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Nathanomir β€” Creating an Aimable Meshlight in DAZ

#dazstudio #iray #meshlights
Published: 2018-03-18 20:26:31 +0000 UTC; Views: 1564; Favourites: 31; Downloads: 62
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Description Applying an old Reality trick to Iray. How to make an aimable meshlight for DAZ. This uses a plane and a camera. Nothing else. This tutorial does assume you know how to convert materials from Studio Default to Iray.
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Comments: 25

EnvyTSF [2019-06-04 04:58:08 +0000 UTC]

YOOOO! This is smart! You giving out really good tips!

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Nathanomir In reply to EnvyTSF [2019-06-09 19:50:11 +0000 UTC]

Why let someone reinvent the wheel when I did last year? Always glad to share things like this.

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jackaroo47 [2019-01-09 13:40:39 +0000 UTC]

never had the idea to parent a meshlight to a camera..simple but ingenious!

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Nathanomir In reply to jackaroo47 [2019-01-10 19:41:04 +0000 UTC]

It really helps aiming them.

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jackaroo47 In reply to Nathanomir [2019-01-10 23:17:00 +0000 UTC]

sure it will..but thnx nevertheless

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thomvinson [2018-03-20 14:53:35 +0000 UTC]

An addition, IF you need light, but you do not want a light source to create reflections or glare it can be "Stealthed" by setting the Cutout Opacity to .0000001 (Six zeros and a one behind the decimal). It's great for passive fill lighting.Β Β 

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Nathanomir In reply to thomvinson [2018-03-20 14:56:17 +0000 UTC]

Oh, nice!

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thomvinson In reply to Nathanomir [2018-03-21 00:55:38 +0000 UTC]

I use stealth lights a lot. Β 

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akizz [2018-03-19 14:41:09 +0000 UTC]

What's the difference with using the camera headlights? Is it like using a spotlight?

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Nathanomir In reply to akizz [2018-03-19 14:42:15 +0000 UTC]

It is, but it can't be controlled like a spot. It's just on/off, no temperature or luminance settings.

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akizz In reply to Nathanomir [2018-03-19 14:43:23 +0000 UTC]

Ah, that's right! Thanks for the tip!

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Lady-Quantum [2018-03-19 00:34:46 +0000 UTC]

Nice job! Good for lighting larger areas.

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Nathanomir In reply to Lady-Quantum [2018-03-19 01:13:09 +0000 UTC]

Thanks. They're very handy for rooms.

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Dangerguy01 [2018-03-18 23:53:58 +0000 UTC]

Thanks, I'll have to try this out, though I don't use mesh lights very often.

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Nathanomir In reply to Dangerguy01 [2018-03-19 00:04:56 +0000 UTC]

You'd probably find them useful as a flood for a well-lit room, not that you use well-lit rooms that often.

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Dangerguy01 In reply to Nathanomir [2018-03-19 00:19:28 +0000 UTC]

LOL true

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GS3Dx [2018-03-18 22:07:52 +0000 UTC]

Great Tutorial. This is very helpful.

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Nathanomir In reply to GS3Dx [2018-03-19 00:05:06 +0000 UTC]

Glad it helps/

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DonKevinMartin [2018-03-18 21:22:46 +0000 UTC]

Great idea!Β  Thanks for sharing!!

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Nathanomir In reply to DonKevinMartin [2018-03-18 21:29:55 +0000 UTC]

Quite welcome.

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LmAnt [2018-03-18 20:40:23 +0000 UTC]

I do something similar using an invisible primitive (sphere) instead of the camera. The advantage here though is that you probably see the direction of the emission better if you look through your attached camera at the scene. That's something I do with spotlights made from emissives (I have a set that I bough at DAZ). I attach them centred to a camera and use the camera-view to aim.

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Nathanomir In reply to LmAnt [2018-03-18 20:42:23 +0000 UTC]

Spots made from emissives. I really should look at the available light sets.

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LmAnt In reply to Nathanomir [2018-03-18 20:53:22 +0000 UTC]

This one I have:
www.daz3d.com/ultra-genesis-st…
It contains different morphable "Spots" and "Rimlights"
And I'm using them quite often for interior and moody stuff.

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TrentHarlow [2018-03-18 20:32:27 +0000 UTC]

I love you.

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Nathanomir In reply to TrentHarlow [2018-03-18 20:37:41 +0000 UTC]

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