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PeekyChew β€” Brimstone Way's Unique Feature

Published: 2012-07-03 12:40:34 +0000 UTC; Views: 2075; Favourites: 29; Downloads: 39
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Description Due to the design of the mountains in XENOTIME, for the Northern section of Brimstone Way to be viewable from behind Ashflow Outpost ([link] ), I had to rotate the screen as you enter it.

Quite original, wouldn't you say?

Credits: and Reck [link]
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Comments: 25

Gexeys [2012-07-18 18:17:09 +0000 UTC]

Awesome Idea, I could see it becoming very confusing though.

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ClearFog [2012-07-03 23:36:08 +0000 UTC]

This is awesome!!!

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PeekyChew In reply to ClearFog [2012-07-04 12:33:53 +0000 UTC]

Thanks!

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ClearFog In reply to PeekyChew [2012-07-04 18:39:14 +0000 UTC]

Np!
keep it up!
and gl on the game and engine!
NEVER GIVE UP!!! make this come true!

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Midnitez-REMIX [2012-07-03 20:17:10 +0000 UTC]

It's funny, A town I'm making rotates the camera too, though that's because the buildings all face a center point. ^^

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PeekyChew In reply to Midnitez-REMIX [2012-07-04 13:01:22 +0000 UTC]

Oh cool. I'd like to see that, have you uploaded anything for it?

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Midnitez-REMIX In reply to PeekyChew [2012-07-04 18:20:19 +0000 UTC]

It will be coming up after I submit my next route map.

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wowgolem1 [2012-07-03 19:06:03 +0000 UTC]

im just started with sprites and i love to do it

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PeekyChew In reply to wowgolem1 [2012-07-04 12:34:08 +0000 UTC]

I know, it's really good!

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Aloharr [2012-07-03 18:03:21 +0000 UTC]

very cool indeed. i can't wait to see this xD

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PeekyChew In reply to Aloharr [2012-07-03 18:55:28 +0000 UTC]

Thank you! A couple months and you'll be able to play it.

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Aloharr In reply to PeekyChew [2012-07-03 18:56:45 +0000 UTC]

YUSH! ^_^

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sky-wallker [2012-07-03 16:53:36 +0000 UTC]

oh very good

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PeekyChew In reply to sky-wallker [2012-07-03 18:54:59 +0000 UTC]

Thanks!

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ganunba-questionmark [2012-07-03 15:39:53 +0000 UTC]

The textures need more work. The gate with three exits is a nice touch (but predictable).

8/10!

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ClearFog In reply to ganunba-questionmark [2012-07-03 23:36:49 +0000 UTC]

The textures are impressive O--o

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ganunba-questionmark In reply to ClearFog [2012-07-04 08:05:42 +0000 UTC]

That's your opinion...

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ClearFog In reply to ganunba-questionmark [2012-07-04 18:39:27 +0000 UTC]

eh yea it is

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PeekyChew In reply to ganunba-questionmark [2012-07-03 15:41:31 +0000 UTC]

How's it predictable? It's never been in a PokΓ©mon game before...

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ganunba-questionmark In reply to PeekyChew [2012-07-03 15:43:17 +0000 UTC]

I've seen it before (one on a map and the other as an idea so I expect others have thought about using it also).

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PeekyChew In reply to ganunba-questionmark [2012-07-03 15:48:28 +0000 UTC]

Oh well. At least the perspective change is unique xD

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Raiyn7918 [2012-07-03 14:12:07 +0000 UTC]

Wow, i'd say that is original. I never thought of the triple Gate house. Very nice! Keep up at it!

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PeekyChew In reply to Raiyn7918 [2012-07-03 15:11:59 +0000 UTC]

Thanks so much! I hadn't until I realised this map wouldn't work without one.

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Aamelo [2012-07-03 13:50:20 +0000 UTC]

Triple Gate House .hmmm Sweet...

Also, nice Logic on the Prespective there.

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PeekyChew In reply to Aamelo [2012-07-03 15:11:25 +0000 UTC]

Yeah, it's a really convinient way to change the fog settings and perspective xD

It took ages to get all of the tiles in the right place.

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