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jamminwolfie — Daz Studio Partial Render Lesson Part1

Published: 2012-07-01 07:13:46 +0000 UTC; Views: 10034; Favourites: 66; Downloads: 469
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This is a lesson I've planned on doing but procrastinated then forgot about it, till the other day when a friend was having a hard time rendering to a certain area, in which her resource was exhausted and Daz Studio crashed.

This lesson is part 1 of 2 since it's quite a long lesson. The continuation of the lesson (part 2) is here [link]

With this lesson, you'll be able to jump right to any of your "hard" or resourceful area before DS uses up all your resources, or you can simply do a quarter or a half at a time to get some "impossible on my machine" scenes rendered. I've done that a few times myself and have used this option many times to correct something I found after long and exhausting renders.

Hope this lesson helps you all save time and headaches!

...wolfie
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Comments: 35

farnea [2013-04-22 12:51:11 +0000 UTC]

thanks

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Hyperion-Studio [2012-10-15 12:11:24 +0000 UTC]

There is nothing worse than when one can't express his vision because the program crashes. >.< You've no idea how much I'm grateful, as is anyone new to 3D, when they stumble upon a tutorial like this one. I almost gave up on it because of the crashes. Thank you.

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jamminwolfie In reply to Hyperion-Studio [2012-11-11 07:50:22 +0000 UTC]

(sorry it took so long to reply)

And this is exactly why I did this tut, when Daz3D (the company) failed to give us a simple solution, we experienced people teach people how to cheat DS into submission and save people from headaches LOL

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stu53 [2012-10-01 20:57:18 +0000 UTC]

Great tut tip my friend....

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jamminwolfie In reply to stu53 [2012-10-04 04:04:07 +0000 UTC]

Thanks a lot, friend, hope it helps you!

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stu53 In reply to jamminwolfie [2012-10-04 10:17:33 +0000 UTC]

Yes it helps, thank you.

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shaungsimpson [2012-08-29 04:26:32 +0000 UTC]

Great tut! Could've saved a few days on a couple of renders if I knew this! Also I can see many applications of the fact that turning off ray tracing means mirrors wont reflect...... (yeap, vamps are coming to mind!) Great way to set up a certain classic scene! If only I had realised you had tut's here earlier, I would have spent less time in frustration!

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jamminwolfie In reply to shaungsimpson [2012-08-29 04:48:07 +0000 UTC]

Thanks so much, friend! This tut took a lot of work, but to see my friends learning this new trick was well worth it! I know how you feel about having to render again, being frustrated and waiting hours! I've been there myself lol. Sure glad this will help you!

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shaungsimpson In reply to jamminwolfie [2012-08-29 04:55:05 +0000 UTC]

Hours? I had a render going for 16 hours before I noticed an error. Then another 4 days to redo completely. It is probably wiser to learn how to put lighting effects in postwork rather than use ray traced lighting from more than 7 light sources and UE2..... but that way I know it is accurate. Damn you lightsaber glow. [link] this one. Although I have since reworked the lightsaber postwork to be better.... should update.

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jamminwolfie In reply to shaungsimpson [2012-08-29 05:13:14 +0000 UTC]

7 lights? Was that including the lightsaber? What I do is load only lights for where you want the light source to come from... for example, one distant light for the sun, or one linear point light for a light bulb, I know enough in UE2 to take care of the environment light (light bouncing in the environment as well as shadow darkness and such), so I don't need to load extra lights for stuff like that. As for Maximum Trace Distance and shadow brightness, you may want to look at this... [link]

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shaungsimpson In reply to jamminwolfie [2012-08-29 05:28:15 +0000 UTC]

Yeah I actually read that tut a long time ago, but I reread it just before this and I got a lot more out of it, since I have been teaching myself UE2 and how it works, along with other things. 4 of the lights weren't actual lights, but uberArea lights. Mainly beacuase I wanted to see the accurate effect of light from those sources. There were two invisible cylinders around each "blade" with uberArea lighting on them for the saber glow. then the two glowing blue light panels were also uberArea lights. The UE2 was tinted due to all the red light panels, rather than make them a light source as well, and there was a main light used to slightly focus on Mysh, with a parented slave light. In hindsight I would have majorly modified the setup and probably render in half the time, but it was a good lesson in how everything works together. Also in how badly I need a more powerful computer! LMAO I have an old dual core and I swear I heard it plotting my death during those 3-4days.

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jamminwolfie In reply to shaungsimpson [2012-10-04 04:10:13 +0000 UTC]

Sorry it took so long to reply, been "MIA" for a long time... anyways, yes this explains why you had 7 lights I haven't really rolled up my sleeves and learned UberArea lights yet, but will do that some time soon. I agree a good lesson (experiment) is good for learning how the lights work, even if they take more time, that's what I call "tearing things apart to learn them" I'm still stuck with my dual core as well lol, not for too long though

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toadz [2012-07-04 09:38:41 +0000 UTC]

Where were these tuts when I was working on my old eMac, lol! Thank fully I don't have to worry about running out of resources any more, but this will most definatly come in handy for a lot of peeps I imagine! Thanks for taking the time to write it up dude

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jamminwolfie In reply to toadz [2012-07-04 15:22:07 +0000 UTC]

lol, I should've had this written out long ago then eh? You're very welcome, and thanks for the compliment, buddy

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toadz In reply to jamminwolfie [2012-07-04 15:35:49 +0000 UTC]

