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3DnuTTa — 3DnuTTa's Car Design Tutorial by-nc-nd

Published: 2006-01-29 15:49:53 +0000 UTC; Views: 129935; Favourites: 239; Downloads: 15325
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Description I've been asked by some how I've modeled this concept car [link] well these are the steps I used.
This is done in Maya 7, but I'll try and keep techniques as broad as possible so you can follow it in any other 3D apps.

Note: Please note I've not studied car design, so these are just my methods and may have some faults.
Also, I've not written a tutorial before, so I'm sorry if it's not the best

edit:
Have gone through and added some more detail and reworded some of this...
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Comments: 111

3DnuTTa In reply to ??? [2009-12-07 05:08:32 +0000 UTC]

Have to pay the bills some how
Would rather spend my time on these projects tho...
I wouldn't rush into opening doors.
Am looking at doing more tutorials soon

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ollite20 In reply to 3DnuTTa [2009-12-07 15:55:33 +0000 UTC]

Ooh, you are hereby watched!

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mrdectol In reply to ??? [2009-10-26 05:19:56 +0000 UTC]

Bugatti!

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vijil [2009-08-14 04:29:19 +0000 UTC]

Funny I never saw this before. Maybe I ignored it, not knowing 3D. Now I'm at a level where it's actually quite useful, cheers bro.

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3DnuTTa In reply to vijil [2009-08-14 14:17:18 +0000 UTC]

No worries Rob, you'll have to start posting some 3d work here...

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EL-ESSAWI [2009-05-10 00:14:38 +0000 UTC]

I hope to learn Maya


Thank you very much cherished brother

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Sangiev In reply to ??? [2008-11-29 19:05:16 +0000 UTC]

Hey buddy,
This stunning tutorial has been featured in this News Article, it is the 6th edition of it, and I'm proud to have you featured ! [link] Hope you'll go have a look, and enjoy ! And to show your support !

Regards,
Sangiev,

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3DnuTTa In reply to Sangiev [2008-12-01 10:55:38 +0000 UTC]

Thx

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LatteQueen [2008-10-13 04:50:23 +0000 UTC]

Thank you! Im having a hard time learning Maya so I'll try your tut and I hope it works!

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3DnuTTa In reply to LatteQueen [2008-10-13 08:09:05 +0000 UTC]

Thanks, enjoy

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elle-chan In reply to ??? [2008-08-01 16:09:51 +0000 UTC]

Favoriting for future reference.

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Ho-RuS In reply to ??? [2008-07-26 11:43:02 +0000 UTC]

nice work man , I like it

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3DnuTTa In reply to Ho-RuS [2008-07-27 08:15:09 +0000 UTC]

Thanks

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RataDP [2008-05-04 14:22:52 +0000 UTC]

Un coche muy bonito

It is a beautiful

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3DnuTTa In reply to RataDP [2008-05-04 21:11:04 +0000 UTC]

Thank you

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eclipseg007 In reply to ??? [2008-03-14 22:31:29 +0000 UTC]

I love the this

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3DnuTTa In reply to eclipseg007 [2008-03-15 00:08:08 +0000 UTC]

thank you

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eclipseg007 In reply to 3DnuTTa [2008-03-15 00:32:20 +0000 UTC]

NP ^^

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zamanimator In reply to ??? [2008-02-24 14:46:08 +0000 UTC]


sweet job man

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Equinox2004 In reply to ??? [2008-02-24 04:46:43 +0000 UTC]

Really good and I can apply this technique to other things as well.

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3DnuTTa In reply to Equinox2004 [2008-02-24 16:26:47 +0000 UTC]

Yeah its doesn't just work for cars

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sulexes [2008-02-23 19:08:57 +0000 UTC]

nice one, is Maya free?

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3DnuTTa In reply to sulexes [2008-02-23 19:12:35 +0000 UTC]

there is a trial version...

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sulexes In reply to 3DnuTTa [2008-02-23 19:36:36 +0000 UTC]

gotta try that one out.
might end up buying it, who knows.

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Ulysses-31 In reply to ??? [2008-02-23 18:09:55 +0000 UTC]

This is great; it might help me finish off my first car model. Cheers!

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3DnuTTa In reply to Ulysses-31 [2008-02-23 19:12:12 +0000 UTC]

no worries

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badluckz In reply to ??? [2008-01-21 05:45:15 +0000 UTC]

nice guide!!!

