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mike-reiss β€” RAPHAEL 3D Render Breakdown

Published: 2010-02-23 10:45:26 +0000 UTC; Views: 4232; Favourites: 43; Downloads: 95
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Description This is the 3D wireframe breackdown of my Angel renders here:



Project description is in the final render...
This image shows that every part of that render is completely done in 3D using Maxon Cinema 4D R11.4 and its Modules Mograph, Pyrocluster and Advanced Renderer with GI (Global Illumination) and a M4 Mesh with morphs deformers, texture shaders and props...

PyroCluster elements are shown as spheres during wireframe renders!

The wireframe render is done using C4D's Sketch and Toon module.

COMMENTS ARE HIGHLY APPRECIATED

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Comments: 50

yayaartpop [2015-02-11 22:52:32 +0000 UTC]

AMAZING !

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mike-reiss In reply to yayaartpop [2015-10-15 19:29:16 +0000 UTC]

Thanks pal!

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yayaartpop In reply to mike-reiss [2015-10-15 21:29:55 +0000 UTC]

you're welcome

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SanYF [2013-07-07 12:19:47 +0000 UTC]

awesome

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mike-reiss In reply to SanYF [2013-11-02 07:26:54 +0000 UTC]

Thank you...

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arttrue [2011-11-19 11:58:50 +0000 UTC]

nice work!!)

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mike-reiss In reply to arttrue [2011-12-05 19:34:01 +0000 UTC]

Thank you so much! :hug

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Asrath [2010-10-30 13:13:30 +0000 UTC]

this is great how long did it take you??

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mike-reiss In reply to Asrath [2010-11-01 21:04:26 +0000 UTC]

The render test and render test took a while.
Cold winter evenings a great for renderings like this one... You need a loot of evenings for this...

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Asrath In reply to mike-reiss [2010-11-03 18:00:55 +0000 UTC]

yea I can believe that! But the result is outstanding! just curious: is it hard??

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mike-reiss In reply to Asrath [2010-11-04 19:15:34 +0000 UTC]

It is kind of time-consuming....

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Asrath In reply to mike-reiss [2010-11-06 16:09:09 +0000 UTC]

yea I can believe that... but the result in awesome ^^

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TinaNordloh [2010-06-04 15:58:07 +0000 UTC]

I didn't see the digital breakdown - how very cool. He is stronger, more open with his posture and expression. The Angelic is so strong in both the male and female. Still loving the progression images!! It would be neat to see both of these images in the same picture - if you were so inclined. With the male on the right and the female on the left - like he's reaching for her, and she's still making up her mind whether to take his hand or not. They work well together too.

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mike-reiss In reply to TinaNordloh [2010-07-25 21:19:33 +0000 UTC]

What a great Idea! Thanks!

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TinaNordloh In reply to mike-reiss [2010-09-02 15:47:00 +0000 UTC]

lemme know if you take it and run with it - or create another with the same concept - I'd love to see it!

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Juraji [2010-04-24 20:24:22 +0000 UTC]

NICE

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mike-reiss In reply to Juraji [2010-04-24 23:26:31 +0000 UTC]

Thanks!

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tgw-Raptor [2010-04-22 15:27:41 +0000 UTC]

jeah toll, charakter selber gemodelt oder nur gerendert?

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mike-reiss In reply to tgw-Raptor [2010-04-22 16:32:23 +0000 UTC]

Raphael basiert auf einem M4-Poser-Mesh.
Ich habe das Grundmodell jedoch verfeinert und geglΓ€ttet.
Weiterhin mit Morphs und Deformern erweitert und das Standard-Texturen-Systemen mit prozeduralen Shadern und Layern erweitert.

Die Wolken und die Lichtstrahlen sind direkte 3D-Render!
Das Lichtsystem ist komplex und besteht aus einer Kombination von HDRI, Global Illumination und anderen Tricks!

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MayFong [2010-03-11 22:38:09 +0000 UTC]

Whoa, this is so amazing!!! The complexity of this 3D piece is mind-blowing! It's fascinating how you did the cloud formation, too. This is pure technical artistry to the max!

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mike-reiss In reply to MayFong [2010-03-11 22:45:00 +0000 UTC]

You have to stop this May!
If you dont stop it, I am going to believe you...

It is just a different technique of generating images.
And as I am no digital painter I try to create art works like yours this way.
You can imagine that it takes the same practice and passion as digital painting.
When it comes to 3d textures our worlds merge.... They are done in Photoshop and it is a little bit like digital painting....

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MayFong In reply to mike-reiss [2010-03-12 00:22:25 +0000 UTC]

You have to face it - you are awesome! Believe it!

You create the 3D framework and finish the texture with superb texture details. That's beautiful ART!

