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Jepray — Mjollnir Class Battlecruiser

Published: 2010-12-18 08:52:49 +0000 UTC; Views: 20626; Favourites: 381; Downloads: 393
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Description The flagships of Varangian Guard’s fleets are the Mjöllnir-Class battlecruiser. A truly deadly platform, this vessel has been argued by some to be, in fact, a light battleship. Lending support to this assessment is Varangian’s own use of the Mjöllnir as a heavy-support command-and-control vessel and flagship, serving as the hub of a fleet. Regardless of the grey area in which the vessel sits according to the IATR treaty, those protected by them praise the Mjöllnir almost as much as the thralls of ancient Norway praised its namesake.
The Mjöllnir is one part battle platform, one part ENWO (Electronic and Network Warfare Operations) vessel, one part carrier, and all badass. Sporting tremendous firepower, the Mjöllnir mounts two super-heavy APPC spinals and four heavy AP lancer spinals in the bow, two more heavy AP lancers in the wings near the variable-geometry joints, three heavy APPC spinals aft, two heavy APPC cross-spinals (one port, one starboard), and four heavy AP lancer cross-spinals (two port, two starboard) as its fixed-arc firepower.
Variable-arc firepower is just as impressive, with seven quad-barrel heavy Gungnir-modified AP lancer turrets (three ventral, four dorsal), sixteen triple-barrel medium APPC turrets (six dorsal, four ventral, three port, three starboard), eight medium dual AP lancer turrets (two port-dorsal, two port-ventral, two starboard-dorsal, two starboard-ventral), two medium quad-barrel Gungnir-modified AP lancer turrets (one each port and starboard), dozens of light APPC and AP lancer turrets, and over one hundred point-defense turrets.
Of most concern to national military analysts, however, are the twelve large missile silos amidships, six dorsal and six ventral. While set up to carry clusters of ASMs, it would take only an hour to retrofit each into an APM silo, which is of great concern to signatories of the IATR treaty. Anti-Planetary missiles are a weapon of mass destruction, and therefore restricted for possession by any non-national military or mercenary corporation such as Varangian Guard. To have a vessel that could easily convert to carrying them has raised many eyebrows, to say the least.
The carrier aspect of the Mjöllnir is no less disconcerting. Unlike conventional carriers, the Mjöllnir does not merely carry and deploy fighters. In addition to 24 fighter launch and recovery bays capable of deploying 120 fighters, and four small craft launch bays carrying a mix of shuttles and dropships, the Mjöllnir has two specialized launch bays capable of carrying a total of eight Valkyrie-class corvettes. Not merely launch bays, all of the carrier bays for fighters and small craft have nanovats and other equipment necessary to repair and refit the craft berthed within, making the Mjöllnir a mobile drydock for smaller vessels.
Another unique feature of the Mjöllnir is the variable-geometry T-rad dispersing ailerons. Each of the pair has additional engines and hydrogen ramscoops built into them, and can fold up under the vessel for landing without impinging upon engine performance. When in use to disperse tachyon radiation, the ailerons open up to deploy a sail-like fan of carbon fiber material designed to maximize the surface area through which the tachyon radiation can be vented into normal space. When not in use as such, the ailerons are protected by ten meter thick armour-plating that adds to the protection of the engine nacelles.
Those nacelles- fourteen dual-core gravitic engines- give the Mjöllnir phenomenal speed and maneuverability, more than compensating for her kilometer-long bulk. However, the Mjöllnir generally does not use all of the engines at once, preferring instead to use the triple-stacked nacelles closest to the hull as reserve engines in the event of damage or failure in any of the outer nacelles.
Despite her size and firepower, however, the Mjöllnir has a comparably small crew compliment of only ten officers and one hundred eleven crew, not including pilots of the small craft and marines. This is largely due to AI automation, with the ship carrying not one but three artificial intelligences to handle ship operations, gunnery and flight operations. All of this allows the Mjöllnir to rival Aussie and Ahrugan destroyers in capability, and far surpasses American and European vessels of the same class.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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Comments: 55

gothold [2020-01-30 04:58:38 +0000 UTC]

excellent design!

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Michaelsstuff [2012-05-07 15:43:09 +0000 UTC]

Very nice! Sounds like a good ship name for space vikings!

