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mbinz β€” Preaching to the Converted?

Published: 2012-12-17 20:40:23 +0000 UTC; Views: 5860; Favourites: 132; Downloads: 367
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Description This image was rendered as two separate layers.
The first was with the scene minus the fog, and contained inside a glossy cube set to 200, 200, 200.
The second render included the fog prop, and with the scene bounding cube set to matte 0, 0, 0.
Both renders were then combined in paint shop pro 5, with the fog render layer set to lighten.
No other post work other than to add the sig and banner.

Items used;-
(Daz3v1.2.32 to Reality1v25 to Lux0v8)

Sacrament by Jack Tomalin; Contained in a glossy cube (with diffuse set to 200,200,200 for the first render, and set to matte 0,0,0 for the fog render)
Several planes set up outside the Sacrament model to prevent light leakage around the geometry... as shown here... [link]
Mortis For Sacrament by Jack Tomalin
Cyborg Version 4 by DzFire
The Nun by SWAM/Silencer/Sarsa
Reality Fog prop set to amount 3, Rays 3 (rendered as separate layer)

Reality Light scaled to 1% outside the stained glass window; black body = 5061, gain = 1.0
Candle flames from Free Candle Set by John Reilly [link] used inside the top of each visible Sacrament candle; each Sacrament candle set to 0.8 Opacity in Reality. John's candle flames set to gain 0.5, black body 2020
Cyborg V4 Eye.lens converted to light @ 1w with full blue colour 0,0,255. Gain = 0.0016 in Lux

Bloom set in Lux to amount = 0.01 Radius = 0.07

Camera focal length = 30mm
resolution = 1920 x 1200

Render 01;- (shown here... [link] )
1/2sec f4.0 iso 1250
samples per pixel = 6,950
first render time = 11 days 7 hours

Render 02 (fog render);- (shown here... [link] )
1sec f2.8 iso1250
samples per pixel = 2,850
second render time = 7 days 22 hours

Total render time for combined image = 19 days 5 hours

Rendering in Lux used 6.6Gb memory to hold the scene.

EDIT:- There is related info here on creating stained glass and using it with the fog prop... [link]
Related content
Comments: 79

GIOVANNI-PALUMBO [2016-12-15 01:47:02 +0000 UTC]

beauty

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mbinz In reply to GIOVANNI-PALUMBO [2016-12-15 19:22:24 +0000 UTC]

Thanks! `Β¬)
P.S. congrats on your article!

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GIOVANNI-PALUMBO In reply to mbinz [2016-12-15 20:19:12 +0000 UTC]

thanks , very kind of you.

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dungeonmeister [2016-05-06 07:36:51 +0000 UTC]

Fantastic render !!

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mbinz In reply to dungeonmeister [2016-05-13 06:56:54 +0000 UTC]

Thank you! `Β¬) ...I must do some more, its been awhile!

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JoePingleton [2015-11-27 22:12:33 +0000 UTC]

WOOW Amazing

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mbinz In reply to JoePingleton [2015-11-30 07:51:50 +0000 UTC]

Thank you! `Β¬)

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MARCO-E [2015-03-04 15:38:14 +0000 UTC]

love this, fantastic lighting, and i love the lonely robot ,almost lost from sight

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mbinz In reply to MARCO-E [2015-03-05 13:16:11 +0000 UTC]

Thanks `Β¬)

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MARCO-E In reply to mbinz [2015-03-05 14:33:20 +0000 UTC]

My pleasure

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richmel1 [2015-01-12 11:31:25 +0000 UTC]

Beautiful scene.....

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mbinz In reply to richmel1 [2015-01-12 18:17:55 +0000 UTC]

thank you! I must find the time to render more! `Β¬)

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Iggy-design [2014-05-20 06:49:46 +0000 UTC]

wow this is awesome

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mbinz In reply to Iggy-design [2014-05-20 12:25:37 +0000 UTC]

Thanks! All my renders are done through LuxRender; worth looking into! `Β¬)

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Hameed [2014-01-19 15:58:55 +0000 UTC]

Thoroughly good work, well done.

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mbinz In reply to Hameed [2014-01-21 13:11:09 +0000 UTC]

thank you! `Β¬)

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medllusion [2013-11-07 15:30:15 +0000 UTC]

Amazing work!

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mbinz In reply to medllusion [2013-11-08 07:36:54 +0000 UTC]

thanks! `Β¬)

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lyssophobe [2013-09-19 02:33:35 +0000 UTC]

This is utterly beautiful, and the details are much appreciated! Your total render time made me feel significantly better about some of mine; are you monitoring your HD temp while rendering that long? I cooked a hard drive earlier this year because the temp tends to run over 55Β° C if the fan isn't adjusted accordingly.


Again, master-level image. I shall steal profusely from this description text.

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mbinz In reply to lyssophobe [2013-09-19 11:59:05 +0000 UTC]

Glad you like! There are several internal fans, that do adjust subject to temps; gets quite noisy sometimes! Information is there for people to use... `Β¬)

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dberrbus [2013-09-12 23:35:36 +0000 UTC]

This is great. Β Thanks for adding all the setup information as well. Β It is very helpful.

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mbinz In reply to dberrbus [2013-09-13 12:24:17 +0000 UTC]

thanks! ...and glad to help `Β¬)

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devans88 [2013-08-21 00:06:13 +0000 UTC]

That's just gorgeous! So very well done. Thanks also for all the links in your description.

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mbinz In reply to devans88 [2013-08-21 11:47:49 +0000 UTC]

thank you! `Β¬)

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adult-SWiM3 [2013-07-12 10:20:42 +0000 UTC]

So much to learn from your comments about the render.
And an excellent image!

