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Published: 2006-01-29 15:49:53 +0000 UTC; Views: 129934; Favourites: 239; Downloads: 15325
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Description
I've been asked by some how I've modeled this concept car [link] well these are the steps I used.This is done in Maya 7, but I'll try and keep techniques as broad as possible so you can follow it in any other 3D apps.
Note: Please note I've not studied car design, so these are just my methods and may have some faults.
Also, I've not written a tutorial before, so I'm sorry if it's not the best
edit:
Have gone through and added some more detail and reworded some of this...
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Comments: 111
DeVi-L In reply to ??? [2006-02-07 00:24:31 +0000 UTC]
noobie here,., what would be a good substitute of Lattice in C4D
👍: 0 ⏩: 2
3DnuTTa In reply to DeVi-L [2006-02-07 03:34:30 +0000 UTC]
I'm sorry, I've not used C4D in many years, it should have a lattice deformer in it, just may have another name...
👍: 0 ⏩: 0
DeVi-L In reply to DeVi-L [2006-02-07 02:17:07 +0000 UTC]
hm i think is Bezier nurbs seems to be the best thing,.,.but i cant find a way to shape it like in step 5,6 and on how do i make it curve like that ??? Thz in advance
👍: 0 ⏩: 0
3DnuTTa In reply to stiangodo [2006-02-01 16:30:31 +0000 UTC]
let me know how it goes or if you have any probs with it
👍: 0 ⏩: 0
insomniac199 [2006-01-29 16:22:17 +0000 UTC]
thanks for hte tut i've tried basic modelling in maya before but this'll help me a lot
👍: 0 ⏩: 1
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