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lyc β€” tundra

Published: 2007-12-24 23:31:14 +0000 UTC; Views: 5797; Favourites: 47; Downloads: 0
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Comments: 81

Jakeukalane In reply to ??? [2016-11-04 11:19:13 +0000 UTC]

is a magnificent render

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timemit [2012-02-07 13:41:23 +0000 UTC]

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mandalamker [2012-02-06 21:19:56 +0000 UTC]

is that a photo?

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lyc In reply to mandalamker [2012-02-06 23:07:36 +0000 UTC]

i hope you're just saying that to be nice

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milleniumsentry [2008-11-14 17:04:05 +0000 UTC]

Gotta say, the depth of field on this render is fantastic.

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lyc In reply to milleniumsentry [2008-11-15 10:58:29 +0000 UTC]

cheers there are some similar renders in my scraps you might like, eg [link]

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IV-VV-IV-VV-VIII [2008-11-11 03:30:56 +0000 UTC]

Looks like the cover artwork for Radiohead's Kid A.

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lyc In reply to IV-VV-IV-VV-VIII [2008-11-11 05:22:23 +0000 UTC]

hmm i'll be off now to check out then; that's really nice for a programmer to hear actually, cheers!

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Sgtgrandpa [2008-10-04 16:33:44 +0000 UTC]

Wicked landscape you have there.
I will try the software.

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lyc In reply to Sgtgrandpa [2008-10-05 06:36:17 +0000 UTC]

thanks; hopefully it'll work if you're running a 64bit os (xp or vista), lemme know how it goes

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Sgtgrandpa In reply to lyc [2008-10-05 11:30:15 +0000 UTC]

I have not installed it yet, I have the 32 bit vista. Think that be an issue? Other than longer render times...

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lyc In reply to Sgtgrandpa [2008-10-14 05:32:44 +0000 UTC]

hmm it just won't run, 64bit is a different architecture.

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Sgtgrandpa In reply to lyc [2008-10-15 02:01:48 +0000 UTC]

I noticed, was afraid of that.
Maybe you should work it into a program for sale. Never know

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lyc In reply to Sgtgrandpa [2008-10-15 09:28:01 +0000 UTC]

someday

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Sgtgrandpa In reply to lyc [2008-10-15 13:07:19 +0000 UTC]

hehe, nothing like a few grand for your effort.

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lyc In reply to Sgtgrandpa [2008-10-16 07:13:52 +0000 UTC]

lol not a chance!

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Sgtgrandpa In reply to lyc [2008-10-17 04:05:20 +0000 UTC]

effort = $
You really never know till you stick your toes in the ice water and see just how cold the B really is man.

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sentimentalfreak [2008-06-07 06:26:08 +0000 UTC]

hey that is really cool but mine seems broken ... [link]

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lyc In reply to sentimentalfreak [2008-06-07 16:12:22 +0000 UTC]

curiously it seems to not be loading the honolulu / hawaii data properly but still running... hmm

well, maybe someday i can provide you with a proper rendering system to test

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sentimentalfreak In reply to lyc [2008-06-07 16:13:54 +0000 UTC]

lol - what do you export the .RAW files from? Or do you write them yourself?

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lyc In reply to sentimentalfreak [2008-06-07 17:01:10 +0000 UTC]

that raw file i converted myself from text heightmap data for a university assignment last year: [link]

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sentimentalfreak In reply to lyc [2008-06-07 17:31:26 +0000 UTC]

how did you convert it? anyway, nevermind that do you have some kind of GUI for your renderer?

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lyc In reply to sentimentalfreak [2008-06-07 17:44:48 +0000 UTC]

nopes, everything happens by c++ in kinda immediate mode keyboard controls or with little console mode / commandline apps

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kahlure [2008-06-05 13:18:55 +0000 UTC]

so cold it melts fire

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lyc In reply to kahlure [2008-06-06 14:00:47 +0000 UTC]

that's pretty cold

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kahlure In reply to lyc [2008-06-06 18:05:46 +0000 UTC]

Fo sho. Good work!

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Equinox2004 [2008-04-06 06:46:56 +0000 UTC]

This is supremely cool.

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lyc In reply to Equinox2004 [2008-04-06 12:31:11 +0000 UTC]

whooops wrong link [link]

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Equinox2004 In reply to lyc [2008-04-07 05:14:25 +0000 UTC]

Thanks for the link.

