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deslea — Tutorial: Merging UVs, Basic UV Mapping

Published: 2014-01-26 09:59:28 +0000 UTC; Views: 4145; Favourites: 36; Downloads: 347
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Description

Merging UVs for Like Geometries: A Blender Workaround For Non-Blender Users

Coverage: UV mapping many like objects in Blender, manual straightening of UVs (non program specific), basic UV layout management in UV Mapper Classic.

Target audience: Advanced beginner to intermediate 3D modeller, basic UV knowledge, no Blender experience.


This tutorial walks through the process of taking multiple similar geometries with no or non-matching UVs, and making them match. The application for this is where a model has many similar elements, all made with substantially identical geometries and requiring substantially identical textures, but with slightly different UVs - potentially resulting in hundreds of UVs to manage and texture instead of one. For me, this was a hair model where I missed a crucial step - UV mapping a base "strand" before copying and re-using it. Since each strand was slightly tweaked - slight bending or stretching - my 3D program (in this case Hexagon) generated slightly different UVs for each one.

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Comments: 4

harrylr [2014-01-28 17:33:43 +0000 UTC]

Wow, great, thorough tutorial.  Thank you for taking the time and doing this.

👍: 0 ⏩: 1

deslea In reply to harrylr [2014-01-31 09:09:42 +0000 UTC]

You're welcome, and thank you!

👍: 0 ⏩: 0

NeilV [2014-01-28 09:48:51 +0000 UTC]

great work

👍: 0 ⏩: 1

deslea In reply to NeilV [2014-01-31 09:09:23 +0000 UTC]

Thank you!

👍: 0 ⏩: 0