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Published: 2019-03-12 19:52:33 +0000 UTC; Views: 95247; Favourites: 1018; Downloads: 6052
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Description
Convert XPS models into MMD models, now with a GUI (Graphical User Interface!)Features:
Supports .xps, .mesh, .ascii
Video Guide:
Current
youtu.be/ISYab0a95iE
Old / Obsolete
youtu.be/avQgxEt3TiA
youtu.be/FGmVBcbv1Us
Download:
Current Version:
v1.32: mega.nz/file/A6pjFDYS#9SeYVA4Q…
Old Versions:
v1.00: (No GUI) mega.nz/#!82RzSSDT!mvKGfpSpwvV…
v1.00: (No GUI) www.mediafire.com/file/h94hj1a…
v1.24: mega.nz/#!8rZVgAhY!LhotTAKUMd3…
v1.26: mega.nz/#!QrBgyQCC!EnpsunlYx84…
v1.27: mega.nz/#!w6pBUQBK!Ai6WKMGZ3a6…
v1.28: mega.nz/#!cipQAK4S!MYKPIKyJfZ-…
v1.29: mega.nz/#!FnomCA7b!1LsPLWI21uk…
v1.30: mega.nz/#!drAl0YTL!qiGV0EHPuOC…
v1.31: mega.nz/file/d2gXRQxC#wTArGfVt…
*Please use download the program from the mega.nz links, the deviant art d/l link is not maintained
FeedBack:
If your having any trouble please send me a note if you are having specific issues with a model please send a note containing a link to your model in question
Changelog:
1.26: added wavefront obj support, and basic vertex weld option to reduce file output size
1.27: tried to support unicode, switched from using fstream to createfile and other native windows API functions
1.28: fixed multi select, fixed crash caused by misreading tangents, add options for handling textures and texture paths
1.29: added weights to vertex weld calc, restored user prompt when conversion completes, minor default value adjustments
1.30: replaced way text files are read to work with linux and mac files, adjusted support for new xps files, fixed issue with pmx files having null faces
1.31: fixed some of the new xps files not loading, bone renamer now adds IKs if japanese names are present, replaced discord invite with my email
1.32: fixed: tangent flag, removed use of system(), contact link now goes to usage video, complete prompt is more 'happy' so people don't think its an error
Related content
Comments: 317
mariokart64n In reply to ??? [2020-07-19 00:13:58 +0000 UTC]
👍: 0 ⏩: 1
Selendis In reply to mariokart64n [2020-07-19 00:51:49 +0000 UTC]
👍: 0 ⏩: 0
amonberserker In reply to ??? [2020-07-16 18:27:00 +0000 UTC]
👍: 0 ⏩: 0
MrWhitefolks In reply to ??? [2020-06-27 20:35:40 +0000 UTC]
👍: 1 ⏩: 0
CyberKey63 In reply to ??? [2020-06-19 16:15:05 +0000 UTC]
👍: 0 ⏩: 1
mariokart64n In reply to CyberKey63 [2020-07-18 21:43:16 +0000 UTC]
It’s not enabled during conversation, you would need to do that with the pmx editor
👍: 0 ⏩: 0
General--Grievous In reply to ??? [2020-06-16 15:14:25 +0000 UTC]
👍: 1 ⏩: 1
mariokart64n In reply to General--Grievous [2020-07-18 21:42:26 +0000 UTC]
It’s suppose to just save the pmx next to the input file. If it’s not there then a problem occurred. Please send me the model if u can so I can debug it
👍: 0 ⏩: 0
totoroaway In reply to ??? [2020-06-09 01:28:20 +0000 UTC]
👍: 0 ⏩: 1
mariokart64n In reply to totoroaway [2020-06-09 12:18:01 +0000 UTC]
👍: 0 ⏩: 0
Battusai-kuro-kami In reply to ??? [2020-06-07 16:12:02 +0000 UTC]
👍: 0 ⏩: 1
rubymoonlily In reply to Battusai-kuro-kami [2020-06-22 21:09:29 +0000 UTC]
👍: 0 ⏩: 0
VictorVectorOka In reply to ??? [2020-05-04 15:50:39 +0000 UTC]
👍: 0 ⏩: 1
mariokart64n In reply to VictorVectorOka [2020-05-04 16:00:58 +0000 UTC]
👍: 0 ⏩: 0
Avengedguy In reply to ??? [2020-04-12 08:51:36 +0000 UTC]
It converts the file just fine but no animations work properly on the imported model sadly.
How does one fix this ? :/
👍: 2 ⏩: 2
hallowedgal In reply to Avengedguy [2020-04-19 01:09:07 +0000 UTC]
uvcore & Avengedguy
For this tool, we only export the model & rename the bones. For inputting IK bones will have to be done manually ^.^
👍: 0 ⏩: 1
luisystys In reply to hallowedgal [2020-05-09 06:30:33 +0000 UTC]
se convierte bien pero para bailar nose mueven bien..como hacer arreglar la manipulacion soy malo para ingles
👍: 0 ⏩: 1
hallowedgal In reply to luisystys [2020-05-09 06:44:00 +0000 UTC]
oye, por el momento, IK BONES tiene que ser introducido manualmente por el puerto del usuario. No hemos llegado al punto de que IK BONES esté en el puerto.
(hey, for now, IK BONES has to be entered manually by the user port. We have not reached the point that IK BONES is in port.)