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lyc In reply to Equinox2004 [2008-04-06 12:28:48 +0000 UTC]

it does look rather icy btw the terrain data is actually from a crappy heightmap from honolulu: [link]

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brunoxyz [2008-01-09 18:07:32 +0000 UTC]

very nice.. so, you created the rendering engine? .,. it looks great,, the GI.

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lyc In reply to brunoxyz [2008-01-10 00:35:23 +0000 UTC]

thanks yeah it's my pet renderer project, allura. you can find an executable linked with this deviation: [link] (i've recently sped it up 2-3x so please don't mind the speed too much)

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Voracious-Vixen [2008-01-04 23:17:48 +0000 UTC]

This is great, why is it in scraps?????????????

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lyc In reply to Voracious-Vixen [2008-01-04 23:27:01 +0000 UTC]

in some ways i'm not really satisfied with it, but as it's better than my most recent render i think it's time to swap them... i'm glad you like this humble bunch of pixels though

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Voracious-Vixen In reply to lyc [2008-01-05 17:04:45 +0000 UTC]

Very welcome

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Jason-C [2008-01-02 02:32:20 +0000 UTC]

Looks spectacular. Just the sort of place penguins would love!

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lyc In reply to Jason-C [2008-01-02 02:33:50 +0000 UTC]

this is probably the first real render i've done with my rendering system; actually just recently i added glossy materials to it, hope to have some nice renders of that soon. thanks for the fav

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Hopka [2007-12-30 12:57:32 +0000 UTC]

Great picture!
The lighting and the DOF really rocks! Where does this patchy look on the rocks (pun not intended) come from? Is it a texture or the result of the terrain's triangulation?

BTW: Inkscape has some L-Systems for plants . Not sure if this is of any help to you though

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lyc In reply to Hopka [2007-12-30 12:59:42 +0000 UTC]

i have my own l-system tools btw, from some time ago

and yeah, the faceted look is from the low heightmap resolution. glad you like it too, everyone seems to want it super smooth

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Hopka In reply to lyc [2007-12-30 13:24:13 +0000 UTC]

Of course you don't have to use Inkscape to actually render them but you could take their L-Systems and render them with your own tools (i mean because these examples they have produce plant-like structures).

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lyc In reply to Hopka [2007-12-30 14:01:46 +0000 UTC]

yeah that's actually a great idea, since i seem to have little talent for making something nice with that grammar.

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Shylve [2007-12-26 14:53:21 +0000 UTC]

I really like the blur. And the colour of the sky is so romantic

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lyc In reply to Shylve [2007-12-27 03:20:50 +0000 UTC]

thank you

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chaos5 [2007-12-25 22:20:40 +0000 UTC]

You use an interesting rendering style. It seems that each pass builds on the last with an almost random sampling. I have always processed each pixel one at a time with a point[i,j] matrix (each point having a color). I must admit you get much better results. Do you have any links that I could read that explain a little about what is going on β€œbehind the scenes” in your renderings?

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lyc In reply to chaos5 [2007-12-26 02:27:24 +0000 UTC]

i can also do "linear" rendering, and that's indeed what i'd been using for 99% of my rendering "career"

essentially what i'm doing is solving a monster integration problem - you integrate the ideal image function (which you get by ray tracing at real-valued pixel co-ordinates, not just integers) over the pixels, over all the visible wavelengths (i use a spectral light representation), over all time, over all other integration dimensions (each time light bounces it introduces extra variables that need to be integrated over, to arbitrarily high dimension). with my current approach, i swallow that integration problem whole, sampling the entire space at once in an efficient way (importance sampling, multiple importance sampling, ...) rather than solving little sub-integrals per pixel.

this approach to monte carlo light transport was first described by veach in his 1997 phd thesis (also known as The Bible in rendering circles), "robust monte carlo methods for light transport" available here - [link]

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chaos5 In reply to lyc [2007-12-26 05:51:46 +0000 UTC]

Thank you! I've added that link to my favorites

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lyc In reply to chaos5 [2007-12-26 07:27:32 +0000 UTC]

cool, have fun reading it! it's a monumental achievement that will give you something even after many years of study.

btw, i have another rendering in my scraps you might be interested to check. i usually put all my more technical stuff in the scraps, it's definitely more for maths/coding types than those interested in my "art".

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grumble [2007-12-25 19:40:14 +0000 UTC]

very beuatiful!

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lyc In reply to grumble [2007-12-26 02:28:04 +0000 UTC]

heyhey, long time mate! hope you're well

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grumble In reply to lyc [2007-12-26 12:00:27 +0000 UTC]

sure!

i was just browsing through your gallery again and i must say all of your renderings are just amazing. are they still all done with your homegrown raytracer?

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