HOME | DD

Published: 2013-09-09 22:12:45 +0000 UTC; Views: 2874; Favourites: 40; Downloads: 24
Redirect to original
Description
Using Horo Anteroom HDRI as lightsource and backdrop, I was trying to make something that looked plausibly like a 3D print - hence the horizontal banding effect applied to the material.Modeled in Wings 3D.
Rendered in Octane.
Related content
Comments: 20
MrBeholder [2015-09-14 17:08:26 +0000 UTC]
Hi! I'm add you work in my journal -Β Click!
π: 0 β©: 0
Mark-Tamaro [2013-09-28 04:52:23 +0000 UTC]
Yeeeeeah...there you go sneaking fotos in again...
π: 0 β©: 1
davidbrinnen In reply to Mark-Tamaro [2014-03-12 12:29:53 +0000 UTC]
Octane... lovely Octane.
π: 0 β©: 0
Schmiegel [2013-09-14 08:41:16 +0000 UTC]
Congratulations - absolutely photorealistic scene. DOF makes it look like a macro shot of a little gem stone.
π: 0 β©: 1
davidbrinnen In reply to Schmiegel [2013-09-14 12:24:17 +0000 UTC]
Thank you, it is very nice to experiment in Octane, the interface lends itself to trial and error with materials and lighting. Β I come to like Octane better every time I use it.
π: 0 β©: 0
usere35 [2013-09-11 10:07:06 +0000 UTC]
That's probably the best render I've seen in a long time.
π: 0 β©: 1
davidbrinnen In reply to usere35 [2013-09-14 12:23:01 +0000 UTC]
Thank you. Β I thought maybe it was a bit dowdy, but by the same token perhaps that lent it some charm.
π: 0 β©: 0
Tate27kh In reply to davidbrinnen [2013-09-14 16:53:41 +0000 UTC]
You are most welcome
π: 0 β©: 0
GabrielM1968 [2013-09-10 07:41:05 +0000 UTC]
Wow... Incroyable !
I feel that you are forced to use SSS to justify the use of Octane for the render... Low level of psychology : Bryce, where are you?Β
π: 0 β©: 1
davidbrinnen In reply to GabrielM1968 [2013-09-10 16:25:11 +0000 UTC]
Bryce is rendering also, patience. Β As is DS. Β Octane goes first because it sets the standard, it has SSS, it has spectral scattering and handles caustics. Β In terms of light simulation, if realism is the aim, Octane wins out of DS and Bryce. Β In other respects it is limited. Β But often the aim is realism.
π: 0 β©: 0
ForbiddenWhispers [2013-09-10 06:56:01 +0000 UTC]
i think that looks really beautiful. It would look awesome printed out big and placed as a feature on a wall. The material settings are lovely. Reminds me of a gemstone called Milky Quartz. See s.ecrater.com/stores/16897/486β¦
π: 0 β©: 1
davidbrinnen In reply to ForbiddenWhispers [2013-09-10 16:21:22 +0000 UTC]
I'm totally enamored with Octanes SSS. Β I did pull out the SSS shader brick in DS. Β Hmn... a bit processor intensive wot? Β Glass alone was bad enough, though I may have done something wrong.
π: 0 β©: 0