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LightDemonCodeH β€” Mario Power Ups MM2 boss select

Published: 2012-11-08 04:27:00 +0000 UTC; Views: 5248; Favourites: 22; Downloads: 113
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Description This is partly Nintendo's fault and 's fault.
So Nintendo is making Metal Mario, Maro's rival. WTF?!
made a news article: [link]
an so I started thinking Metal Sonic vs. Metal Mario but then it made think about the T-1000 in Terminator 2 and then I started thinking about Mega Man 2's Metal Man... so then this monstrosity was born.

If anybody's already done this... cool whatevs I didn't know, I ain't trying to bite on people's originality.

Mario- Bullet Bill cannon. Fires one shot, but can hit multiple enemies one time.
Mario can also jump on enemies. Stand on some enemies, and pick them up throw them.
Mushrooms restore health.
Flowers restore weapon energy.

Bubble Mario- Jump Higher and Swim faster and doesn't sink. Can throw mini frogs that act like Bubble Lead.

Air Mario- Jump farther and use wind to push yourself and enemies. Summons clouds that act like Item 1. Clouds generate helper spiny's that won't hurt Mario.

Quick Mario- run and act faster (As if he has a speed flower) he throws his boomerang and it can hit multiple times but has to wait until it comes back.

Wood Mario- Surrounds himself with leaves. Moving doesn't throw the shield, but hitting an enemy with the shield on takes a unit of energy away. Can float down with it on. Spin attack launches the shield. Not affected by wind if shield is up.

Spike Mario- Lobs spiked bombs that explode after awhile. Spike bombs explode if direct contact with enemy. They blow up certain walls. Mario is immune to spikes and can wall climb(like Item 3).

Flash Mario- Invisible & Invincible to enemies but you can't attack them. Phase through death lasers and certain thin grating easy. Spikes insta-kill while Flash Mario. Unable to pick up items.

Metal Mario- Not affected by water currents but you sink like a rock. Can't be crushed or eaten. Invincible to most attacks but it eats up your weapon bar for every hit you take. Crushing enemies restores your weapon energy. Any other destruction restores your life bar. Lava is instant death. Destroy spikes by jumping on them. Throwing Metal Blades deplete your life bar.

Heat Mario- Not harmed by lava or most sources of fire energy. Have to absorb fire energy before you can use an attack. Lava fully restores your weapon energy. Water will fully deplete your weapon energy. Being at full power grants you an Aura of destruction, destroying enemies and environment keeps your aura powered. Holding jump charges up your "heat dash" similar to Item 2
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Comments: 13

LittleKunai [2018-07-29 19:09:37 +0000 UTC]

XD

πŸ‘: 0 ⏩: 0

sparky1234250p [2015-07-19 21:51:50 +0000 UTC]

MegamanΒ 

πŸ‘: 0 ⏩: 1

LightDemonCodeH In reply to sparky1234250p [2015-07-19 23:52:07 +0000 UTC]

pancakes.

πŸ‘: 0 ⏩: 0

TelefoneVoador [2013-08-21 03:44:31 +0000 UTC]

It is like... You know... A Luigi's Revenge game >_>

πŸ‘: 0 ⏩: 0

Superjustinbros [2013-07-24 05:58:46 +0000 UTC]

Inb4 we do one with Kirby.

πŸ‘: 0 ⏩: 1

LightDemonCodeH In reply to Superjustinbros [2013-07-26 00:58:13 +0000 UTC]

do it to it!

πŸ‘: 0 ⏩: 0

WireMonkey [2012-11-10 12:41:58 +0000 UTC]

Who is the hero of this game ?

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LightDemonCodeH In reply to WireMonkey [2012-11-10 15:37:53 +0000 UTC]

Regular Mario as it says in the Art description.

πŸ‘: 0 ⏩: 0

Shining-Tatsu [2012-11-08 22:14:59 +0000 UTC]

lol, I really hope this doesn't happen. btw what form is Crash Mario based off?

πŸ‘: 0 ⏩: 1

LightDemonCodeH In reply to Shining-Tatsu [2012-11-09 00:26:25 +0000 UTC]

Spike Mario in SM3DS. The mutliplayer Super Mario 64.

I was going to use Bomb or Bomber Mario, but Crash's weapon sticks to walls and blows up. Mario's spike don't blow up so I had to improvise something.

πŸ‘: 0 ⏩: 1

Shining-Tatsu In reply to LightDemonCodeH [2012-11-09 02:51:30 +0000 UTC]

I just read he's from some fan game but it is a pretty cool power up. and yeah that sounds like crash man.

πŸ‘: 0 ⏩: 0

THE-TURBOYOYO [2012-11-08 17:49:17 +0000 UTC]

cool

πŸ‘: 0 ⏩: 1

LightDemonCodeH In reply to THE-TURBOYOYO [2012-11-09 00:22:56 +0000 UTC]

thanks.

πŸ‘: 0 ⏩: 0