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mbinz In reply to adult-SWiM3 [2013-07-22 12:08:59 +0000 UTC]

`Β¬) ...I really must try and find some time for new renders!

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FluffyBush [2013-06-07 03:47:39 +0000 UTC]

Dear Lord... Awesome job.

I usually call it quits at 4 days. Mostly just tired of working on it...

The light really sells your image.

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mbinz In reply to FluffyBush [2013-06-07 12:28:53 +0000 UTC]

`Β¬)

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Kevin-McKee [2013-04-05 16:31:27 +0000 UTC]

Incredible image.

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mbinz In reply to Kevin-McKee [2013-04-06 18:37:05 +0000 UTC]

Thanks! `Β¬)

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pixeluna [2013-02-04 01:50:40 +0000 UTC]

This is such an awesome scene, great work!

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mbinz In reply to pixeluna [2013-02-05 07:37:49 +0000 UTC]

Thank you! `Β¬)

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SuperBoomTurbo [2013-01-05 19:41:59 +0000 UTC]

Wow! What a masterpiece! I can hardly wait to see it on my good display!! Well done, mighty Martin!

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mbinz In reply to SuperBoomTurbo [2013-01-05 19:54:14 +0000 UTC]

...not a scratch on your 'masterpiece' I'm sure! `Β¬)

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HJ-Valdi [2013-01-05 13:01:15 +0000 UTC]

Job well done, my dear. Really nice and subtle use of the light rays, and I love the candles (I'm dl'ing them after this comment, thank you very much for the link). So, is there any hidden meaning to the image?

How's the piece with those fabulous wings coming along? I'm presently discovering the 'joys' of working with a large glass egg set to hyper-realistic, and could use your input if you don't mind.

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mbinz In reply to HJ-Valdi [2013-01-05 16:56:11 +0000 UTC]

Thanks! I also have another 'flame' I have to test... but been a bit busy this last week or so! (So the wings have not flown either quite yet!)

Note me with a link if need be... I did a few tests a while ago with glass eggs and thin film, but it was a long time ago, and I never got as far as developing into a final image; but if I can help I will! `Β¬)

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HJ-Valdi In reply to mbinz [2013-01-05 21:25:28 +0000 UTC]

Much appreciated

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lisemily [2013-01-03 01:14:59 +0000 UTC]

I really love the concept of this. When I saw it and the title, I immediately thought of that quote, "Nobody dies an atheist." This also has a great Renaissance art feel to it, with the skeleton sitting subtly in the corner, but it has a nice modern feel as well with the robotics. All in all excellent work.

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mbinz In reply to lisemily [2013-01-03 07:34:04 +0000 UTC]

Thanks! ...the skeleton is also a cyborg V4 with all the exterior peices removed

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Kaiafay [2012-12-24 07:25:04 +0000 UTC]

Wow no noise how did you do that ?

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mbinz In reply to Kaiafay [2012-12-28 19:53:47 +0000 UTC]

What sort of noise are you getting? If you link to an image in your scrapbook or where ever, I can try and help... or send me a link in a note. `Β¬) (most noise is usually material settings or due to inappropriate light source for the materials used, etc..)

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GIOVANNI-PALUMBO [2012-12-21 20:57:42 +0000 UTC]

nice scne here

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mbinz In reply to GIOVANNI-PALUMBO [2012-12-23 20:38:34 +0000 UTC]

Thanks... love your new avatar!

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GIOVANNI-PALUMBO In reply to mbinz [2012-12-23 20:55:11 +0000 UTC]

lol thanks, did so many egyption stuff lol

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D-VoiDeD [2012-12-21 06:48:35 +0000 UTC]

You, sir, are slowly becoming one of my favourite artists. This is just awesome! I don't think I could have done this any better, even if I tried.
I love this very much, and I agree with ~lil-razzle-dazzles, you just keep getting better and better with each new piece you do.

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mbinz In reply to D-VoiDeD [2012-12-23 21:03:13 +0000 UTC]

High praise indeed! Thank you! I try to learn something new, or at least develop something I either know or experiment with into a final image! ...I like trying new things and solving any problems `Β¬)

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EveryBurn [2012-12-21 01:02:23 +0000 UTC]

This is truly wonderful, and thank you for sharing. However, I am most appreciative of the time you spent in explaining your process. I can say that I learned quite a bit just reading your setup. May I ask, though... why the glossy cube vs. matte cube around the structure? Any insight to share there? Thanks again!

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mbinz In reply to EveryBurn [2012-12-23 20:59:25 +0000 UTC]

Thank you... The reason to have the scene enclosed in the cube is firstly it sets a boundary for the light rays, so the render 'develops' faster, as without the cube the rays would disapear into infinity rather than be contained within the scene... (I think! - its worth containing any scene within an outside boundary if it does not have a natural one, say like an IBL sphere...) Secondly, if there was no cube outside, the stained glass window would look like a black hole, as there would be nothing to view the stained glass against - which is close to how it would look in the second render, (i.e. you can hardly see the stained window, and cannot see at all the other one...) The only reason I set the cube to matt black for the fog rays render was because I wanted to use that layer to lighten the first render to give the subtle 'god rays', I wasn't sure if having the windows showing would have lightened the originals too much... `Β¬)

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Amethyst25 [2012-12-20 16:37:09 +0000 UTC]

This is excellent!

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mbinz In reply to Amethyst25 [2012-12-23 20:49:58 +0000 UTC]

Thank you! `Β¬)

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