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Jepray In reply to Michaelsstuff [2012-05-07 18:39:30 +0000 UTC]

thanks, you can thank Breandan for the name and description

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Michaelsstuff In reply to Jepray [2012-05-08 10:54:45 +0000 UTC]

You're welcome!

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OKDKISK [2012-03-14 04:42:37 +0000 UTC]

good work!

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Jepray In reply to OKDKISK [2012-03-14 07:14:11 +0000 UTC]

Thank you very much!

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Alighierian [2011-11-01 17:29:27 +0000 UTC]

i was just looking back at fav's, and i still think this one needs more guns
no rly! it was supposed to be a massive turret with some engines in it xD

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Jepray In reply to Alighierian [2011-11-02 03:47:44 +0000 UTC]

O.o Moar gunz? lol i dont think theres anymore clear hull plating to install more gunz...lol

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Alighierian In reply to Jepray [2011-11-02 19:34:44 +0000 UTC]

pfff, details

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Jepray In reply to Alighierian [2011-11-02 20:13:32 +0000 UTC]

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dmaland [2011-03-22 16:54:51 +0000 UTC]

Gotta love those "downward oriented" fins!

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Jepray In reply to dmaland [2011-03-22 20:41:23 +0000 UTC]

Thanks, it helps keep them out of the line of fire

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miklosgo [2011-02-07 17:20:50 +0000 UTC]

Very nice work...... amazing works you have here.

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Jepray In reply to miklosgo [2011-02-07 17:23:10 +0000 UTC]

thanks

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SimsDoc [2010-12-26 14:46:57 +0000 UTC]

i rather like the detailing you've put into this its a good job.

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Jepray In reply to SimsDoc [2010-12-26 16:25:24 +0000 UTC]

Thanks

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Mrkirby2 [2010-12-24 03:17:21 +0000 UTC]

wow. so. much. detail..... u worked very hard on this ^__^ now go to sleep

Triva:
i count. 20 turret bases, with a total of 66 turrets in all. not including the hidden ones. and fighterjets. and the ones i cant see XD

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Jepray In reply to Mrkirby2 [2010-12-26 16:25:43 +0000 UTC]

Thanks

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InvertedVantage [2010-12-23 07:54:48 +0000 UTC]

Nice, I like that you put engines for reversing in there (at least I'm assuming that's what the white areas are.

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Jepray In reply to InvertedVantage [2010-12-23 16:24:21 +0000 UTC]

yeah those are hydrogen collectors and forward facing drive emitters

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rwalshhm [2010-12-20 03:53:20 +0000 UTC]

NICE!!!! like this one a lot.

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Jepray In reply to rwalshhm [2010-12-20 06:53:49 +0000 UTC]

Thanks!

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KeyStoneGlaive-04 [2010-12-19 06:26:05 +0000 UTC]

Like the detail, A very LARGE battlecruiser. What mediums do you use? AWESOME!

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Jepray In reply to KeyStoneGlaive-04 [2010-12-19 07:59:51 +0000 UTC]

Thanks! Prisma color markers, cool gray 50%, 70%, 90% for hull, warm grey (i think it was a Tria 9) for engines, and french grey 50%, 70% for weapons... prima color pencil white and Pigma Micron 005 pen for inking...all on my personal favorite paper, "Desert Storm"...

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High-Guard [2010-12-19 00:57:54 +0000 UTC]

These are awesome designs! Do you come up with these yourself?

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Jepray In reply to High-Guard [2010-12-19 01:37:49 +0000 UTC]

Yes, i pull these designs out of the dark corners of my mind but mostly i have always had an over active imagination. but yeah, with exception where someone commissions a certain look or shape... its all me

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High-Guard In reply to Jepray [2010-12-19 02:50:21 +0000 UTC]

Nicely done!

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Jepray In reply to High-Guard [2010-12-19 03:07:16 +0000 UTC]

thanks

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High-Guard In reply to Jepray [2010-12-19 03:45:46 +0000 UTC]

So you do commissions as well?