No problem dude. Looks like we've both been busy with tut recently! It must be someone elses turn to start sharing their knowledge now, lol

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jamminwolfie In reply to toadz [2012-07-04 16:12:44 +0000 UTC]

**points at Tina** She's getting quite smart on us, we should hand HER the torch to carry on for us oldies hehehe

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toadz In reply to jamminwolfie [2012-07-05 22:15:07 +0000 UTC]

Yup! I think that would be fair! We have shared the knowledge we've gained from our own playing as well as help passed onto us by others, so I think it would be right for her to follow suit and do the same. Plus, I always like seeing what other people do and how they think when they are producing a render. I think we should drop a few 'subtle' hints, and my Mum always says I am as asubtle as a sledge hammer, lol

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jamminwolfie In reply to toadz [2012-07-06 16:33:33 +0000 UTC]

hehe I won't be beating around the bushes... I'll just flat out tell her "hey hon, it's our retiring time, we decided to hand you the torch to carry on for us.... wha?? C'mon now you can do it, I did, Toadz did... well.. bye!" hehe

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IanTP [2012-07-02 10:28:06 +0000 UTC]

awesome work, putting it somewhere safe to read along with the others

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jamminwolfie In reply to IanTP [2012-07-02 15:19:09 +0000 UTC]

Thanks so much, buddy!

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2Loose2Trek [2012-07-02 00:33:49 +0000 UTC]

I've tried to use DS4 a few times with questionable results ... but should I find the time to put in a good effort, I'll certainly be giving your tutorials a good go.

Thanks for making this information available wolfie!

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jamminwolfie In reply to 2Loose2Trek [2012-07-02 00:37:16 +0000 UTC]

Absolutely welcome, buddy, hope you get DS4 to submit It's all in learning if it has to do with lighting and surface settings, it can be done Not to mention, I like it even more with the mesh smoothing, clothings fit so nice and tight, and you can make the character look like she's actually sitting on hard surface, flattening her buttocks I'll have to do a render of that some time

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2Loose2Trek In reply to jamminwolfie [2012-07-02 01:21:03 +0000 UTC]

I kinda love the way clothing just attaches in DS4 with little effort on my part. Anyway, I'm intrigued with all the free programs from DAZ ... been playing in Bryce and see that it includes a direct link to DS4 ... and hexagon looks interesting too. BTW, I already had Bryce 7 Pro and Hexagon but downloaded 'em again just because. LOL

Thanks for the tutorial. And with all the free programs it looks like it'll be a while before I'll be out terrorizing the streets again.

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jamminwolfie In reply to 2Loose2Trek [2012-07-02 02:00:19 +0000 UTC]

lol, I downloaded Bryce and Hexagon myself (who wouldn't?), just in case I ever get interested in working in there, but meh, DS3 & 4, Reality/Luxrender, and Poser 9 (for making Poser mats for character market purpose) is enough for me, it satisfies everything I go for. But you never know what's next. Also, I'm not into modeling... eh... lol.

I like working with clothing myself first, but some clothes are just horrible, even after using Morphing Clothes, they just plainly suck, so thank goodness for the mesh smoothing tool, I can just shrink them and they pop right back out, hugging without poke through So, awesome looking, but awful workmanship clothes will look good I love tight fitting jeans anyways, they're just so sexy, also the underwear, you can get them to uhh... well, give them "turkeys" basically LOL Hmm... now I'm thinking of a scene...

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2Loose2Trek In reply to jamminwolfie [2012-07-02 02:47:15 +0000 UTC]

I like Vue but the advanced versions can be a bit pricey ... and I've looked at some recent Bryce renders and they "ain't" too bad. LOL I don't know how easy it is to import from Poser so I may have to consider DS4 for import purposes. Hmmmm and there's some simple stuff I just can't find so modeling in Hexagon may be a good thing to learn. Nice of DAZ to give that stuff away although I've already paid for Bryce and Hexagon. And such is life.

I'll have to acquaint myself with the mesh smoothing tool. It appears that DS4 may be worth some effort. Too bad that as I get older, the bus is becoming quite full.

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Shawn-Morrill [2012-07-01 20:31:08 +0000 UTC]

Thanks

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jamminwolfie In reply to Shawn-Morrill [2012-07-01 22:09:16 +0000 UTC]

Welcome, friend!

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Silvinx [2012-07-01 15:12:21 +0000 UTC]

Very useful, thanks

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jamminwolfie In reply to Silvinx [2012-07-01 16:17:04 +0000 UTC]

Very welcome, buddy!

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TLCDigitalArt [2012-07-01 12:01:09 +0000 UTC]

Muwah muwah muwah thank you so much Wolfie

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jamminwolfie In reply to TLCDigitalArt [2012-07-01 16:16:44 +0000 UTC]

Awwwww **receives all the muwahs** shucks! You're very welcome, hon!

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TLCDigitalArt In reply to jamminwolfie [2012-07-01 16:33:18 +0000 UTC]

You totally rock Wolfie.

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jamminwolfie In reply to TLCDigitalArt [2012-07-01 17:51:48 +0000 UTC]

hehehe

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NeilV [2012-07-01 11:18:42 +0000 UTC]

great work nice tutorial

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jamminwolfie In reply to NeilV [2012-07-01 16:15:50 +0000 UTC]

Thanks a lot, buddy!

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