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3DnuTTa In reply to badluckz [2008-01-21 07:49:58 +0000 UTC]

Thanks

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Pogon In reply to ??? [2008-01-12 09:44:09 +0000 UTC]

Great tutorial.
I was disappointed to see revert back to polygon modelling from NURBS lattices. Up until that point, I thought I had found a new fast way to design organic machines without the hundreds of hours of polygonal modelling tying me down!

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3DnuTTa In reply to Pogon [2008-01-12 14:12:33 +0000 UTC]

Thanks for your comment, I think this is a way of speeding up the boring process of getting rid of any little bumps or imperfections on a hard surface model
but I still prefer the control I have with a poly mesh. Glad you like the tutorial. I am currently working on turning it into some video tutorials for a company.
Will post the link when its posted

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Pogon In reply to 3DnuTTa [2008-01-12 14:41:56 +0000 UTC]

Oh lovely. I'll add you to my watch list!

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3DnuTTa In reply to Pogon [2008-01-12 23:36:45 +0000 UTC]

Thanks

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innocence2005 In reply to ??? [2007-12-09 18:22:50 +0000 UTC]

awesssssssommmmmmmmmme ..thnnnnnnnnnxxxxxxx a lot fr showin this technique ..3d character modeler here ..but also tryin to learn hard surface modeling ..nt much of practice in it ..

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3DnuTTa In reply to innocence2005 [2007-12-10 04:03:00 +0000 UTC]

no worries, n thanks for the

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xXMnMXx [2007-10-07 17:26:28 +0000 UTC]

nice tut, do you recommend this way over box modeling and poly modeling?

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3DnuTTa In reply to xXMnMXx [2007-10-08 01:51:53 +0000 UTC]

Well I would call both this and box modeling methods of poly modeling.
Its good to know different methods and I would say that this is a better
technique for modeling vehicles.

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xXMnMXx In reply to 3DnuTTa [2007-10-08 23:25:15 +0000 UTC]

thanks and i shall try this method
nice tut!

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PierreRogers In reply to ??? [2007-10-05 05:21:16 +0000 UTC]

sweet tut man, nurbs seems to be an must know in the 3d feild, thanx for sharin

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95vtex In reply to ??? [2007-02-19 01:51:45 +0000 UTC]

great tutorial, always a new way to do things. I'll have to try your method out. cheers

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3DnuTTa In reply to 95vtex [2007-02-19 12:29:28 +0000 UTC]

let me know how it goes for you or if you have any probs with it. Oh and post a link to your results aye?

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95vtex In reply to 3DnuTTa [2007-02-19 17:29:14 +0000 UTC]

tried it out last night and was impressed with the control I had. Still more comfortable with my good ol' box modeling and poly modeling but this will defiantly be a new technique that I'll keep for different projects. So far I don't have any of my cg work up on my DA because its strictly my photography but soon I'll make a new DA account for my renders. I'll link when I have it setup. Thanks again and happy modeling -J

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3DnuTTa In reply to 95vtex [2007-02-19 23:10:19 +0000 UTC]

glad you like it. Its a bit more work that plain ol box modeling, but I have found that for high poly work when you want a really clean mesh, that you get much better results with this

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hoppopngo [2007-02-06 11:11:19 +0000 UTC]

wholly frikkin frac! i love it!

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3DnuTTa In reply to hoppopngo [2007-02-06 14:24:55 +0000 UTC]

frikkin frac? Sounds good

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hoppopngo In reply to 3DnuTTa [2007-02-07 18:05:32 +0000 UTC]

that is the coolest car! can't wait for your next car concept!

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3DnuTTa In reply to hoppopngo [2007-02-07 19:39:51 +0000 UTC]

thanks
Looking forward to having some free time to do another one
Already have some ideas

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gen5 In reply to ??? [2006-12-01 02:11:17 +0000 UTC]

Nice job on the tutorial, but i can't seem to get what you mean by 'pulling the curves out' on the 3th step

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3DnuTTa In reply to gen5 [2006-12-01 07:52:32 +0000 UTC]

Thanks for the comment, will look at updating that point.
In step 2 I do all the curves in the side view so they are in 2D at this point (y,z)
This step is where I pull the points of the curves out in the 3rd dimension x.
I make sure that when I have them selected that I just move them in the x so
not to distort their shape from the side. To get the look right I play around with them till
I get pleasing results. Hope this helps

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x-Statik In reply to ??? [2006-11-21 06:06:53 +0000 UTC]

Awesome, I'm fairly new to maya and this should help a lot! great tut.!

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3DnuTTa In reply to x-Statik [2006-11-21 06:34:52 +0000 UTC]

hope it helps
thx for the comment

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