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#cartography #conceptart #renaissance #tabletoprpg #renaissancefantasy
Published: 2023-07-23 07:35:20 +0000 UTC; Views: 529; Favourites: 14; Downloads: 0
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Description
I made this while researching portolan charts (the dominant method of charting out landmasses from the 13th century to about 1561, conducted by sailing past a coastline and measuring the distance of the coast from the ship along 32 different compass directions), which gave me the idea to try making one, of my old DCC/ttrpg in general setting, which was at a Renaissance/Late Middle Ages level of technology and society modeled heavily off of the Mediterranean and specifically off of the fall of the Byzantine Empire.
This took very long; an hour for plotting out the rhumb lines alone, then for referencing a map I had of the setting, then for correctly marking all of the cities in the area, then for making revisions, then for all of the ornamentations such as the red coloring of the coasts, the drawings of the cities, the 17 compass roses, and the in-universe dating of the map *in Latin*, the text of it probably being very broken.
Yeah I'd like to start dungeonmastering again. I miss that period of my life, where I was constantly engaged in session preparation, brainstorming, note-taking, and then running the games themselves with one competent player, one apathetic player, and two who were largely there for a silly diversion. I've been stuck as a player during a *global dungeonmaster shortage*, which feels wrong on my part.