HOME | DD

#atomic #bike #bos #fallout #followers #motorcycle #ncr #postapocalypse #regulators #retrofuturism #adytum #childrenofthecathedral #angelsboneyard #losangeles
Published: 2016-07-27 05:03:21 +0000 UTC; Views: 8257; Favourites: 161; Downloads: 67
Redirect to original
Description
I had these mostly done but set them aside for a bit, so I figured I should get them finished.Before the war, Los Angeles was a sprawling city with an extensive road network; nearly a century after the bombs fell the roads had fallen into disrepair, and the desert began to reclaim parts of the city, but surviving motor vehicles, if they can be coaxed into operation, remain a viable means of navigating the ruins.
The Regulators are the lawmen/guardians of Adytum, one of the larger and better organized settlements in the Angel's Boneyard, and use motorcycles and other vehicles to patrol the town perimeter and occasionally launch attacks on nearby raider groups (and others). The patrol bike shown here is a salvaged ex-LAPD vehicle, as is much of their equipment, including the riot helmet and shotgun carried as stowage. The original police livery largely remains, although the Adytum symbol has been sprayed over the light pods on the rear fairing.
The Followers of the Apocalypse bike is a mobile missionary unit, letting a single trained rider operate as a mobile field medic/doctor and teacher of valuable medical and technical skills to remote, outlying communities.
The Children of the Cathedral use bikes as couriers of important messages or other high value items between their headquarters at the Cathedral, the Mariposa Military Base, and their various local infiltration operations (such as their medical facility in the Hub). A courier on a motorcycle could easily outrun most pursuers, and should the small safe be tampered with by unauthorized parties, a built-in incendiary device would destroy the contents; the true, secret, nature of the Cathedral's activities must be kept hidden at all costs. The riders would obviously be chosen from the Cathedral's more trusted human operatives, as a supermutant could never hope to ride a motorcycle.
So Fallout 1 for you this time. I'd kind of hope they'd revisit LA as a setting at some point; there's a ton of potential but what we saw in FO1 was very limited (for technical and practical reasons). Previously:
Related content
Comments: 10
xxdemonspawnnxx [2022-12-13 08:58:15 +0000 UTC]
π: 0 β©: 1
penguin-commando In reply to xxdemonspawnnxx [2022-12-20 04:40:26 +0000 UTC]
π: 0 β©: 0
PenguinsRoyalGuard [2016-10-14 09:56:27 +0000 UTC]
Very nice bikes but I have to disagree with one point....the roads in LA will FALL into disrepair.....now they are already there so after a few bombs drop they will be done completely
π: 0 β©: 1
penguin-commando In reply to PenguinsRoyalGuard [2016-10-17 04:42:11 +0000 UTC]
Funny thing about the Fallout games - they take place 100-200 years after a retro-futuristic nuclear war, and everything looks like it's been abandoned for 20-30 years only. We only see a small part of LA in Fallout 1, but it looks like you could ride a motorcycle around the parts we see, although the Fallout 1 map was 2D isometric and didn't really have any elevation changes, so everything's flat and largely open.
π: 0 β©: 1
PenguinsRoyalGuard In reply to penguin-commando [2017-07-02 21:45:58 +0000 UTC]
Yeah I love these post apoc worlds where you see things that go they dont fit....The things that cracks me up in Zombie movies is where you see well manicured lawns. Since they are almost always set at least a few months inΒ it makes me laugh picturing this guy out cutting his lawn and keep having to stop to chop up a few Zombies and then go back to his lawn ....and then yell asking where the damn paper boy is (completely forgetting that it was 3 weeks ago where he chopped up Timmy and used him for fertilizer on his lawn)
π: 0 β©: 1
penguin-commando In reply to PenguinsRoyalGuard [2017-07-05 05:21:25 +0000 UTC]
The big problem with Fallout (and I say this as someone who's played and loved almost all the games) is that it happens long enough after the war that you should either have civilization rebuilt, or almost no trace of it left (for fictional comparison's sake, the original Star Trek takes place 200 odd years after the third world war, and is essentially a Utopia). Which doesn't event to begin to address the pre-war food that's still edible.
In TV and movies they have to work with what's in the budget, so sets and things get reused. Zombies are a special problem in and of themselves, since they are essentially slower moving people with no self-preservation instinct or ability to use tools - in order for them to take over you pretty much have to have it happen off screen. In the classic Romero zombie movies they become a threat basically because the living characters make completely the wrong decisions the whole way through. Personally I'd like to see more mummies or Harryhausen skeleton swordsman menacing the world instead.
π: 0 β©: 0
Havelock1 [2016-07-27 15:12:01 +0000 UTC]
Very nice! I'm especially fond of the Followers and Children. Though I've never played either of the first 2 Fallouts, they're very interesting.
π: 1 β©: 0