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Published: 2013-11-18 19:08:29 +0000 UTC; Views: 26184; Favourites: 524; Downloads: 0
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Description
CONDEV - The CONtrol DEVice is a vambrace-style computer developed for the SPARO series of combat armour. The CONDEV is what allows SPARO wearers to access the full suite of systems within their suit and despite the availability of voice-activated systems prevalent in aircraft, Alliance Technologies ultimately decided that a unit with a physical interface to be of greater reliability in the greatest number of negative scenarios.Each SPARO suit is equipped with two CONDEVs, both of which are slaved to their opposite to allow seamless transition. In addition to redundancy in case one unit fails, the two unit system prevents loss of CONDEV access when transitioning a weapon from shoulder to shoulder.
The system is powered by the SPARO's primary battery pack, located in the spinal reinforcement of the torso armour. However, CONDEVs can operate independently, relying on their own inlaid vespomide nanobatteries. Reinforced to provide the same armour protection as the rest of the SPARO arm components, CONDEV units are also waterproof and flexible. Each unit is equipped with a flexible cover that shields the screen and haptic projectors when not in use. A small clock is embedded in the underside of the wrist portion of the device to appear visible to the operator even when holding a weapon.
CONDEVs are fitted with two haptic projectors that can operate in the visual and infrared ranges, allowing allied, non-SPARO wearers to observe data, or to prevent enemy combatants seeing the projections, both for purposes of maintaining covertness and COMSEC. The primary projector allows data to be observed and manipulated more easily by the wearer, such as utilisation of the CLAW glove's ability to perform sub-dermal scanning to assess injury. The system can access maps, video and voice recognition, signal analysis and decryption, and when linked to NetOps, encylopaedic data on any number of subjects. Each unit is further equipped with hardline and remote physical interface devices, allowing the operator to hack into networks protected by signal firewalls.
The secondary projector of the unit is linked with the CLAW glove and provides targeting data for the weapon system loaded at the time, offering a reticle and trajectory markings, as well as an aiming assistance marker.
CLAW - The Combatant - Lightweight Actuated Weapon, or CLAW, is a specialised glove issued with the SPARO series of suits, and provide the wearer with a range of additional capabilities beyond simple abrasive, flame and CBRN protection of the hands. The gloves are created from nanolayers of Nomex, Neoprene and Kevlar, with a moisture-wicking inner layer. Reinforced tips and knuckles with padded inner surfaces offer impact protection. Each glove is equipped with two 'weaponised' mechanisms.
The first utilises a dorsally mounted unit located behind the knuckles, which can switch between cartridges holding bullets or small blades. The catridge packs hold four rounds or blades, and can be inserted and removed at will by the user. To engage/fire the system, the wearer clenches their fist to clear the muzzle/opening and then initiates a button on the side of the index finger with their thumb. With a cartridge of 4x19mm pistol ammunition installed, each barrel fires, thumb to pinkie, with every depression of the button. With the bladed cartridge, all blades extend/retract with each depression. Linked with the CODENV, a targeting system syncs with the glove to offer a degree of aiming, although range is limited. The two-inch blades are fabricated from M390 super steel and treated with hot isostatic processing, with each blade possessing a gut hook.
The second weapon system of the CLAW uses micro actuators within the fingers to increase grip strength, allowing the wearer to inflict bone crushing force useful in close quarters fighting, restraint or emergency breaching. Assuming the CLAW is connected to a CONDEV power source, up to 200 foot pounds can be applied.
CLAW gloves also offer a degree of investigative capability, allowing subcutaneous scanning for wounds or detection of secretions, such as the oil from a fingerprint. The palm of the glove is coated with synthetic setae made from nanohairs, which through van Der Waals forces, offering adhesive strength when climbing. Small nubs in the fingertips, which house some scanning sensors, are also used to improve grip when climbing.
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Comments: 37
Endorfinator [2020-08-25 01:55:19 +0000 UTC]
👍: 1 ⏩: 1
MOAB23 In reply to Endorfinator [2020-08-25 17:44:15 +0000 UTC]
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eta-gamma-14 [2018-11-23 20:46:27 +0000 UTC]
I never thought hand- and arm-mounted firearms would prove to be possible.
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WestLucasworks In reply to eta-gamma-14 [2019-01-13 20:44:38 +0000 UTC]
i knew wrist and arm mounted weapons were possible especially with the FN P90 SMG
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Ask-Sigma20011 [2014-10-09 04:15:20 +0000 UTC]
I'm basically a spartan (halo 3 BTW) that has hayabusa body and helmet with Eva shoulders and is blue black and white and codename is Sigma done and want this
👍: 0 ⏩: 1
MOAB23 In reply to Ask-Sigma20011 [2014-10-09 13:27:32 +0000 UTC]
Ok.
Afraid I can't give away my stuff to be used in something else other than my own project.
👍: 0 ⏩: 1
Mr-Dr-Sweetness [2013-11-20 18:54:57 +0000 UTC]
What are the little nubs on the fingertips of the CLAW glove?
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MOAB23 In reply to Mr-Dr-Sweetness [2013-11-20 19:47:19 +0000 UTC]
Serve a dual function. They offer better grip for the fingertips and act as a sensor array for subdermal scanning
👍: 0 ⏩: 0
MOAB23 In reply to SniperSteve1 [2013-11-19 02:45:01 +0000 UTC]
Couldn't recall where I'd heard of that before so I had to look it up
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SniperSteve1 In reply to MOAB23 [2013-11-19 03:56:03 +0000 UTC]
your opinions on my statement good sir?
