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Published: 2005-06-04 00:14:26 +0000 UTC; Views: 142757; Favourites: 3666; Downloads: 30304
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Description
this i believe, could be a key for many style oriented, talented artists. many young and upcoming artists tend to focus on a few elements in drawings, like cute face with big eyes, or big round boobs. (ohh wait.. thats me!) but there are a few things in drawing, its so technical, at first sight you get lost and just ignore there is such technicality involved and applied to most of your drawings. (if not every single ones.) technicality in PERSPECTIVE drawing, the main subject of this tutorial, is actually quite simple. afew principle and tricks can get put you on a new perspective in drawing without a doubt. my intention here is to cover than principle and tricks.unlike life-drawings, (human figure study) perspective drawing is as simple as binary, 0 and 1. just gotta find away to depict this two bit structures.
though my english isnt the best, and i didnt even bother to proof read, but this will certainly convey the message, and i do hope you get something out of it.
this tut is made using Photoshop CS, and without any use of references.
if you have questions? best way to get an answer out of me is here: [link]
"sorry for my poor english" -my favorite quotes from my fellow friend artists from korea and china.
this has been brought to you by MESSS.CC! new home of messstudio. [link]
if u ever get to do an art with the infomation in this totorial as platform, i'd love to be told. it will just make my day. ^^
Related content
Comments: 455
Armel [2005-06-04 10:45:44 +0000 UTC]
Perspective has always been quite intuitive for me, at least its mathematical rules (I've always been good at geometry). But intuition can make mistakes, and this tutorial has shown me one I was doing: I was using Thales theorem to create straicases, and, unless I am mistaken, this would give wrong results here. Your solution is evidently the right solution and moreover it's easier to use. Thanks!
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Pepius [2005-06-04 10:37:56 +0000 UTC]
"Love always win!"
Great tut.
Oh, and I little Idea: when I was taught about 1, 2 and 3 points perspective, as an alternative to the usual cube or bos, our teacher used washing machines. They were nothing more than the same ol' cube with a circle painted on one side, but that little addition usually helps understand how it works with surfaces and the like at the same time
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orisha-takun [2005-06-04 10:25:00 +0000 UTC]
Thank you very much. We`ve got the same subject at school at the moment. I think I`ll show your tutorial to our teacher if you don`t mind. The tutorial we have at school is very crap
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Nosferatu-Iddi [2005-06-04 10:05:56 +0000 UTC]
I knew this already, but it's an awesome tutorial. I'd make the vanishing points a bit farther apart to make the perspective look more realistic, but otherwise it's great
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DrakenKor [2005-06-04 08:49:43 +0000 UTC]
Hoon, how would you draw something without human eye perspective. i looked at the tutorial, and realised how we look at one point specifically, at any given, and that makes perspective different for us (straight lines appear curved as they move into the distance, kind of like a fisheye effect). supposedly, that's why objects look bigger in real life than when photographed
people just get used to it, and the brain corrects it slightly, like the inverted image the eye percieves. i was having trouble drawing that raw.
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HOON In reply to DrakenKor [2005-06-04 08:56:21 +0000 UTC]
[link]
this drawing was done without any references. technically, its possible, but requires whole another layer of technique based on this tutorial. of course, complexity this simple trick can grow into is limitless.
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boryfun [2005-06-04 08:38:16 +0000 UTC]
This is really great. My only problem is with the second staircase, I can't quite see how you managed to place the yellow crosses. The points where those two crosses intersect don't lie on any of the lines you've defined. I can't work out how you knew where to place them.
But while I knew about the horizon line and vanishing points, I never though to divide a staircase up like that so that everything is in proportion. Thanks.
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HOON In reply to boryfun [2005-06-04 08:51:11 +0000 UTC]
after the red x is drawn in, which divided the box in half. then i did two more yellow "X" on top and bottom. that divide the whole box into 4 parts.
it all comes down to connecting the lines into the vanishing point.
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boryfun In reply to HOON [2005-06-05 08:07:05 +0000 UTC]
I think I see. You estimated the right place for one point then placed the other point according to the line from the vanishing point, I think. Thanks .
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HOON In reply to boryfun [2005-06-05 08:26:38 +0000 UTC]
no estimating.
its mathmatically accurate. the X, where two diagonal lines cross is the center of the surface. therefore u can divide in half, in perspective. after that, all you have to do is repeat.
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boryfun In reply to HOON [2005-06-05 09:42:40 +0000 UTC]
After I replied the first time, I thought about it some more and realised that, as you have just said, it's accurate. I just wasn't thinking clearly the first time.
Thanks for taking the time to reply to my comment and thanks for making this!
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ValentinaRDEste In reply to ??? [2005-06-04 08:19:32 +0000 UTC]
this can be very usefull
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fickleCurtain [2005-06-04 08:10:48 +0000 UTC]
geezus that brings back memories of middle school art class!