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mike-reiss In reply to MayFong [2010-03-13 20:33:05 +0000 UTC]

My task was optimizing and morphing a premade 3d mesh (M4 named) and improving the texture (M4 texture set).
I pay a lot of attention and passion in light and shadow such as pose...

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Raindropthelf [2010-02-24 11:53:25 +0000 UTC]

Wonderful and I do love the grain in the background, makes it all so much more stand out.

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mike-reiss In reply to Raindropthelf [2010-02-24 16:56:19 +0000 UTC]

Thanks. The spheres are representing the PyroCluster shader, wich is able to render effects like clouds, dust, fire and smoke...

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ShengDaFlashPRo [2010-02-24 05:31:03 +0000 UTC]

verrry nice!

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mike-reiss In reply to ShengDaFlashPRo [2010-02-24 16:58:49 +0000 UTC]

Β‘muchas gracias!

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JurgenDoe [2010-02-23 23:14:36 +0000 UTC]

Muss noch ganz viel lernen um mal so gut in C4D zu werden

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mike-reiss In reply to JurgenDoe [2010-02-24 17:04:33 +0000 UTC]

If you need any assistance or help just let me know!

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JurgenDoe In reply to mike-reiss [2010-02-24 20:21:48 +0000 UTC]

Mache gerade die ganze Texture fΓΌr die Na'vi neu ... mir gefiel die alte ned

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NetGhost03 [2010-02-23 20:45:56 +0000 UTC]

amazing!

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mike-reiss In reply to NetGhost03 [2010-02-23 22:43:27 +0000 UTC]

Thank you very much!

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mysticana900 [2010-02-23 17:03:07 +0000 UTC]

AWESOME!!!

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mike-reiss In reply to mysticana900 [2010-02-23 17:06:55 +0000 UTC]

Thank you!

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mysticana900 In reply to mike-reiss [2010-02-23 18:16:14 +0000 UTC]

Welcome!!

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dragunixos [2010-02-23 16:18:25 +0000 UTC]

wow, buen render del angel Gabriel.
Aunque pusiste la malla, aun no deduzco que sean las esferas de detras del personaje, pero supongo que eso le da el efecto de las nubes, aun no se si sea PyroCluster o Nubes?

jaja, pero igual de bueno que el otro Angel.

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mike-reiss In reply to dragunixos [2010-02-23 16:28:28 +0000 UTC]

PyroCluster Clouds are displayed as spheres during wireframe or shader render passes.
The get a parametric shader system on the final rendering wich applies the cloud effect to the spheres...

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dragunixos In reply to mike-reiss [2010-03-02 18:11:16 +0000 UTC]

Ok, gracias!
no sabia que Cinema interpretaba a PyroCuster de esa manera, ciertamente hay cosas muy interesantes en este software.
jeje, entendido asΓ­ que por eso aparecen las esferas en la malla .

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Bad-Dragon [2010-02-23 15:04:16 +0000 UTC]

Heilige Scheisse! I didn't realize the clouds were actually 3d models.

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mike-reiss In reply to Bad-Dragon [2010-02-23 16:30:00 +0000 UTC]

Hi Arne, Danke!
That is why I did this image. The clouds are generated using a TP particle system in combination with a pyrocluster effect generator for clouds, dust etc.
Even the light rays are rendered in C4D.

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sheikhrouf23 [2010-02-23 14:25:41 +0000 UTC]

beautiful work

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mike-reiss In reply to sheikhrouf23 [2010-02-23 16:30:16 +0000 UTC]

Thank you sir!

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sheikhrouf23 In reply to mike-reiss [2010-02-23 16:36:31 +0000 UTC]

my pleasure

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mike-reiss In reply to sheikhrouf23 [2010-02-23 16:40:34 +0000 UTC]

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Trahin [2010-02-23 11:56:34 +0000 UTC]

...ok wow is already said... amazing too... so here is my comment:

WOW AMAZING!!!!!!!!!! so many details , i am speechless

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mike-reiss In reply to Trahin [2010-02-23 16:30:37 +0000 UTC]

Thank you sir!

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LunaMoon9 [2010-02-23 10:57:11 +0000 UTC]

Wow
How long does it take you to do the average piece like this one? It looks VERY time consuming. You must need a great deal of patience for this type of work.
Thanks for letting us see the "behind the scenes" of the piece

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mike-reiss In reply to LunaMoon9 [2010-02-23 16:33:54 +0000 UTC]

It tooks some evenings...
You are right! Patience is one thing you need for that. There are so many test render and prerenders to get closer to that what you want...
You are very welcome to look behin the scenes young lady!

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ungariseviCtoR [2010-02-23 10:47:16 +0000 UTC]

amazing

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mike-reiss In reply to ungariseviCtoR [2010-02-23 16:26:37 +0000 UTC]

Thank you!

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