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MOAB23 In reply to SniperSteve1 [2013-11-19 04:42:04 +0000 UTC]
Well, I've never played Fallout before (only know it was from Fallout because that's what wiki returned) so I have no idea what the Pipboy is or what it looks like. If it is similar to this then it is by coincidence only, much as some have pointed to similarities between some of my weapons and those in Halo (again coincidence as I only ever played the original Halo for a very brief period a long time ago at a gaming cafe).
So, if the statement was to illuminate some connection between my design and that of this Pipboy thingy - and I'm merely speculating - then I'm afraid it was by coincidence only.
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SniperSteve1 In reply to MOAB23 [2013-11-20 00:08:34 +0000 UTC]
That's alright, happens all the time
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TheInventor200 [2013-11-19 00:02:15 +0000 UTC]
What is the name of this universe that you're working on, and were can I find it??? xDDD
👍: 0 ⏩: 1
MOAB23 In reply to TheInventor200 [2013-11-19 02:40:49 +0000 UTC]
At present it's under the enveloping working title of 'Raverse' or Raven Universe, with the current individual title being something along the lines of the 'Raven's Call' (bit of a title throwback to a machinima I put on YouTube a few years back).
It's all for a novel I'm working on, but as I would love to see it become something more I'm being as intricate as I can be concerning details that would not necessarily appear in the narrative.
Thanks for the comment
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TheInventor200 In reply to MOAB23 [2013-11-20 00:37:22 +0000 UTC]
I do a similar thing as a hobby. I don't write novels, just universes. No actual story-like book, just a text of fictional sci-fi history. :3
👍: 0 ⏩: 1
MOAB23 In reply to TheInventor200 [2013-11-20 00:59:54 +0000 UTC]
Ah. I haven't written anything for quite some time so I'm a little out of practice. Summaries, ideas and dialogue? No problem, but getting my pacing right and being economical needs a little refreshing
This is my first foray into creating as expansive a universe as I can, nailing down as many details and connections as possible ahead of writing to be sure I can maintain original credit for the ideas in the interim. Had many occasions with ideas in the past ending up in the new COD games, and putting out anything after without proof of those ideas would be seen as lifting them.
Still, I wish I had the resources or the personal skills to make something like a high quality graphic novel, or comic for some smaller ideas. I'm much better at visualizing things than describing them to the point of considering how, if this were an FPS game, the player-character would move, transition, reload etc. I'm very particular about little details in things like that, a lot of which I feel is omitted in current games.
👍: 0 ⏩: 1
TheInventor200 In reply to MOAB23 [2013-11-20 04:22:14 +0000 UTC]
"This is my first foray into creating as expansive a universe as I can, nailing down as many details and connections as possible ahead of writing to be sure I can maintain original credit for the ideas in the interim."
Sorry, but your vocabularly is a few steps above mine, but if I understood where you were going with this:
If you take ideas from other sources, it isn't a crime. If you take complete credit and directly copy the original, it is.
For example: Dead Space having a xenomorphic alien species which reanimates dead flesh is a spinoff of a common idea.
However, calling them Lovecraft Zergs or The Thing (instead of "Necromorphs") is not a good idea.
Similarly, your CONDEV is seen in quite a few sci-fi franchises, including Quake Wars, but there's nothing wrong about that. However, saying the wrist computer from Quake Wars is of your direct creation is a bad move.
Don't feel the need to credit your every inspiration for an idea. Every single time one of my friends or I think of something, my anime-fan friend says "I say that in a manga once".
My Kazhard Project is purposely a large collection of inspirations I draw from all my favorite sci-fi franchises, but then integrated to work with eachother and balance one another out. In it you see shout-outs to Dead Space, Star Wars, Star Trek TNG, BattleTech, Aquanox, Deus Ex, Halo, Starcraft, and many more.
"Still, I wish I had the resources or the personal skills to make something like a high quality graphic novel, or comic for some smaller ideas."
Finding a good output is always really difficult for me too. That's why I switched over to just creating the universe. I make maps, drawings, timelines, diagrams, text files, graphs, and all the works. Then, I plan to compile it into a single book.
👍: 0 ⏩: 1
MOAB23 In reply to TheInventor200 [2013-11-20 04:47:17 +0000 UTC]
I suppose you're right
Was always frustrating is all. Not so much in individual ideas for things like equipment. Aliens is a huge inspiration for me and the grounded technical aspect of that film is what I wish to aspire to (the PR in my K-45PR rifle stands for 'pulse rifle', but that refers to the method of firing as opposed to the true name). As you say, theres plenty of redeveloped ideas. Aliens of course being inspired by Starship Troopers and itself insping just about every sci-if shooter since in some capacity, not to mention the T2 chainsaw minigun layout.
The COD aspect was often in plots or scenarios and whatnot. I was writing (horrendously cheesily, as I look back ) a story in about 2002-03 that was effectively the plot of COD4, minus the Middle East parts, and it sort of kept happening time and again, which eventually prompted my switchover to a sci-if alternate universe (cue some gritted teeth when they started going futuristic). And when I say my plot ideas were similar, I mean near identical, even down to character similarities. Could've sworn Activision was spying on my comp
But I understand what you're saying. Thanks
Good luck with your own work.
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TheInventor200 In reply to MOAB23 [2013-11-21 00:00:48 +0000 UTC]
And good luck with yours :3
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