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Published: 2005-06-19 02:25:26 +0000 UTC; Views: 2085; Favourites: 18; Downloads: 301
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Description
just another perspective of the sword and the location.( without the bumpmap of the wooden floor)
hope you like, thanks for watching, C&C are more then welcome !
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Comments: 5
TehBrizon [2007-04-29 00:36:54 +0000 UTC]
Question! How do you get that sortof grainy look to your objects in the render? Is that caused by photons emissions, to get even lighting in the lighting sims or what? I see this in lots of Max renders, and lots of Maya ones, but mine always look bland... This is the result of me NOT having an education yet... I start this fall.
Answer would be appreciated
Thanks.
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TehBrizon In reply to B0R [2007-04-29 23:13:00 +0000 UTC]
Thanks! it did help. I'm tinkering with some lighting right now. thanks
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zoomzoom [2005-10-17 06:02:08 +0000 UTC]
nice.. nice... handle is beautiful... can't say much about the blade.. can't see it very well, but everything else is very nice... how many polys do u have so far? is it to heavy to use in the animation?
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Nick-Logic [2005-06-19 20:46:16 +0000 UTC]
liking that handle so far, the full view is not working too hot, otherwise i'd give more input
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