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#croft #lara #manual #pdf #posing #program #tutorial #xnalara #help #new #application #developing
Published: 2018-06-11 11:20:14 +0000 UTC; Views: 22420; Favourites: 58; Downloads: 938
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Description
XNALara is an Windows tool to pose 3D models and render images.Viewing Your Photos in a Slide Show
- Slide Show: the shortcuts are
If you like to use the "Control Window", to view the photos show, click the
- Help->Show Manual: Display a PDF Manual with the basics of creating a simple pose, to a detailed render image.
Donload link: www.mediafire.com/file/ebq5fef…
Disclaimer:
XNALara version 9.9 is based on Dusan's XNALara 9.7.8 and to the best of my knowledge, this project does not include any extensions from XPS or from any other software.
Lara Croft Tomb Raider: Underworld © Eidos Interactive Limited 2008. Developed by Crystal Dynamics Inc. Published by Eidos Interactive Limited. Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of Eidos Interactive Limited. Microsoft, Xbox, Xbox 360, Xbox LIVEare and XNA are trademarks of the Microsoft group of companies.
The upload contains 3 different Lara Croft characters, wearing hear the "jungle short" outfit.
- gol_lara_jungle_shorts: extracted from GoL by H4RR7H and compiled into XNALara by Dusan
- lara_dlc_jungle_shorts_grey: extracted from TRU Xbox DLC by H4RR7H and compiled into XNALara by Dusan
- lara_jungle_shorts: Ported by Dusan from TRU PC version to XNALara
Each of the 114 models available for XNALara, including the models extracted by Dusan, H4RR7H and XNAaraL, can be downloaded from Dusans mediafire account here: www.mediafire.com/?oan90n8923o…
Some amazing modified characters, like
Lilith_human by "not again! ", based on Dusans lara_snow_heavy , can be downloaded here www.tombraiderforums.com/showp…
Related content
Comments: 64
HarleySin In reply to ??? [2018-06-16 14:45:25 +0000 UTC]
By "cool" i rather meant convenient. Because it would be "cool" to be able to edit the mesh maybe afterwads.
Which would be impossible in these parts it cutted right now. Although i assume that they can be properly joined in Blender.
Blocks were just the first i was thinking of. And since it already works i didnt want to ask for an additional feature.
I havent tried it that way. But that definitely would be handy. I will try how easy it is to make them join again.
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XnaFreak In reply to HarleySin [2018-06-18 09:13:51 +0000 UTC]
New script
XPS NextGen goes to HD High Poly models
Requires less memory space. not so many vertices. Lesser amount of mesh parts. Better performance. All faces are welded together.
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HarleySin In reply to XnaFreak [2018-06-19 01:24:51 +0000 UTC]
Excited to see how it looks now when its splitted!
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XnaFreak In reply to HarleySin [2018-06-19 07:12:20 +0000 UTC]
It will looks exactly the same
Only a little less splits.
I try to explain it:
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HarleySin In reply to XnaFreak [2018-06-19 09:04:07 +0000 UTC]
I had to read it 2 times but actually it is pretty easy to understand.
But probably not that easy to write that command.
Removed doubles is a real handy (needed )feature.
Thanky you for your explaining links always!
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XnaFreak In reply to ??? [2018-06-12 09:44:01 +0000 UTC]
If you "triangulate" (Blender Strg+T) a quad, then the vertices stay on there place (location).
What is Topology and Why is it important?www.youtube.com/watch?v=cS_03N…
www.youtube.com/watch?v=VudCtE…
This GIf try to explain the geometry issue polycount.com/discussion/76854… tris can cause odd topological distortions.
This "Longer-ish answer:" explain the topology issue polycount.com/discussion/15253…
No donation. I will try it.
👍: 0 ⏩: 1
HarleySin In reply to XnaFreak [2018-06-15 13:36:32 +0000 UTC]
I havent went through the longerish anwser yet but the gif and the videos are really easy to comprehend.
Should have watched them as i started. Vertices, edges and faces are and the overall surface is really good explained.
You made me seeing all the non good topology. Now i am a little bit disgusted of models i edit blender when seeing their topology ^^'
Will dig into improving topology. Will help for good animation.
Do i assume right that quads would work better in xps? I mean if we dont talk about static objects.
Thank you for the cool links!
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XnaFreak In reply to HarleySin [2018-07-17 12:35:18 +0000 UTC]
"Do i assume right that quads would work better in xps?"
You don't got it. Quads would NOT work better in xps.
No video device (GPU) in the world can work with quads (If you tell a modern GPU to render a quad, it splits it up into two triangles and renders those.). GPU usually work with Tris. o yes, modern GPUs have hardware limitations so they don't work with quads, for example, but not because it's impossible to design a GPU which works with quads. It'd just be less efficient to do so.
Tirs are the only faces which are always a "planar surface". Think of a table in a restaurant. If the table (or chair) has four stands, then it tends to tilt (wobble). The square area (quad) between the ends of the chair pillars is than not exactly even (planar). A chair (table) with three pillars is always stable. The triangle (between the ends of the pillars ) is always planar, like every tri is always planar
Modern graphics processing units excel at rendering triangles to smooth objects. A non planar quad would fail for a linear interpolation of the data (Vertex position, Normal direction ...). Tris to interpolate is fast and easy.
-----
To work in quads in your modeler (Blender) has nothing to do with the game engine (XNA / XPS).
Relevant: forum.unity.com/threads/modeli… (Perfect question, good replies)
So, the rule is simple:
- If you made or edit a model, then you works always with quads.
1*) You move (grab) your faces (quads) in Blender, always using the "Face selection Mode" (Nerver use the Vertex selection Mode).