👍: 1 ⏩: 1
luisystys In reply to hallowedgal [2020-05-09 08:00:07 +0000 UTC]
el programa es muy bueno? aprecio el trabajo... aunque se convierte los modelos? muy lindo
Hallowedgal no tendras un tutorial ik ones manipuarlos.. del puerto?..soy medio idiota,,xahi fotitos video me enseñe bien?
te lo agredeceria hay modelos Xnalara y XP que me gustan son pocas las personas que convierte..son pocas..
Muchas Gracias..
👍: 0 ⏩: 1
hallowedgal In reply to luisystys [2020-05-09 18:07:20 +0000 UTC]
No hago tutoriales basados en animación. Lo siento amigo. Hay tutoriales sobre IK Bones en DA y YOUTUBE.
(I don't do animation based tutorials. I'm sorry friend. There are tutorials on IK Bones on DA and YOUTUBE.)
👍: 1 ⏩: 1
luisystys In reply to hallowedgal [2020-05-11 04:53:42 +0000 UTC]
si esta bien ami me gusta aprender.. buscare eso xahi traviesare algun video algun video
👍: 0 ⏩: 1
hallowedgal In reply to luisystys [2020-05-11 05:11:56 +0000 UTC]
Eso es lo único que puedo sugerir. ¡Espero que encuentres los tutoriales correctos!
(That is the only thing I can suggest. Hope you find the right tutorials!)
👍: 0 ⏩: 1
luisystys In reply to hallowedgal [2020-05-11 07:52:19 +0000 UTC]
nada hermano ..volvere esperar otro año..sabe soy pesimo para el ingles ..
👍: 0 ⏩: 1
mariokart64n In reply to luisystys [2020-05-19 17:07:11 +0000 UTC]
👍: 0 ⏩: 0
cmnder In reply to Avengedguy [2020-04-18 20:53:43 +0000 UTC]
👍: 0 ⏩: 0
SilverishPony In reply to ??? [2020-04-12 01:01:26 +0000 UTC]
👍: 0 ⏩: 1
SilverishPony In reply to SilverishPony [2020-04-12 01:04:49 +0000 UTC]
👍: 0 ⏩: 0
Nik-2213 In reply to ??? [2020-04-10 17:04:46 +0000 UTC]
Hi ! I've just tried to download the #1.30, and my Norton's ate it claiming an 'Insight Network Threat' from WS.Reputation.1
Sending you a note with full clipboard info...
👍: 0 ⏩: 1
violet--galaxy In reply to ??? [2020-03-31 21:30:14 +0000 UTC]
i've been trying to export two models but the only thing that exports is the bones , no materials or nothing
i've been doing as the tutorial follows but its not working ??? i dont know if i am doing something wrong , so if you can help i'd much appreciate it
👍: 0 ⏩: 1
mariokart64n In reply to violet--galaxy [2020-03-31 22:14:33 +0000 UTC]
👍: 0 ⏩: 1
Avengedguy In reply to ??? [2020-03-30 11:39:05 +0000 UTC]
Works like a charm,thank you for sharing !
👍: 0 ⏩: 0
WillTheMMDPanda In reply to ??? [2020-03-16 00:20:10 +0000 UTC]
Well, I just converted an XPS into MMD, but when I load the model there, there was only two bones and the model wasn't even there. Anything you can help me with?
👍: 0 ⏩: 0
Nik-2213 In reply to ??? [2020-03-03 00:21:54 +0000 UTC]
Thank you.
I came across this utility a month ago, book-marked it.
I've just installed the app, used it to convert five XPS .mesh explosions that 3DOC failed to grok. My registered version can export as OBJ/MTL, but so can free PMX Editor. If latter, remember to 'mirror' model before export if 'handed'...
And they're on the way to Poser as pheromone-sniffing brow-antennae for my WIP 'Princess Pea' alien bug-girls...
👍: 0 ⏩: 0
Ultrasuperdelux In reply to ??? [2020-02-09 14:57:56 +0000 UTC]
Does this work with making MMD into Xnalara?
👍: 0 ⏩: 2
l3unnies In reply to Ultrasuperdelux [2020-02-10 01:08:14 +0000 UTC]
There is perfect blender plugin for that !
👍: 0 ⏩: 1
mariokart64n In reply to Ultrasuperdelux [2020-02-09 19:41:36 +0000 UTC]
👍: 0 ⏩: 0
mariokart64n In reply to Alanier [2020-01-26 04:08:56 +0000 UTC]
👍: 0 ⏩: 1
Alanier In reply to mariokart64n [2020-01-26 12:12:44 +0000 UTC]
👍: 0 ⏩: 0
yotish In reply to ??? [2020-01-25 14:36:09 +0000 UTC]
Hi thanks a lot i didn't think was working at first, but just plopped the model in the same file. So amazing i've been wanting to convert some outfit for a while and this makes it so easy
👍: 0 ⏩: 1
mariokart64n In reply to yotish [2020-01-26 04:11:43 +0000 UTC]
👍: 0 ⏩: 0
somebody418 In reply to ??? [2020-01-23 20:29:00 +0000 UTC]
👍: 0 ⏩: 1
mariokart64n In reply to somebody418 [2020-01-24 02:28:00 +0000 UTC]
👍: 0 ⏩: 1
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