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d3m0n4 [2005-06-04 07:54:07 +0000 UTC]
yay .. Thank you so much for this tutorial!! ^^ That rulez *hehe*
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Isay [2005-06-04 07:04:26 +0000 UTC]
Thanks so much Hoon, now I have some idea on how to draw staircases...
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HOON In reply to Isay [2005-06-04 07:28:37 +0000 UTC]
staircase is just an example. the same principle should be used on object.
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fuckbucket [2005-06-04 06:55:12 +0000 UTC]
awesume, mathematically correct perspective is always fun, i started learning simular things im my course, like creating perfect cubes in 2 point perspective, then creating a 3d graph in 2 point perspective to translate a 2d image into teh graph and making it in perfect 3d 2 point perspective. but here you showed me the same philosophy with the diagnal intersecting lines also applies to 3 point perspective, so thanks for that .
have u done much perspective work using a compas to measure cubes?... weird
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fuckbucket [2005-06-04 06:54:59 +0000 UTC]
awesume, mathematically correct perspective is always fun, i started learning simular things im my course, like creating perfect cubes in 2 point perspective, then creating a 3d graph in 2 point perspective to translate a 2d image into teh graph and making it in perfect 3d 2 point perspective. but here you showed me the same philosophy with the diagnal intersecting lines also applies to 3 point perspective, so thanks for that .
have u done much perspective work using a compas to measure cubes?... weird
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HOON In reply to fuckbucket [2005-06-04 07:18:26 +0000 UTC]
i meant compas. not canvas
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HOON In reply to fuckbucket [2005-06-04 07:13:51 +0000 UTC]
too lazy to reach out and grab a canvas. though i guess as far as digital drawing is concerned, circle marquee can do the same thing. i will try that.
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supremec [2005-06-04 06:18:22 +0000 UTC]
this is very nice and important tutorial. gotta it.
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WhenPigsFry [2005-06-04 06:04:48 +0000 UTC]
This is a very well writen tutorial of perspective... I'm curious to see if you have any other tutorials on perspective. It is such a wide topic with so many different areas that need to be covered. In all my years of school and studing perspective (which one teacher devoted an entire semester to) I never once had a lesson over staircases. You have done a wonderful job of step-by-step explanation of how it works. Definately adding this to my and if you have any more when I check out your other work, they'll probably go there too. Thank you for taking the time to teach others about this form of art.
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HOON In reply to WhenPigsFry [2005-06-04 07:20:52 +0000 UTC]
thanks good sir.
its simple and basic technique. but this technique can be applied to anything. as long as you can manage the complexity, you can even design a tornado with the same technique in your canvas. giving values to each particles.
theoratically speaking.
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360eyes In reply to ??? [2005-06-04 05:57:36 +0000 UTC]
omg....
YOU ARE A LIFESAVER! This is one of the best tutorials!!!! thanks so much!
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Silvrain In reply to ??? [2005-06-04 05:43:23 +0000 UTC]
Thank you for this.
I've always had issues with perspective, I think this clarified ALOT for me.
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objecterror [2005-06-04 05:16:23 +0000 UTC]
adding this to my favirotes cause its something i need to work on.
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TheArtfulLost2005 [2005-06-04 05:11:10 +0000 UTC]
sweet tutorial HOON!
this will hopefully help me out some with those tricky stairs!
monkey see, monkey do!
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Grey-Ash [2005-06-04 05:05:33 +0000 UTC]
It was so long that I had to mark it as a favorite just so I could finish reading it. x.x
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c2de [2005-06-04 04:55:42 +0000 UTC]
A common knowledge, presented VERY beautifully. if my friends ask me about perspective, I'll send them here
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TheLastDragonLord [2005-06-04 04:50:47 +0000 UTC]
i learned about that shit in geometry!
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HOON In reply to TheLastDragonLord [2005-06-04 07:08:42 +0000 UTC]
then why dont you utilize the damn math in your art damn bastard, making connection from one thing to another, do that tell you in geometry?
actually, they do.
you just dont apply what you learned.
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TheLastDragonLord In reply to HOON [2005-06-04 16:07:55 +0000 UTC]
I failed it miserably...
Oh well...
Its still cool...
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contebosch [2005-06-04 04:40:21 +0000 UTC]
you miss spelled Mess.cc in big letters at the end when it should be messs.cc Other than that, thanks for the tip!
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HOON In reply to contebosch [2005-06-04 07:04:58 +0000 UTC]
its spelled right. thats where you wanna go.
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CutieBlossom [2005-06-04 04:26:03 +0000 UTC]
Wow! What a thourough tutorial!! Very nice! >_< Backgrounds have ALWAYS been a pain in the butt for me! You really have it down! ^^ Thanks for sharing your knowledge!
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