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lyc β€” dark julia

#coding #raytrace
Published: 2016-07-19 00:15:49 +0000 UTC; Views: 362; Favourites: 12; Downloads: 3
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Description quaternion julia rendered with a little toy gpu ray tracer, a few minutes on gtx 970 with 5 global illumination bounces.
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Comments: 11

Mathness [2016-08-23 15:15:25 +0000 UTC]

The (depth) blurring adds a nice sense of motion to it.

Did you switch to CUDA or stayed with OpenCL?

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lyc In reply to Mathness [2016-08-23 17:17:41 +0000 UTC]

opencl <3

thanks!

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Fractalviking [2016-07-26 13:27:24 +0000 UTC]

Very interesting, looking forward to GPU rendering in Chaotica now. Β 

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lyc In reply to Fractalviking [2016-08-04 12:41:42 +0000 UTC]

this isn't in chaotica though just a little toy ray tracer.

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Fractalviking In reply to lyc [2016-08-04 16:01:35 +0000 UTC]

I figured as much.
But now the people wants ray tracing in Chaotica.

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C-JR [2016-07-21 07:38:12 +0000 UTC]

I really like GI Maybe you will write your own gpu fracal soft?Β Β 

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lyc In reply to C-JR [2016-07-21 11:06:20 +0000 UTC]

it's a little difficult to see the GI in this render, because the black surface parts are actually negative-reflective. but of course in normal situations, it's exactly how you would expect it to look

i've been interested in making a "proper" rendering engine for 3d fractals for quite a while, but a combination of factors has kept me from working on it: the need to finish chaotica2 (also with gpu rendering support), the work on indigo 4 (same base gpu code as chaotica2), and actually having a girlfriend again still, i am working on it slowly, it's too much fun to ignore! maybe we can collaborate a little on this... are you available on skype or hangouts?

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C-JR In reply to lyc [2016-07-21 13:08:09 +0000 UTC]

I see GI environment on this render - very soft shadows (occlusions)
Chaotica with gpu support its COOL ))) great idea!
Yes I have skype. How can I help? I am not a programmer hlml+css little ) and it was long ago.
For now Fragmentarium is clool 3D engine and it has GI implementation, but works too slowly.

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lyc In reply to C-JR [2016-08-04 12:41:20 +0000 UTC]

i would love to have some suggestions + maybe code for DE functions / params to render would surely credit you, of course!

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C-JR In reply to lyc [2016-08-04 13:11:38 +0000 UTC]

I tried to understood GLSLΒ shader pipeline only on completed samples ) So if I can help - I will )

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piethein21 [2016-07-19 07:53:20 +0000 UTC]

pfftt.... show off

jokes aside this is very neat

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