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Published: 2011-03-22 12:01:29 +0000 UTC; Views: 7027; Favourites: 66; Downloads: 134
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Description
Got stuck with my DW5 entry, decided to take a break and wrote this. This is more an experiment than a tutorial, I yet have too much to learn myself. So proceed with caution! Please report spelling and grammar errors.Related content
Comments: 15
100chihuahuas [2012-12-06 00:51:47 +0000 UTC]
I might have to try this! It might beat sculpting fur clump by clump : )
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achromatic-cycle [2011-10-22 03:21:46 +0000 UTC]
Very cool. I have 2 zbrush books and they never really went over markers much. I'll save this and go through it further later.
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DeckardX08 In reply to achromatic-cycle [2011-10-22 13:52:47 +0000 UTC]
This tutorial is somewhat outdated though. I discovered later that Mesh Insert brush works better for such purposes. I'll update it when it will be possible.
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azure-scorch [2011-08-19 11:39:25 +0000 UTC]
I don't use Zbrush (tried it, we didn't get along). But this looks really useful :0
+fav for future reference, just in case
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DeckardX08 In reply to azure-scorch [2011-08-19 11:53:55 +0000 UTC]
I hope it still can be useful for you someday. Zbrush is definitely worth learning. This tutorial is somewhat outdated, need to make an updated version in future because I discovered more efficient methods (like usage of Mesh Insert brush) for placing instances of the object.
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ShishiNoSeirei In reply to DeckardX08 [2012-05-08 17:34:08 +0000 UTC]
what is Zbrush exactly? A 3D program? *interested*
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DeckardX08 In reply to ShishiNoSeirei [2012-05-08 20:02:34 +0000 UTC]
Yes. A digital sculpting program.
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DeckardX08 In reply to onthego88 [2011-05-23 17:34:18 +0000 UTC]
I am happy to know it was useful.
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b2przemo [2011-03-22 23:10:14 +0000 UTC]
Very usefull TIP, thanx a lot...
I try to make long hair for my new model with this method
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DeckardX08 In reply to b2przemo [2011-03-23 06:33:25 +0000 UTC]
I glad if it helps. If I missed something or you have any troubles with it, fell free to ask me about.
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b2przemo In reply to DeckardX08 [2011-03-23 10:48:34 +0000 UTC]
You have it
once more... thx for this trick, more often I use maya hair system and then convert paint effects to poly, but Your technique seems to be more flexible - for example: each "hair clump" is separate polygroup and is much easer to create hair style with moveTopo brush ))
Best regards
b2przemo
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