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Published: 2008-02-24 08:09:07 +0000 UTC; Views: 7674; Favourites: 240; Downloads: 349
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Description
Thanks for looking! Comments and criticism welcome.Related content
Comments: 77
Druology In reply to ??? [2008-02-24 19:16:41 +0000 UTC]
Damn! D:
I always end up saying similar things in every comment but it's true! It is your best yet and you just continue to get so much better!
Really nice work, have to fav this one as well!
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Sophquest [2008-02-24 18:39:28 +0000 UTC]
Another completely inspiring piece of artwork!
The render is truly amazing... the colors sublime.
But, it's the texture that blows my mind! Sophie
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synconi In reply to ??? [2008-02-24 18:36:32 +0000 UTC]
Really beautiful and magical! May I ask, which program did you use to create this piece?
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MichaelFaber In reply to synconi [2008-02-26 01:56:59 +0000 UTC]
Thanks for taking a look. I use Apophysis for all my fractal work
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synconi In reply to MichaelFaber [2008-02-26 20:32:12 +0000 UTC]
My pleasure, I see! Then, I may hope to be as good as you with practice.
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KainApophysis In reply to ??? [2008-02-24 16:43:16 +0000 UTC]
It looks like I could touch it and feel the silky texture of it, beautiful.
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CabinTom [2008-02-24 13:59:07 +0000 UTC]
This is amazing!
Can ask you something? Is it knowledge of the math behind the variations or knowledge of different techniques that allow you to consistently make such awesome pieces?
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MichaelFaber In reply to CabinTom [2008-02-26 03:09:15 +0000 UTC]
The main thing that i do is use variations so that the different patterns don't create overlapping messes, but rather 'fill each other in' - if you will. You can see the same basic thing taking place in many different styles:
Julia: a transform that stays in the centre, and a high weighted JuliaN on the outside. The JuliaN is low density at the centre, but copies the centred transform into beautiful patterns.
plastic: a transform that stays in the centre, and a high weighted Linear + Spherical that creates a hole in the centre, and fills everything else, copying the centred transform into swirling patterns.
Disc: a high powered JuliaN (or others) on the outside of a high weighted Disc transform in the centre, scaled down to keep it's own patterns from overlapping.
Tile: Linear transforms repeating other transforms set up to keep in specific small areas.
Most of what i do is nothing new. nothing different. The difference is that i do know the math, and can realize the potential of some variations, or can write a variation to keep shapes in specific areas to stop over lapping if i need something that is not available. My unreleased Bent2 variation was made with flames like this in mind. I didn't know what it would look like, but i knew what i needed to write to do it
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CabinTom In reply to MichaelFaber [2008-02-26 04:32:27 +0000 UTC]
Sweet. Those are some awesome pointers! I'll have to go experiment now...
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hoogamaphone [2008-02-24 13:13:37 +0000 UTC]
Nice job. I like the mixture of the fluid-like circles and the sharp-edged (what to call them) curvy rectangles
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Platinus In reply to ??? [2008-02-24 08:13:25 +0000 UTC]
Quite nifty actually!
I like the gradient and the form is really nice.
And I like what you did with the blur!
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