were really really lucky, for example if you stumbled upon a single armoured car, alone in enemy territory, they stopped exactly in front of your hiding place and all of them were looking away, but do you know just how incredibly lucky you would have to be to take them all out, when all it takes is a fraction of a second for one to turn their head and spot you?
And if you manage to shoot one, do you think the others are just going to sit idly by and not drive away or turn the turret? Ler's suppose you made it to the vehicle unnoticed. Do you think you have the stamina to clamber on board when you're tired from carrying 20kg of equipment all day and winded from having run over to the vehicle? How about climbing quietly and aiming your gun when your heart is trying to burst out of your chest with exertion?
I'm not sure this is something you would be able to do in real life, so quit trying to tell me "it's easy" because "you've done it in a video game".
Let me give you a quick tip - stop trying to pose as an expert on things because you played a video game, because it merely makes you look incredibly stupid.
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retfarcimak In reply to wingsofwrath [2015-09-28 16:11:21 +0000 UTC]
I'm not posing as an expert, I'm just using my only model of the vehicle. BTW heroes and generals isn't pay to win, you can get everything without paying a cent, granted it takes a lot longer to get stuff that way. BTW I don't need a paragraph from the comment I posted. Again, I'm only using the game because I have never seen a greyhound in real life. Sneaking up to it isn't the only way to get at it, it's possible that the greyhound is on a slope, exposing the gunner's head partially, a well aimed sniper shot could take him out just as easily as you could in game. I went back and re-read the enter thing, SDKFS-222 sounds about right. Again, I haven't encontered any of the vehicles in RL, so I have no idea what the shielding is. In the BA at least, you can take cover and be relatively safe. I am an expert on taking them out in-game for no other reason then they annoy me to no end so I ended up finding the best way to reliably take it out. By the way, thank you for your service.
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wingsofwrath In reply to retfarcimak [2015-09-28 20:29:01 +0000 UTC]
Oh, I took a look at the gameplay mechanics and they are the very definition of Pay 2 Win - you end up losing more credits than you can earn if you want to do anything else than be a basic infantry grunt with the weakest equipment, unless you fork over for a veteran membership...
Just out of curiosity, are you paying anything of it?
Well, yeah, it's possible he's on a slope, or you're in building, but maybe you're in the middle of a field a hundred yards away,Β he's got a clear line of sight towards you and there's nothing you can do about it. That's called luck, and in real life you can't just assume you'll get the best possible situation, unless you want to get killed in a hurry. Best idea is to plan for the worst possible outcome and how to get out of that should it happen.
Still, coming back to the original conversation, an open topped turret works well for recon, because the advantages of an unrestricted view range outweigh the disadvantages, if you know how to use the vehicle right. And before you ask, players of an online game most likely have no idea how to use the vehicle right, which is why they are so easy to kill.
It's SdKfz. Short for "Sonderkraftfahrzeug", German for "special purpose vehicle".
Their armour is between 5-15mm, depending on the various parts - armour was always thicker in the front and thinner on top and in the back. Basically, heavy enough to withstand small arms fire, but not much else.
Also, if you really want to know what it feels like to be an infantry soldier, you can take up airsoft, especially airsoft milsim. It does a pretty good job of simulating the actual stress of combat and has the added bonus of keeping you fit...
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retfarcimak In reply to wingsofwrath [2015-09-28 20:31:49 +0000 UTC]
I don't pay anything in H & G and manage to do pretty well with an almost fully modded garand, anyway I'm actually planning to take up airsoft, and I'll likely choose a PPSH replica, or a garand replica, I like the history aspect of airsoft guns, and from what I hear there are plenty replica airsofts out there.
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KnightofSpades [2012-04-12 13:15:24 +0000 UTC]
These are so cool! It is so interesting to see old school vechicles like this.
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wingsofwrath In reply to KnightofSpades [2012-05-21 19:11:55 +0000 UTC]
Thanks, I try to make my designs both interesting and believable.
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kittyexplosion [2012-02-13 21:57:08 +0000 UTC]
The guys in green might wish for an umbrella or at least a cover on the top of the car. These are very cool looking. Also do you have a cypher for their writing?
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wingsofwrath In reply to kittyexplosion [2012-02-14 22:37:51 +0000 UTC]
Well, they do have a tarpaulin stowed inside the car somewhere which they drape over the turret when it rains.
The rationale for an open top turret was decreased weight (which in turns yields better performance for the same engine power), better observation (this is a scout car after all) and better ventilation (the twin MGs poured quite a lot of acrid smoke inside the cabin of the earlier variant).
Their writing is an alphabet I devised based on the Glagolitic [link] , Coptic [link] and Georgian [link] writing systems. For ease of use it is mapped as a true type font to a normal 26 letter QWERTY keyboard, but it doesn't keep any of the sign/sound associations of any of the original scripts.
Also, whenever I'll need to write something, I think I'll just use my native Romanian with this script, because I'm not a linguist and it's pretty hard to create a language from scratch that will sound convincing enough.
Another thing - this drawing uses version 2.1 of the alphabet, but in the meantime I refined it a bit more and I'm now at version 3.2 and might do a 4th one shortly, because there are still some signs that don't look exactly "right" in my eyes.
When I settle on a final design I might publish the alphabet as an "extra" on my DA page, but that's still in the future.
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1Wyrmshadow1 [2012-02-13 08:10:27 +0000 UTC]
The round one looks similar to a Czech design I've seen from the 1930's.. while the green one looks like a Sdkfz 222 and a JS-3 had a baby.
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wingsofwrath In reply to 1Wyrmshadow1 [2012-02-13 16:59:35 +0000 UTC]
Spot on!
Indeed the round one is my take on the Czech Skoda PA-2 "Zelva" (turtle) although shortened and with the weaponry in a rotating turret while the other one was inspired by the above mentioned vehicles...
The funny thing is that "in universe", it's completely plausible that the Marbanian designers saw pictures of those vehicles and then copied the design...
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wingsofwrath In reply to Arianod [2012-02-12 19:43:15 +0000 UTC]
Ah thank you, praise coming from you certainly does a lot to stroke my ego!
Also, right now I'm also working on similar drawings of light and heavy tanks from both side of the conflict, so stay tooned, they'll be around shortly!
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