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#brass #cash #cent #cents #coin #coins #construct #copper #counter #currency #dark #dime #dollar #dollars #fortune #gold #goldbar #money #monster #nickel #penny #prosper #quarter #silver #spell #spellcaster #spend #spending #spent #structure #yugioh #yugiohcard #yugiohcustomcard #yugiohduelmonsters
Published: 2017-02-14 06:30:09 +0000 UTC; Views: 5223; Favourites: 52; Downloads: 18
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Description
Let's talk about money.Well...not really money, but let's talk about "paying" for effects with Life Points.
Paying Life Points for card effects is such a mainstay of the game, I can't really find a good reason to critique the mechanic. The only good reason I could muster up is nit-picking. I understand the necessity of it and I understand the reason why everyone says that Life Points don't matter since you'll do anything to win regardless; but it doesn't speak to me. Regardless, out of appreciation for the non-detrimental costs of the game, I've decided to tackle a new concept with a better transaction. The credit for this expensive Concept goes to I would link the original concept page on the LHK wikia, but I've lost track of it at the time of this review.
Currency Monsters are Extra Deck monsters with traditional Extra Deck traits (Special Summon, goes back to Extra Deck when it "returns to the hand", etc.) but it has some cool little tricks up its own sleeves. For one, you use at least one card you control with counters on it as a material. Note: the counters in question are along the lines of Predator Counters and Spell Counters; not Evolute Counters that are built into the card. Otherwise, its a rather simple summon; send the materials to the Graveyard and Summon your monster.
Something you may have noticed is that this card doesn't have Level Stars or any Stars for that matter; but it has Level...Coins? These are Cents and they are they are the main mechanic of Currency Monsters. Cents are inbuilt Counters on Currency Monsters that you "spend" to activate effects. Summoning a Currency Monster requires you to use Monsters with counters equal to the number of Cents on your desired Monster. "Spending" Cents is the same as "removing" counters from a card. Unlike Evolute Monsters that also have inbuilt counters, Currency Monsters regain Cents naturally. A Currency Monster will have text stating what happens when a specific counter(s) is used on it. More often than not, said counters are converted into Cents. By extension, despite the perks of both, the differences between these cards and Evolute Monsters is as follows (all of this is excluding Archetype-specific cards):
*Evolute Monsters are generally easier to summon due to more flexible Summoning Materials. This actually makes them a lot more splashable because their Materials are readily available by comparison. However, they have a hard time regaining their Evolute Counters once they've used them all.
*Currency Monsters are bound to Decks that use cards with counters, and by extension a bit harder to Summon. While not as flexible, they can use their Cent-based effects more often due to how they can convert specific counters to Cents.
Artist's Note: The original template listed on the Wiki page I cannot find was Teal in color. I thought Teal was a bland color for card template, so I got to thinking and working. Instead of a bland Teal, I turned our cash Card Concept into a bar of gold with money-green borders. It's striking, but not disorienting. I also figured out how to place Level Stars/Cents in the middle of the card. I'm proud of myself for this one. If school doesn't overwhelm me, and if video games don't distract me, I can finally work on a highly requested concept.
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Just know that I'm going to pimp it out to make to you all even more happy once I'm done messing around with it. Since its the main mechanic of the greatest Yu-Gi-Oh fanfic, I'm willing to give it a face-lift.
Structure of Brass and Fortune (DARK)
Cents: 7
[Spellcaster/Currency/Effect]
Lore: 1 Spellcaster-Type monster + 1 or more monsters with 7 Spell Counters total
Must first be Currency Summoned. When a Spell Counter(s) would be placed on this card: This card gains a Cent(s) instead. Once per turn: This card cannot be destroyed by battle. When this card battles an opponent's monster: This card can spend 3 Cents; the effects of the opponent's monster are negated until the end of the Battle Phase. You can only activate this effect of "Structure of Brass and Fortune" once per turn.
ATK: 2200 DEF: 2700
I do not own the artwork (which belongs to its respective owner/s), the game of Yu-Gi-Oh (which is © of Konami and Kazuki Takahashi) or the template I used to make this. I made this using a Series 9 version of Magic Set Editor that I have heavily customized with a little help from Photoshop.
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Comments: 6
mad4pokemon99 [2024-03-18 02:17:57 +0000 UTC]
👍: 1 ⏩: 0
Yiggie2k [2018-08-20 19:18:50 +0000 UTC]
anyone have links to the art used here? it looks fuckin great
👍: 0 ⏩: 0
gorinkton [2017-02-14 18:34:57 +0000 UTC]
those cent kinda things are so unusual while looking at them i LOVE this idea of those Currency Monsters i think they would be very useful in the fanmade yugioh universe xD KEEP IT UP BOE
👍: 0 ⏩: 0
pvzbrony [2017-02-14 13:08:38 +0000 UTC]
YES!
YOU'RE FINALLY DOING COMPOSITION MONSTERS---
wait, I wasn't the first one to request you do them?
👍: 0 ⏩: 1
beast981 In reply to pvzbrony [2017-02-14 13:56:55 +0000 UTC]
I think a few other people asked for them. Regardless, I'm doing them.
👍: 0 ⏩: 1