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Councilor — Normal Map Tutorial Part Two

Published: 2007-07-08 03:09:22 +0000 UTC; Views: 14142; Favourites: 67; Downloads: 1770
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Description This is the 2nd part of Normal Map tutorial for 3ds MAX 7 (3ds MAX 6 or below is not supported), the advanced method for using normal map, requested by

If you haven't read the 1st part yet, I recommend to read it first. This tutorial is for experienced 3ds max users, or at least you understand how to do high poly and low poly modeling in 3ds max, and you could do UVW Unwrapping without troubles. This tutorial requires you to have your own 3d models to practice. Read the tutorial for more details.

As usual....

Any questions, send me a note, I'll try my best to answer them.

You can give links to this tutorial, you can add this tutorial to your favorites, but You CAN'T submit or re-submit this tutorial at any websites or other places under your name or my name or any name without my permission.
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Comments: 14

surono [2009-08-29 19:52:51 +0000 UTC]

Mantap bro tutornya. normal mapping seperti ini masih setengah misteri buat gw

👍: 0 ⏩: 1

Councilor In reply to surono [2009-08-30 01:02:50 +0000 UTC]

Thank you bro

👍: 0 ⏩: 0

oktow [2008-11-18 00:23:35 +0000 UTC]

thnx alot

👍: 0 ⏩: 0

Crimson-diabloS [2008-07-18 18:20:56 +0000 UTC]

Thanks a lot, I was looking for something as detailed as this. I am actually planning on using normal maps on a project I am currently starting (to get experience with the whole thing), but even although a friend of mine kept explaining it, I keep forgetting about the steps when I actually need it... This is going to come in handy!

👍: 0 ⏩: 1

Councilor In reply to Crimson-diabloS [2008-07-19 00:40:48 +0000 UTC]

Ah, good to know that this helps. Good luck with your project

👍: 0 ⏩: 0

Ulysses-31 [2007-12-25 03:49:18 +0000 UTC]

I've wanted to switch to normal maps instead of bumps for a while now, but i'm still using MAX6. This tutorial makes me want to take the plunge and upgrade.

👍: 0 ⏩: 1

Councilor In reply to Ulysses-31 [2007-12-25 10:33:07 +0000 UTC]

That's too bad, but using MAX6 has its own advantage, MAX6 is the most stable 3ds MAX ever. MAX7 is fine because the normal map support and 7.5 provides MAX with built-in hair and fur system. It's worth to upgrade in my opinion, especially if you work on the 3d modeling for games.

👍: 0 ⏩: 0

Knokle [2007-11-14 11:14:39 +0000 UTC]

Wow.....nolong banget nih

👍: 0 ⏩: 0

Lith-1989 [2007-10-11 23:59:09 +0000 UTC]

Thanks again ^^

👍: 0 ⏩: 1

Councilor In reply to Lith-1989 [2007-10-12 02:07:05 +0000 UTC]

You're welcome

👍: 0 ⏩: 0

TDBK [2007-07-09 05:30:42 +0000 UTC]

Yeah, this is cool man. I don't use max.. but if I did I'd know how to do normals now!! It's a little different in Lightwave.

👍: 0 ⏩: 1

Councilor In reply to TDBK [2007-07-09 05:51:27 +0000 UTC]

Yeah, every software should have different ways to generate normals, but the logic of generating it should be the same.

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kheng [2007-07-08 07:43:05 +0000 UTC]

awesome man, i love you
ill be sure to try it out some time!

👍: 0 ⏩: 1

Councilor In reply to kheng [2007-07-08 08:20:22 +0000 UTC]

hehe...
wow I'm flattered

👍: 0 ⏩: 0