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apach3 — Entering Zero Gravity

Published: 2013-09-11 20:21:10 +0000 UTC; Views: 514; Favourites: 4; Downloads: 2
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Description Just started my fourth run through Dead Space and I still love it.
The modeling, unwrapping and rendering are all done in Blender. The helmet is pretty low poly and purposefully blocky because I love the sharp model style of the first game. The style of the helmet is a kind of mix of different level helmets because I accidentally mixed up couple of my reference pictures. The floating blood and depth of field caused much more work than I expected.
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