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Jepray In reply to High-Guard [2010-12-19 08:03:42 +0000 UTC]

yeah, i can do commissions, heres a link to what i've done [link] send me a note, i have a lot of projects floating around but theres always room for more

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High-Guard In reply to Jepray [2010-12-20 17:16:46 +0000 UTC]

I LIKE COMMISSIONS! If I could do any kind of 3D animation, I'd model an armored looking version of a Hellfire class battlecruiser. What say you to that?

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BryanSyme [2010-12-18 19:11:47 +0000 UTC]

vary cool.

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Jepray In reply to BryanSyme [2010-12-18 23:04:22 +0000 UTC]

thanks

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Hellstorm888 [2010-12-18 18:08:14 +0000 UTC]

lol, that is amazing. I'd HATE to get hit by a broadside though. The front and back are rather tame though

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Jepray In reply to Hellstorm888 [2010-12-18 23:03:21 +0000 UTC]

the front is tame? are we looking at the same pic? all those giant turrets face forward...plus the guns under the nose...also giant...and a few in the engine cells at the outside edge, the front is where you dont wanna be...

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Hellstorm888 In reply to Jepray [2010-12-19 04:01:59 +0000 UTC]

Heh, but can you imagine how punishing a broadside would be by that? Main guns turn to the side, even in the rear, and just lay into you... Not something I'd care to try out myself.

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Jepray In reply to Hellstorm888 [2010-12-19 08:00:41 +0000 UTC]

you only get one chance...

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Hellstorm888 In reply to Jepray [2010-12-21 05:07:14 +0000 UTC]

lol, good point.

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Jepray In reply to Jepray [2010-12-18 23:04:11 +0000 UTC]

the back, that is tame...only one giant turret out the back
just in case...

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Night-Forager [2010-12-18 17:19:47 +0000 UTC]

Excellent work.

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Jepray In reply to Night-Forager [2010-12-18 23:01:43 +0000 UTC]

thanks

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NEGOXE357 [2010-12-18 15:47:41 +0000 UTC]

WOW! Beautiful work! I think this would look wicked in digital!

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Jepray In reply to NEGOXE357 [2010-12-18 16:05:33 +0000 UTC]

one of these days...

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Stigmartyr762 [2010-12-18 15:23:59 +0000 UTC]

Outstanding work!

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Jepray In reply to Stigmartyr762 [2010-12-18 16:05:52 +0000 UTC]

thanks!

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Stigmartyr762 In reply to Jepray [2010-12-19 09:05:01 +0000 UTC]

Your welcome!

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Shimmering-Sword [2010-12-18 10:38:57 +0000 UTC]

And then there's an even bigger ship that this one flies out of

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Breandan-OCiarrai In reply to Shimmering-Sword [2010-12-18 13:14:40 +0000 UTC]

*whistles innocently*

I know nothing, I know noooothing

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Jepray In reply to Breandan-OCiarrai [2010-12-18 15:15:51 +0000 UTC]

geez.. the sheer thought of resources needed to make a battlecruiser carrier is mind numbing... hmmm...

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Breandan-OCiarrai In reply to Jepray [2010-12-18 20:30:40 +0000 UTC]

one word: dreadnought

The issue isn't with the raw materials- asteroids are in abundance, and shipyards use nanovats and EM-field-suspended industrial nanite clouds to process raw material into ship components. The big cost comes in getting those nanites and the virtual blueprints and programming matrices for them. Industrial nanites are all programmed by their manufacturer with an encrypted suicide code- you get so many uses before they dissipate, and all copies they make of themselves share the expiration date. Thus, you blow a few hundred million on the nanites, and can get a limited number of ships out of them before you have to go back for more. Programming matrices- the guiding hand of the nanites that tells them to tweak electrons and protons in atoms to turn nickel or iron into turine or titanium, and in what combination and shape- are also expensive as hell. Hand-in-hand with the programming operating system are the blueprints they will use as their guide, each one being valuable in and of themselves. So, there's another few hundred million for vessel construction programs and blueprints. So, to produce, say, ten ships of this class will cost you about 750,000,000 credits. Granted, at 75 mil a pop, those are dirt-cheap warships in the battlecruiser class, but you still have to buy the shipyard itself to produce them- a few billion credits by itself- and then maintain security over it, your blueprints, nanites, etc. Sabotage and industrial espionage/theft are BIG businesses in Dark Nova, something that keeps the players busy

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