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Published: 2021-09-25 21:31:36 +0000 UTC; Views: 4874; Favourites: 18; Downloads: 23
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Description
Ported from the retail quality model by the late Colin Glendenning for Microsoft's Combat Flight Simulator 2 (CFS2). Preview picture posed in XNALara XPS. NO MODEL DOWNLOAD.
Gearing was the very last full class of destroyers built for the USN during World War II. They were basically lengthened versions of the preceding Allen M. Sumner class (14 feet added), with the extra space gained used for additional fuel storage. This had been one of Sumner's biggest problems, in that while it gained one more 5-inch main gun over the legendary Fletcher class by using the USN's ubiquitous 5-inch/38 caliber dual turret gun system as its main armament (3 turrets total), those dual turrets added so much mass to the hull that it both slowed Sumner and significantly reduced its expected operating range in comparison to Fletcher. The extra fuel capacity gained by Gearing's longer hull gained back much of that range. The installation of newer engines in later refits also helped to gain back the speed lost with Sumner. Only a relative handful of Gearings were completed in time to see service in World War II in comparison to class numbers, and a planned additional 54 hulls were cancelled within a few years of the war's end. Being the newest destroyers in the USN inventory at the time they would go on to have long service lives, forming the backbone of the USN destroyer force for most of the first half of the Cold War, and images of modernized Gearings would become a common sight regarding naval matters and depictions thereof in American media through most of the Cold War. These modernizations were usually of the FRAM I and FRAM II varieties, although this CG model depicts the original World War II era configuration. Many saw service in the subsequent Korean and Vietnam Wars, supplementing newer destroyer types such as the Farragut and Forest Sherman classes. The USN began to retire them in numbers in the late 1970s once the new Spruance class destroyers became available to replace them. While many were subsequently scrapped or expended as target ships, a fair number were sold overseas to friendly nations for use in their navies. The ones in Taiwanese service lasted the longest, not being retired until the early 2000s. Six have survived as museum ships: one in the United States (USS Joseph P. Kennedy, DD-850) and the other five with their final foreign owners. To find out more about the Gearing class, follow the link below:
en.wikipedia.org/wiki/Gearing-…
This is a straight port with no changes by me. Two differently textured versions are included, one in a generic World War II wartime camo scheme that was but one of many used for various members of the class, and the other in peacetime Measure 12-ish grey tones for early Cold War use. Please note that with regards to the Cold War this model will only be accurate for pre-FRAM Gearings, c.1945-1959, as well as those very few members of the class that received neither the FRAM I or FRAM II upgrades. This is also before all of their World War II era AA guns both heavy and light were replaced by early Cold War era 3-inch/50 cal heavy AA guns and their ASW suites were modified, which was generally carried out during the early 1950s. You need to consult the source link above with regard to properly recreating the Cold War era AA gun replacements and ASW suite mods if you need them. I will let you do any Cold War mod yourself (hint - you can get 3-inch/50 cal duals off of my Forest Sherman class hack job). It will not be accurate for any Gearings resold to Taiwan and rechristened under the Yang class designation. Those require more extensive modding of this model, again which I will let you do yourself. As for the rest of you who aren't period purists, I suspect you will simply use these models "as is" for either World War II or the early Cold War periods. More power to you. (wink)
This is not my model. All I did was port it to OBJ for you and provided the two differently textures versions. Both the model and both sets of textures are the original creations of Colin Glendenning. Please credit him if you use either or both of these in your own 3D projects. You do not have to credit me for my part.
For non-profit, non-commercial use only.