- If your model is completely finished (Geometry, uv unwrap, rigging and skinning (bone weight painting) ...), your save the model for future editing.
2*) Now, you triangulate the faces using the modeler (Blender) function, and you have to flip some triangulated faces (for better loop edge flow; see my AC2 example below).
- If this is done, you export the model and pass it to the game engine.
I will try explain
WHY you should use quads to make the model.
The surface of the body (skin) of a character should be alwys smooth.
1) Animated GIF --> 001 <-- : Moving a quad in face selection mode produce always a smooth surface. If the model is triangulate, even in face selection mode, the surface is wrinkled (fold).
2) Animated GIF --> 200 <-- : Every automatically function to triangulate quads can produce wrong results. Without manual change (flip) of the two tris, the posing is disturbed.
1+2=3) Animated GIF --> 300 <-- : The mistake modeling with Tris (1*) or the mistake not to clean the topology (2*), result in wrong shading.
1+2=3 in XNALara:
Wrong shading (AC2 model)
as result of wrong topology and moved vertices (rather than face) by port it to XPS
The original model fom-Assassin's Creed 2 was well made: www.zbrushcentral.com/showthre…
Also note the upper white quad:
Here are (as with any quad) 2 ways to divide it into 2 triangles. Only the yellow line creates a good topology, which harmonize with the edges of the neck (quad).
Note also the blue vertex:
If you would move this vertex forward (Failure! Always face selection mode, never vertex selection mode), then there would be only one way to divide the square in tris. And this would be exactly the wrong of the possibilities before.
Difficult to see. Put a sheet of paper (quad) on your desk. Raise the lower left corner up. It now triangulate from top left to bottom right
Of course, there are many other reasons why you should model with quads.
Shading (blue): On the right, the upper site of the The clavicle is brighter. The border line follows the edge of a quad.
Rigging and skinning (blue): The clavicle bone follows one edge of a quad.
Skinning (white): The bone weights follows the (smooth) edge loop of quads (and not any of the yellow zakked lines of the generated Tris).
Why you need to triangulate the faces for the game engine (XNA / XPS) , after your model with quads is finished.
It is a video card requirement.
...
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SpiritedAwayFT [2018-06-11 15:14:53 +0000 UTC]
Why not just continue your XPS version? Slideshow just seems very pointless.
👍: 0 ⏩: 2
XnaFreak In reply to SpiritedAwayFT [2018-06-13 07:33:01 +0000 UTC]
At first: Welcome to DA, welcome to the XNALara community.
Secondly: I am neither the owner of XNALara nor the owner of XPS.
Why I continue to extend XNALara and not XPS?
There are multiple reasons.
- which makes lazy head/body/hair swaps like XPS-Fanatic , against the wishes of the persons who provided the models, until they are so upset that they do not port anything anymore (and leave DA like FallingAlyx )
- which makes porn images, against the wishes of the persons who provided the models, until they are so upset that they do not port anything anymore (and leave DA like MoogleOutFitters )
- which like KyleNeaj-AneiKeno , insult the XNALara_XPS developers as son of a bitch and wanker
- which, like SpiritedAwayFT , bully and insult others, until there leave DA like KimTheMaster
- which, like SpiritedAwayFT , just make pictures with somebody else work, and claims he has port the model himselfy .
You saying that a slideshow just seems very pointless?
Just because you've done very few renderings, this seems to be so for YOU. Others (and me too) see this different.
And even for you, the presence of a slideshow function is not pointless. You just not noticed the benefits.
See, if you load a "background image" (texture), then the old XNALara or XPS version will not discard the memory for the old image. Over time, the program will crash with an out of memory exception. When implementing the slideshow this BUG was noticed very quickly and is now fixed.
Now that I have patiently answered your questions, come back and explain to me why you visit my deviation and why you act like a troll. After that, please leave my XNALara world and never come back.
BTW, quoting Dusan the XNALara Creator
"I'd like to remind you that XNALara is an open-source software. It can be modified by anyone any way they want. You don't have the unique right to decide what's inside and what is not."
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SpiritedAwayFT In reply to XnaFreak [2018-06-13 19:49:13 +0000 UTC]
I've been in the XNALara for around 7 years...this isn't my first account and still XnaaraL, you can't take negative feedback and yes we all know it's you. For some reason you still treat others like we are too stupid or below you.
We all have PC's, windows allow us to do slideshows of our files. What XNALara needs is something to push it into the new generation which will unfortunately never happen.
So please continue to insult anyone who has a different opinion than you by all means. Also learn what a troll is. I stated a very simple question which you have only got in a hissy fit over.
👍: 0 ⏩: 1
XnaFreak In reply to SpiritedAwayFT [2018-06-14 05:42:48 +0000 UTC]
I didn't know that this isn't your first account and that you fairytale are XnaaraL.
However, it's not just my opinion. Everything you need to know about yourself comments.deviantart.com/1/7492…
👍: 0 ⏩: 1
SpiritedAwayFT In reply to XnaFreak [2018-06-14 10:59:25 +0000 UTC]
Do you think I care about what you (xnaaral) and your gang of fanboys say about me? Ofc you are all going to gang up and make me feel like I'm an awful person. Didn't work but nice try.
But I suppose there is no point in talking to a brick wall. Your nothing but a bully and you have been since you joined XNALara on TRF. Well I guess I better go cry about how some ego maniac and Harley Quinn disney porn model maker (little distrurbing) think I'm terrible.
👍: 0 ⏩: 0
HarleySin In reply to SpiritedAwayFT [2018-06-12 02:45:57 +0000 UTC]
I am happy there is someone caring for Xps and Xnalara. So in my opinion its free for the creator to do what he likes.
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