HOME | DD

capnhack — Springball

Published: 2008-05-01 16:43:03 +0000 UTC; Views: 1289; Favourites: 7; Downloads: 56
Redirect to original
Description What with all the rising temperatures in the northern hemisphere at this time of year, I thought it might be time to cool things down a bit with some downright cold colours. Then after staring at this thing for a while I realised that its probably quite depressing so I added a little smiley in there to stop you all hanging yourselves from the rafters.

Modeled & Rendered in Cinema4D, slight post work in Photoshop.

Full size 1920x1200, available via download link. Oh, by the way, its just not nice to rip off other peoples work so please don't distribute this (or de-tag it), just link back to it.

Edit: Removed some of the blue hue from around the shadow and did a print version, which rendered in approx 51 hours (yay).
Related content
Comments: 23

Emilyahedrick [2008-06-25 18:26:16 +0000 UTC]

very cool

👍: 0 ⏩: 1

capnhack In reply to Emilyahedrick [2008-06-25 20:57:02 +0000 UTC]

Thankyou, and thanks for the devwatch too

👍: 0 ⏩: 1

Emilyahedrick In reply to capnhack [2008-06-28 16:32:17 +0000 UTC]

welcome!

👍: 0 ⏩: 0

WkedAthena [2008-05-19 21:32:08 +0000 UTC]

Wow.. I love it!! Awesome colours you chose. BTW, you should make it a wallpaper...

👍: 0 ⏩: 1

capnhack In reply to WkedAthena [2008-05-20 01:48:30 +0000 UTC]

Thanks
My old stuff was all desktop pictures but I decided to move new submissions into the 3D category since it's mostly all 3D anyway. They're still all at desktop resolution tho, for widescreen monitors. I refuse to do a 4:3 aspect ratio version of any of them since that really should be handled properly by the operating system and windoze is the only one that cant do it (and instead squishes them up). I'm done with going to extra effort just to placate microsoft

👍: 0 ⏩: 0

Murkshadow [2008-05-05 15:41:33 +0000 UTC]

Looks awesome, Cap. You're really improving.

👍: 0 ⏩: 1

capnhack In reply to Murkshadow [2008-05-05 15:57:52 +0000 UTC]

Thanks
Haven't spoken to you in ages, are you still working on stuff too?

👍: 0 ⏩: 0

VampyreKei [2008-05-03 01:54:49 +0000 UTC]

CONGRATS!!! Your deviation has been featured in my journal!!!

👍: 0 ⏩: 1

capnhack In reply to VampyreKei [2008-05-03 02:07:04 +0000 UTC]

Wewt, thankyou very much

👍: 0 ⏩: 1

VampyreKei In reply to capnhack [2008-05-03 02:14:35 +0000 UTC]

You are welcome very much!

👍: 0 ⏩: 0

kmkl [2008-05-02 03:21:40 +0000 UTC]

looks like fun... u make me wanna get into 3d!

👍: 0 ⏩: 1

capnhack In reply to kmkl [2008-05-02 11:18:43 +0000 UTC]

Thanks
3D is definitely great once you get into it but it's by no means an easy thing to learn so you need quite a bit of time set aside. Once you've pinned down the fundamentals there's really no limit what you can do tho.

👍: 0 ⏩: 0

DaV1nc1 [2008-05-01 18:57:14 +0000 UTC]

Love it.

👍: 0 ⏩: 1

capnhack In reply to DaV1nc1 [2008-05-02 02:24:34 +0000 UTC]

Thanks

👍: 0 ⏩: 0

EthanMcroo [2008-05-01 18:40:46 +0000 UTC]

how did you create the water??

👍: 0 ⏩: 1

capnhack In reply to EthanMcroo [2008-05-02 02:22:51 +0000 UTC]

Thanks for the fave

The way I do it is to create a plane with the ripples and so on on the surface using the AddTheSea plugin (but you could use a landscape or relief primitive instead) and use a union boolean to join that to a cube with one side cut out. This is an easy way to turn a plane into a solid shape and avoids the 2x complex surface you'd get from extruding it. The important thing here is that we have a solid shape with the water as actual polygons rather than using a bump or displacement map, because that will show a more interesting cut as the water hits the edges of the container. Displacement maps would do this too but they'd be difficult to control and can cause your water to intersect your container, which is very bad.

Then create your container. In this case its two concentric spheres (one 100m radius, one 97m) with a subtract boolean to give us a container with a physical thickness to it. Its important to have physical thickness so that the refraction and fresnel look right later on, which isn't easy to do with just a single surface. Then create a third sphere thats slightly smaller so that it fits just inside the container and use a subtract boolean to remove your rippled object from the sphere.

Now you've got your container with your liquid in it and, thanks to the booleans, everything's easily editable in its original form, so if you need to change any aspect of it then its easy to do. Also, you can now add a bump or mild displacement map to your rippled cube to make the water that little bit more realistic. You might also wish to add the rippled plane to a hypernurbs to smooth it all out, but make sure its the plane you smooth rather than the entire water object or youll end up with nasty artifacting at the edges.

👍: 0 ⏩: 0

Six223 [2008-05-01 17:20:51 +0000 UTC]

this is simply cool

👍: 0 ⏩: 1

capnhack In reply to Six223 [2008-05-01 17:43:22 +0000 UTC]

Thankyou, I'm glad you like it

👍: 0 ⏩: 1

Six223 In reply to capnhack [2008-05-03 05:31:00 +0000 UTC]

it is so cool (: and well.. "like" is just too ungrateful word

👍: 0 ⏩: 0

jonnymorris [2008-05-01 17:10:14 +0000 UTC]

Excuse me while I go and hang myself from the rafters.

👍: 0 ⏩: 1

capnhack In reply to jonnymorris [2008-05-01 17:45:45 +0000 UTC]

But its a how can you be depressed? Look at it, its all and stuff, ya know?

👍: 0 ⏩: 1

jonnymorris In reply to capnhack [2008-05-01 20:00:59 +0000 UTC]

Just kidding! Gotcha!

👍: 0 ⏩: 1

capnhack In reply to jonnymorris [2008-05-02 02:27:51 +0000 UTC]

Ohh you rapscallion! I just ruined a perfectly good noose for you

👍: 0 ⏩: 0